Ryan Gordon has Macintel UT2004 Running, More
9:57 AM | Marcus Albers | Comment on this story
As the march toward Intel Macs begins, Macintosh programer Ryan Gordon has posted new info on his efforts on the front. It seems that during the recent WWDC, Ryan spent most of his time porting stuff to the x86 MacOS.
Among the projects were UT2004, Duke Nukem 3D, Feeding Frenzy, and Garage Game's Torque Game Engine. Ryan had success with the UT2004 port, with some help:
Eventually, I got this resolved with the help of an Apple engineer who's name I didn't catch, but if I figure it out, I'm sending him a Christmas card this year. Probably about 300 lines of changes, counting the Karma physics libraries, since that needed a recompile too. Still, three days qualifies as a success story for this work, as far as I'm concerned. Even though the game is playable, this needs more work still...but the exact day Intel-Macs hit the retail stores, I fully expect to ship a patch to support these machines.Ryan's Duke Nukem 3D port was mainly to test the Rosetta PowerPC emulator.
Rosetta's run was actually almost exactly neck-and-neck with my Powerbook. None of this was scientific, I was just running around watching the framerate counter in the corner...but when it's got an extra digit on the PC, you know one's definitely beating the other.Head over to Ryan's update site for more information on the x86 developments, and the WWDC in general.
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