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Archives  News  OverTheEdge Releases Unity Game Development Suite  


Tuesday, June 7, 2005
 
OverTheEdge Releases Unity Game Development Suite
10:54 AM | Tuncer Deniz | Comment on this story

At WWDC today, OverTheEdge announced the release of its Unity game development suite. Unity aims to raise the bar in global game development by enabling the simple and rapid translation of gaming ideas to the screen. The Unity engine was recently used in the creation of the company's first game, GooBall, published recently by Ambrosia Software.

Unity combines a user-friendly GUI application, which can be picked up and learned in a matter of hours, with serious under the hood enhancements that take advantage of the graphics capabilities in Tiger. Anyone will be able to easily develop games using a realistic and fast Ageia physics engine and a powerful new proprietary graphics engine to make games that work on both Mac and PC. Unity-created games can run in Apple's Safari web browser, or other select Internet browsers, and can also be exported as Dashboard widgets.

“With Unity we hope to start a revolution. You will see small groups of creative people making new types of games, on smaller budgets, with more creative freedom," said David Helgason, co-founder and CEO of OverTheEdge. “Games with advanced features such as physics based gameplay, high-end shaders, character animation and ragdolls.”

“Apple's use of powerful technologies like OpenGL and our breakthrough Xcode development tools make Tiger a great platform for developing eye-popping entertainment," said Ron Okamoto, Apple’s vice president of Worldwide Developer Relations. “Unity takes advantage of Tiger innovations, such as Spotlight and Dashboard, to quickly find game assets in large projects and also deploy finished games as easily accessed widgets.”

OverTheEdge is based in Copenhagen, Denmark. For more information on the Unity engine, head over to the official web site.

Over The Edge


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Archives  News  OverTheEdge Releases Unity Game Development Suite