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Archives  News  Mark Adams on Unreal Tournament Patch  

Monday, October 9, 2000
Mark Adams on Unreal Tournament Patch
3:15 PM | Lucian Fong | Comment on this story

Mark Adams, president of Westlake Interactive, has contacted IMG regarding the Unreal Tournament patch that was released last week for the PC. He also mentions that they will be working on the OpenGL portion of UT. Here is Mark's update:

We have received the 432 code, and plan to do this update for the Mac.
There isn't a timetable though, so I don't know when it will be ready.

We're also trying to clean up the OpenGL drivers inside UT with this next
version, so that they won't have quite as much memory overhead.
The 432 patch fixes many things, one of which is the somewhat annoying requirement that the CD must be inserted to play. Here is a partial list:
  • faster server browser initial pinging of servers

  • faster server ping response for servers with mutators

  • fixed bug causing player team choice to be overriden

  • fixed thrown weapons sinking into ground in net play

  • improved map decompression time

  • limit translocator firing rate (max 2/sec) to prevent translocator spamming bind cheats

  • suicides are counted as deaths
  • Thankfully, this new patch doesn't break network compatibility with older versions of Unreal Tournament, so you will still be able to play on servers who have updated to version 432.

    Mac gamers have a lot to be thankful for, since Westlake Interactive is not receiving any compensation for patches after the initial release of the game.

    Complete List of Fixes in UT 432

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    Archives  News  Mark Adams on Unreal Tournament Patch