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HoMM3 Interview Continued 9:47 AM | Andy Largent | Comment on this story
The fan site run by "rogue27" has posted the rest of his interview with John K. Morris, a programmer who worked on the Mac version of 3DO's Heroes of Might and Magic 3. In the last three pages of the interview, Morris discusses porting issues such as cross-platform networking and OS X, the reason there was no HoMM3 demo, and details about the editor for the game. Here's a clip: RJC: While porting the game, had you looked at or worked with the map editor code at all? If so, how much work do you think it would take to do a Macintosh port of the editor?
JKM: I did go over the code for the Map Editor. Getting it over to the Mac would involve an almost complete rewrite due to it's reliance on some Windows-only technology. If someone really knew what they were doing, they could pull it off in a couple of months. RJC: Too bad I can't afford to hire you for a couple months.
JKM: Yeah, I'm pretty expensive. ;) I wouldn't give up hope on the editor just yet.
As Mac users often find, editors of PC titles are often built as prototypes that rely heavily on technologies such as Visual Basic and Microsoft Foundation Classes to run rather than being a 'complete' program, which makes them very tough to port. Be sure to head over and check out the rest of the interview for much more from Morris about this engrossing turn-based strategy game and how it came to the Mac.
Heroes of Might and Magic III Review
HoMM3 John K. Morris Interview
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