Rise of Legends Revealed, Mac Version?
8:33 AM | Tuncer Deniz | Comment on this story
Big Huge Games, the company that brought us the popular RTS Rise of Nations, recently announced Rise of Nations: Rise of Legends. Set in a fantastic world of sci-fi and fantasy the game is due out in early 2006 and will be published by Microsoft Studios. The game is described as a game that is focused on "a war between magic and technology".
Here's a quote from Big Huge Games describing the new game:
So… you may have noticed we didn't do a history game this time! RoN: Rise of Legends is in so many ways the spiritual successor to Rise of Nations, but the long and the short of it is we got excited about doing a fantasy game. Now clearly your traditional "orcs, elves, dwarves" sort of fantasy has been—shall we say—thoroughly covered in other games, and so the story which got us excited is one where the magic of fantasy meets a world of technology. So magic and technology collide, with cataclysmic results! As you take a peek at our first two unique nations you can begin to see the contrast: the industrial Vinci with their Leonardo da Vinci inspired machines and steampunk cities; and the desert Alim with their Arabian Nights theme—sandstorms, genies, and tall glass spires.In other related news, Big Huge Games also announced that it will be using the AGEIA's NovodeX Physics SDK to drive all physics for game play and effects. This is good news for Mac gamers since NovadeX is currently being ported to the Mac and should be available by the time the game ships in 2006.
"Cataclysmic" is also a useful word to describe what we want to do visually—we've redesigned our graphics engine from the ground up because we want to make a game that gets our players as excited about our graphics as they have always been about our gameplay. The gameplay themes which players loved in RoN will be back in expanded form for RoN: Rise of Legends—national borders, cities, color-coded tech tracks, massive armies, and of course the open-ended strategic decisions of our "Conquer the World" engine. There will also be many new gameplay features that weren't seen in Rise of Nations. So come take a look at what we've been up to, and keep checking back as we reveal additional details about where we want to take real time strategy gaming next!
Speaking of a Mac version, IMG contacted Big Huge Games' Tim Train and asked him about the possibility of a Mac version. Here's what he had to say:
Unfortunately, we don't have any say over whether / when a Mac version of our game is done. That's all on our publisher. However, given that they did do a Rise of Nations version for the Mac, I'm hoping they'll see their way clear to putting out a Mac version of RoL as well.MacSoft ported Rise of Nations to the Mac so the possibility of a Mac version coming out are good. We'll be sure to keep you posted.
Rise of Nations: Rise of Legends
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