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Tuesday, May 3, 2005
HellGate To Use Havok...Wither Mac Version?
7:01 AM | Tuncer Deniz | Comment on this story

About a month ago IMG brought you news of Flagship Studios' Hellgate: London, an RPG that is being created by former Blizzard North employees such as Bill Roper. A PC Gamer article a month ago made mention that the game will "most-likely be available on both PC/Mac computers."

The company's own FAQ states:

Will your game be available for the Macintosh?

We are currently focusing all of our energies on creating a great game for the PC and have not yet discussed our long-range plans for support on the Macintosh. We do come from a tradition of supporting the Mac with our games, and we will certainly be keeping such a great, passionate base of gamers in our thoughts as the game progresses.

Today, however, we learned through an IGN preview of the game that Flagship has licensed the one piece of software that will make this game virtually impossible to port to the Mac: the dreaded Havok physics engine that is used in games like Half-Life 2 and Halo 2. This fact alone may kill any chance of this game ever reaching Mac users.

IMG fired off an email to Flagship's Bill Roper, who had this to say:

We are aware of the current lack of Havok support for the Mac, and obviously if we decide to move forward with a Macintosh version of the game, this will be an issue we will need to address.
We'll be sure to keep you posted on any further developments.

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• HellGate To Use Havok...Wither Mac Version?7:01 AM
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Archives  News  HellGate To Use Havok...Wither Mac Version?