Torque Ragdoll Animations; Moore to Present at WWDC
12:35 PM | Eddie Park | Comment on this story
A ragdoll animation pack has recently been released for the Torque Engine. Created by Chris Calef, the pack contains 72 animation sequences designed to simulate reactions from explosions of varying power and location as well as code mods to choose sequences.
As pointed out in the accompanying article, there are several reasons to use pre-defined ragdoll over realtime:
Networking - Realtime ragdoll is notoriously difficult to handle in a multiplayer game, because the positions and velocities of all moving bodyparts must be transmitted across the network, vastly increasing the network traffic. The solution offered here involves no additional network overhead.In other GarageGames news, Jay Moore has been invited to give some presentations at the upcoming WWDC 2005. His panels will include "Casual Downloadable Games" and "The Mac as a Game Development Platform." These presentations will be part of WWDC's Game Connection, which will be a special area devoted to game developers and key Apple staff members.
GarageGames - Torque Ragdoll Animation Pack
GarageGames - GarageGames to Present at WWDC ´05
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