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Friday, April 1, 2005
 

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Doom 3 Expansion Q&A
8:08 AM | Conrad Quilty-Harper | Comment on this story

GameInfomer.com has posted an in-depth question and answer session with the development team behind Doom 3 and the upcoming expansion pack for PC, Resurrection of Evil. The sit down interview has input from Tim Willits, lead designer/co-owner, id Software, Matt Hooper, designer, id Software and Brandon James, president, Nerve Software (the developer of the Resurrection of Evil expansion pack). The team talk about the development of the expansion pack and features in the impending Xbox release.

From the interview:

GI: Any plans for new weapons or items this time around?

Brandon James:  There are actually a handful of new weapons in the expansion pack, as well as new monsters and those sorts of things.  But, I’ll touch on the weapons.  One of the big weapons that has made a reappearance from the Doom franchise is the double-barreled shotgun, which is from Doom 2.  You pick up the shotgun relatively quickly in the expansion, and in fact, it’s Sarge’s old weapon and you find it locked up in his office.  It really becomes the ultimate boomstick to go up against the old and new demons.  It’s sort of an old rustic meets new technology kind of shotgun.  There’s also the ionized plasma levitator, which we all call the “grabber.”  You can use it, thanks to the great physics in the game, to manipulate objects around you like rocks and exploding barrels.

To read the full interview, follow the link included below.

Stay tuned to IMG for any announcements for a Mac version of the Doom 3 expansion.

From PC to Xbox and Beyond: The Ultimate Doom 3 Interview
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