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Wednesday, March 2, 2005
 

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GarageGames Releases Early Torque 2D
11:42 AM | Mike Apps | Comment on this story

GarageGames recently announced the first release of a new version of their famous Torque engine, called Torque 2D. This new engine provides a robust 2D game engine, for putting together quality 2D games much quicker. Here's a snippet from GarageGames's announcement :

Over the weekend, GarageGames pushed out a stealth launch of the early adopter source version of Torque 2D. A full-featured, next generation 2D engine that shares the Torque Game Engine's powerful development platform helps you cut straight to the chase and get your game running quickly.

Torque 2D offers a robust set of features, including animated sprites, flexible tiles, particle system, swept-polygon collision, rigid body physics and hardware-accelerated 2D rendering and more.


  • Hardware-accelerated, scenegraph-driven framework

  • Full support for sprites (translate, animate, flip, rotate and zoom)

  • Static and animated tiles - Scrollable, zoomable and rotatable

  • Fast, accurate swept-polygon collision detection

  • Full Rigid-Body Dynamics simulation

  • Physics-based object mounts

  • Animate texture, scale, visibility, color, intensity,
  • motion forces, rotation, etc.

  • Multi-channel prioritized SFX manager

  • Multi-Platform support for Windows, OS X and Linux
  • Royalty-free technology - Full publishing rights to do what you want
For more info, follow the links below.

GarageGames Releases Early Torque 2D
GarageGames


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Archives  News  GarageGames Releases Early Torque 2D