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Wednesday, October 4, 2000
 

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Myst III Exile Interview at Adventure Collective
7:40 AM | Tom Bridge | Comment on this story

In an interview at Adventure Collective, Presto Studios' Conceptual Design Team member Francis Tsai talks about his inspiration and work on Myst III: Exile, the upcoming 'threequel' to the famous series of adventure games. While many adventure game fans have much respect for Presto, creators of the Journeyman Project series, there is still some concern that they will be able to create a real 'Myst' title outside of Cyan. Here are some excerpts from the interview dealing with that concern:

A.C.: How different will the look of EXILE be from MYST and its sequel RIVEN? Beyond playing the original MYST, how much research was spent on making the world of EXILE authentic? Is there a lot of correspondence between you and MYST's original production team at Cyan?


F.T.: Hopefully the quality of the graphics and attention to detail in EXILE will match the level of that in MYST and RIVEN. We studied the imagery from MYST and RIVEN quite a bit, trying to get a feel for what kinds of aesthetic, architectural, or cultural influences make the "MYST look-and-feel" so recognizable. We read the three MYST novels and got several copies of the "From Myst to Riven" art book to have on hand for reference for the different art teams.

Some insight into the world of Exile itself is also given. Tsai is one of the designers working on the Canyon Age area of Exile, and he details some of his inspiration for the graphics he's created:
A.C.: It is known EXILE is divided into five ages. Which age are you responsible? What is your design philosophy behind your particular age?


F.T.: I was the designer for the Age which is being referred to by fans as the "Canyon Age." In addition, I was one of three designers working on "Another" Age. I can't say too much about that particular Age just yet.


For the Canyon Age, aesthetically I wanted to create a hot, dry desert-like world, with an overall mood of isolation and abandonment. One reason for
that decision was to contrast with some of the other Ages, which represent
different climates or times of day; also, it was in keeping with the "Exile"
theme of the game.

The interview also features several new images from the game, and reveals that Macintosh computers are part of the production of the title, as Final Cut Pro is cited as one of their development tools.
For more information on this title in progress, be sure and check out the rest of the interview. Myst III: Exile is coming to Mac and PC simultaneously in the Spring of 2001.

Myst III Exile Interview with Francis Tsai
Presto Studios
Ubisoft
Myst III: Exile
Buy Myst III: Exile


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Archives  News  Myst III Exile Interview at Adventure Collective