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Wednesday, October 4, 2000

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'Elite' Interviews
6:00 AM | Andy Largent | Comment on this story

Several interviews with some of Raven's staff working on their just-released Star Trek title Voyager: Elite Force have appeared on the 'net. This title has just been launched for the PC, and is already receiving much acclaim. A Mac version is underway by Westlake Interactive and Aspyr Media, and should be released sooner rather than later this year.

Our CGA partner Stomped has asked a few quick questions of the game's project administrator Ken Hoekstra. He discusses the European release of the title, counters accusations that the single-player mode is too short, and offers this tidbit about their future plans for the title:

Stomped: Any plans for an Elite Force Gold package or perhaps a mission pack for the game and if so what would you like to see be included in them?

Hoekstra: We're considering all the options right now. Much of the Elite Force team is taking a well-deserved vacation and Raven and Activision would really like to track the sales of the game before deciding on future expansions. Initial sales look great, though, so there's a distinct possibility that some sort of expansion for the game could become a reality. As far as content goes, we'll have to cross that bridge when we come to it.

Head to Stomped for the rest of the scoop from Hoekstra.

The other interview is posted at Digital Game Developer, and features a chat with programmers Brian Pelletier and Mike Gummelt. They discuss topics such as the Quake 3: Arena engine used for the game, the impressive scripting system they created, and what it was like working with Paramount (sometimes known for being overprotective of their intellectual property). Here's an excerpt:

GD: It's been stated in the press that Paramount would not allow an inordinate amount of gore -- what other restrictions in art or characterization did they place upon you?

Brian Pelletier: It was actually more our decision to not add so much gore. Our goal was to really capture the essence of Star Trek, and since the Star Trek TV shows and movies don't have a lot of "gore," our game didn't have it either. Our goal was to stay true to the Star Trek universe. Paramount was very supportive of the creative process. We made the game how we wanted to, and as long as what we designed stayed within the confines and context of the Star Trek image, we were fine. There was a case where one of our characters was a real loudmouth buffoon and Paramount said that a member of the Starfleet academy would never act like that. So we toned him down, but still kept a little of that loudmouth edge. When all was said and done I would say that they might have actually lifted some of their restrictions in order to make a better gaming experience.

The rest of the interview is full of great details on this title, so be sure to check it out. Also be sure and read through IMG's preview of this game if you're looking for more information, and check out the latest progress report on the Mac version as well.

Digital Game Developer Elite Force Q&A
Elite Force In Beta
IMG First Look at Voyager: Elite Force
Stomped Elite Force Q&A
Aspyr Media
Raven Software
Westlake Interactive
Star Trek Voyager: Elite Force

Other Mac Games News for Wednesday, October 4, 2000

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Epic Interactive's Fall Lineup9:46 AM
The OS X Philes at MacGamer9:33 AM
PakRat Version 0.88:59 AM
Mac Volition Q&A8:46 AM
Myst III Exile Interview at Adventure Collective7:40 AM
Lieberman Interviewed on Games7:27 AM
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Peter Molyneux Interview6:00 AM
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View all of the Mac games news for Wednesday, October 4, 2000 on one page

Mac Games News for Tuesday, October 3, 2000

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Anvil Tutorials Available12:30 PM
Baldur's Gate Patch Due Out Soon11:22 AM
Warcraft III Update, Images11:17 AM
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First 'Mudpie' Image Available10:42 AM
Clarification on Myth II Resets10:32 AM
New Tropico Characters6:00 AM
Stomped Unveils New Sites6:00 AM
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