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Thursday, February 10, 2005
 

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Dark Horizons: Lore Q&A
8:16 AM | Marcus Albers | Comment on this story

GameDev.net has posted a question and answer session with Max Gaming Technologies founder Adrian Wright and Logan Foster, Art Director for Max Gaming Technologies' online multiplayer mech game Dark Horizons: Lore.

The duo talk about the development of Dark Horizons, what the future holds for the game, and the experience of working with GarageGame's Torque Game Engine, with which the game was designed.

Adrian had this to say when asked what the most serious developmental bump was:

For me, there real are 2 struggles we have had during development ‘til now on the project. The first is we are developing cross platform for Windows, Mac and Linux, which within itself is a major challenge, since there are obviously things you can do in Windows only, that can't be done on the other 2 platforms with ease. At the beginning, we really relied on outside resources to help us do the ports, which, though they are great developers, didn't really understand the project, and I think I set up a bit of a speed bump. Since then we really do all 3 platform developments in house, and have been able to get a lot of help from Apple Labs on the Mac and really have improved our Linux development with a new team addition. The other has been really related to funding: I think we could have been able to improve the game even further if we were able to gain some outside help in areas such as sound, and also we have created some tech that we could have probably licensed and been able to spend less time on that, and more in improving other areas or adding features
Dark Horizons: Lore is available for both OS X and Windows. Head over to GameDev.net to check out the rest of the interview.

GameDev.net - Interview with Max Gaming Technologies
GarageGames
Dark Horizons: Lore


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