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Tuesday, October 3, 2000
Parsec LAN Test Released
2:12 PM | Lucian Fong | Comment on this story

The long awaited Parsec multiplayer LAN test has finally been released for the Macintosh. Unlike the previous "non-playable demo," this version is fully operational and ready for deep-space combat. You and three of your friends can duke it out over a Local Area Network (LAN) via TCP/IP. It is unknown at this point whether the LAN test is cross-platform compatible or not, since the PC version has not been released yet.

Here is an excerpt from the Read Me with more information:

This is the Parsec LAN-Test version. It is the first playable release of
Parsec, a 3D space-combat game currently in development. In this version of
the game, up to four people can play together on the same local area network
(LAN). However, it is not possible to play on the Internet. This feature will
follow in a future release. This version does not use a client/server
architecture. A peer-to-peer protocol is used to easily find other players
without the need for starting a server.

This is not a commercial product, Parsec will be a free Internet game for
non-commercial purposes. Please see http://www.parsec.org for more details.

This release is mostly intended to serve a testing purpose, and can be
considered to be of alpha quality (i.e. not finished, optimized, or fully
debugged yet). Problems and limitations that may be evident will be addressed
during the further development of the game. Please keep this in mind when
playing the game and when submitting bug reports or comments. You should
expect to see several minor updates to this game release that fix bugs or
other issues in the near future. Therefore it is recommended that you
frequently check our webpage at http://www.parsec.org for updates. These
updates will most likely not require full downloads, but be released in the
form of small patches.

Here is the hardware the Parsec developers recommend for optimal playing conditions:

  • PowerPC 604e 200MHz (G3/350 recommended)

  • 100 MB disk space
  • 64 MB RAMfor Glide/3dfx, 128 MB RAM for OpenGL

  • 3dfx Voodoo Graphics hardware accelerator (recommended Voodoo 2 or 3), or

  • OpenGL compatible hardware accelerator with at least 8MB of VRAM (ATi Rage 128/Pro)

  • The LAN test is available at MacGameFiles and weighs in at a hefty 69.2 MB. For those modem users among us, fear not -- this demo will be available on the next IMG CD-ROM.

    IMG Subscription Page
    Parsec LAN Test at MacGameFiles (69.2 MB)

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