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Archives  News  MWSF: MacSoft Presents Close Combat: First to Fight  

Tuesday, January 11, 2005

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MWSF: MacSoft Presents Close Combat: First to Fight
5:07 PM | Eddie Park | Comment on this story

Al Schilling hosted the MacSoft portion of the ongoing Games Pavilion Theater, with the main focus of the presentation being the upcoming Close Combat: First to Fight. First up was a video showing some of the backhistory of the making of the game, including the fact that over 40 active-duty Marines contributed their input to the project. A large effort has been made to keep the game as realistic as possible, with group formations, tactics, and behaviors all tweaked according to the specifications set by the Marines. In addition, a variation of Close Combat is also to be used as a training tool for the Marine Corps.

Schilling then proceeded to demonstrate the game running on a G5. First impressions indicate that the game runs quite well, with smooth frame rates and clean animation. This was made doubly impressive by the fact that the game looks quite detailed, with accurate weapon renderings and detailed character models that include a variety of facial expressions, idle movements, and other subtle touches.

The playthrough itself saw the Marine fire team (comprised of a leader, fireman, rifleman, and assistant gunner) slowly working their way through some crowded backalleys. It wasn't necessary to issue constant orders to the team - they were smart enough to hold formations, take up key positions, and perform other duties on their own. Orders, when they were issued, were given with an easy to use select and click interface similar to Ghost Recon's.

It was also noted that each individual character in the game comes with their own psychology profile. This not only creates a different series of possible actions for each character, but allows players to implement what the Marines call the "will to fight," which is something that many tactics are designed to break. When confronting a number of enemies, some may choose to run, and some may choose to stand and fight depending on the circumstances.

The current target release date for Close Combat is March 2005. A simultaneous Mac/PC/Xbox release is planned.

Atomic Games
Close Combat: First to Fight
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