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Wednesday, January 5, 2005
 

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History of Unreal Technology: Unreal Tournament
7:56 AM | Marcus Albers | Comment on this story

Unreal fan-site Unreal Ops has posted part three of a multipart article covering the history of the Unreal gaming engine. From the early days before Epic Megagames was involved, to the original Unreal game release, the articles have given a nice behind-the-scenes view of the development of this ground-breaking game engine.

Part three of the series covers the still-popular Unreal Tournament. Here is an excerpt from the article:

What didn't make it into the game?

I had always joked about our own version of Capture the Cow. In hindsight I'm glad we didn't do it and allowed the community to come up with it. Undermining the seriousness of your franchise is not always a good thing. It's okay to have the occasional goofy "Pancake" and what not, but entire game modes designed around beef herding are probably not a good example of effort to outcome management.

Head over to Unreal Ops to check out all three parts of the History of Unreal Technology, and stay tuned to IMG for more information on future installments of the article.

Unreal Ops: History of Unreal Technology Part Three: Unreal Tournament
Unreal Tournament
Epic Games
MacSoft
Westlake Interactive


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