Myst III Music Interviews
6:00 AM | Andy Largent | Comment on this story
The official Myst III: Exile site has been updated with two interviews withPresto's main audiophiles, Jack Wall and Jamey Scott. Wall is an independent composer, brought on board to pick up where Robyn Miller left off with the soundtracks for Myst and Riven. Scott is working on the sound effects for Myst III, adding his experience working on the scores for other games. Both discuss their inspirations and motivations behind the audio they are producing for the game. Here's a clip from Wall's interview:
MIIIE > Do you watch/play/review the game FIRST Check out both interviews for much more on the extremely important audio elements of Myst III. If you're looking for more information on the game itself, be sure to explore the web site. Myst III is due for Mac and PC in Spring of 2001.
Myst III Interview with Jack Wall
Jack > Whenever possible, yes, that's always preferable. However, when you're composing
for video games, the schedule doesn't always permit that luxury. Usually, you'll have plenty of time to write the music – just not with a playable version of the game. Composing for games, in my opinion, takes a lot of imagination. You have to
sort of "get in the world" of the game before you compose your first note. That might mean staring at a piece of concept art for a while or reading as much as you can about what the designers intend for each area of the game. I like to steep
myself in all that stuff for a few weeks before I write anything – then the music just seems to pour out fairly quickly.
Myst III Interview with Jamey Scott
Myst III: Exile
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