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Tuesday, November 23, 2004

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Duke Nukem Old & New
6:17 AM | Jean-Luc Dinsdale | Comment on this story

Fans of the Duke Nukem franchise will be glad to hear of a couple developments regarding their favorite, hard-nosed, buzz-cut, bubble-gum-chewing, butt-kicking digital action hero.

First off, in a flurry of updates to his .plan website this week, multi-talented programmer Ryan Gordon has let it slip that there's big news ahead for gamers eager to relive the glory days of 2.5D gaming. Regular visitors to his website known that Ryan has not kept it a secret that he's currently working on a new, up-to-date port of the BUILD Engine, used to power older titles Shadow Warrior, Redneck Rampage, and 3D Realms' popular title Duke Nukem 3D: Atomic Edition.

Looking to bring some of the old BUILD titles back to the Mac for one more kick at the can, Gordon and his team of programmers have gotten their hands on the code for the popular game, which 3D Realms has open-sourced, and are slowly working towards getting the title up and running on modern computers. Using the Simple Directmedia Layer libraries, the coders have managed to get a beta of the game up and running on both the Mac and Linux platforms, but players wanting to run the beta version of the title have so far been required to run the installer included on the MS-DOS version of the game.

Gordon's update is short on details, however he's made it clear in his last post that there will be good news from him later this week regarding the new title. Stay tuned for news of the re-born title as it becomes available.

Meanwhile, while most players have given up on it, game developers 3D Realms appear to still be kicking the can for the long-awaited sequel to the classic title - Duke Nukem Forever.

Originally announced in 1998, Duke Nukem Forever has seen a long and painful roller-coaster-style development cycle, having gone through two separate gaming engines, and, according to an earlier report this summer, having the bulk of the development work thrown out in 2002, only to have the developer's 25-person team start on the game from scratch.

While many fans of the original game have lost faith in ever being able to play the title, 3D Realms president George Broussard doesn't seem to have lost faith in the title that he says will ship "when it's done". Back in September, toolkit creators Megon announced that the title will be using the company's Game Dynamics physics engine. And late last week, Broussard created a new thread on his company's forum requesting scripted event ideas to include in the new title:

Assume there are Pig Cops running wild through Vegas and fighting against Earth forces or harrassing human civilians.

Feel free to post any interesting scripted events that contain the above elements. Nothing too complex. I'm talking about little 5-8 second things that you can see happening in the distance, or as you enter a new area, or whatever. Nothing that's 20 seconds long. Nothing that's going to invole 20 actors.

So there might still be some life in this long-overdue title yet. Feel free to head over to the 3D Realms forums using the links below to see what the hoopla's about:

Ryan Gordon's .plan update
Duke Nukem Forever Scripted Event Ideas
Duke Nukem Forever
Buy Duke Nukem Forever

Other Mac Games News for Tuesday, November 23, 2004

IMG Posts MacExpo London Feature and Photo Gallery12:39 PM
Apple's WWII Double Duty12:19 PM
IMG Looking For News Reporters11:22 AM
Tom Clancy's Rainbow Six 3: Athena's Sword Released7:58 AM
Blizzard Reveals European WoW Launch Plans6:17 AM
• Duke Nukem Old & New6:17 AM
UT2K4 Mod Carball Updated6:17 AM
View all of the Mac games news for Tuesday, November 23, 2004 on one page

Mac Games News for Monday, November 22, 2004

IMG Interviews UbiSoft's Geneviève Lord11:34 AM
Aspyr Releases MTX: Mototrax Demo10:37 AM
America's Army Update Delayed9:18 AM
LittleWing Brings Monster Fair Pinball to OS X9:18 AM
Unreal Tournament 2004 Patch v3339 Out9:18 AM
View all of the Mac games news for Monday, November 22, 2004 on one page

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