September 24, 2018
Archives  News  Halo 2's Artificial Intelligence Overview  

Thursday, November 18, 2004

Click to enlarge
Halo 2's Artificial Intelligence Overview
7:56 AM | Jean-Luc Dinsdale | Comment on this story

In their continuing spotlight on Bungie Studios, the gaming wing of edutainment website How Stuff Works has posted an in-depth interview with Chris Butcher, one of the studio's Engineering leads responsible for creating Halo: Combat Evolved and Halo 2's advanced artificial intelligence.

The seven page interview goes deep into the theory, design, and execution of the franchise's much-lauded AI. Butcher explains how the developers got the game's characters to co-operate, how the characters perceive the game's virtual environments, and the many reasons why the enemy AI behaves in a much more realistic way than in most other modern computer games:

Because the characters are forced to perceive the world around them, they are, in many ways, limited like the player by their senses -- in their overall awareness of what is going on around them. This limitation creates more lifelike behavior for the AI characters, as they can be surprised, make mistakes and decisions based on their perceptions of what's going on around them. As Chris puts it, "there is really very little difference between a player and an artificial intelligence character in Halo."
The in-depth article is a must-read for budding game designers, fans of Bungie Studios' franchise, and just about anybody interested in what's involved in putting games together.

Halo's AI Explained
Bungie Studios
Westlake Interactive
Halo: Combat Evolved

Other Mac Games News for Thursday, November 18, 2004

IMG Reviews Spider-Man 211:14 AM
'Stubbs' Soundtrack Features Death Cab, Cake, more7:56 AM
• Halo 2's Artificial Intelligence Overview7:56 AM
IGDA Addresses Quality of Life Issues for Developers7:56 AM
PacMan-inspired 'aquadot!red' Released7:56 AM
Spider-Man 2 Demo Released To General Public7:56 AM
Tom Clancy’s Rainbow Six 3: Athena Sword Goes Gold7:56 AM
Upcoming Dark Horizons: Lore Gold Q&A7:56 AM
WoW North American Beta Test Ends Today7:56 AM
View all of the Mac games news for Thursday, November 18, 2004 on one page

Mac Games News for Wednesday, November 17, 2004

Bad Mojo Reaches Gold Master (updated)7:44 AM
Freeverse's Big Bang Board Games Ship7:44 AM
Updated GSC: Spearhead Released7:44 AM
Vendetta Version 1.1.3 Update, Demo Available7:44 AM
View all of the Mac games news for Wednesday, November 17, 2004 on one page

Recent Mac Games News

Tuesday, November 16, 2004
Monday, November 15, 2004
Friday, November 12, 2004
Thursday, November 11, 2004
Wednesday, November 10, 2004

Search for other Mac games news stories or browse our Mac Games News Archive.

Archives  News  Halo 2's Artificial Intelligence Overview