Vendetta Online Team Q&A #2
11:55 AM | Conrad Quilty-Harper | Comment on this story
Continuing the run-up to the full scale release of the massive multiplayer space game: Vendetta Online, RPGVault.com has posted a second Q&A session with the team of developers.
If you haven't heard of Vendetta Online before, here's a blurb to bring you up-to-date: Vendetta Online is an MMORPG (massively multiplayer online role-playing game) in development by Guild Software Inc. Players become spaceship pilots within this universe, flying between space stations and other locations in the galaxy. All combat within the game is fully realtime, rather than taking a turn-based system usually associated with MMORPGs. Players may fight one another, fight NPCs, participate in groups, or potentially even engage in large-scale Guild combat.
The Q&A gives an insight to how the team felt while making the game, and how they feel now that it is nearly finished. Here's an extract:
Jonric: What are one or two of the most memorable, fun moments you've experienced while play-testing?To read the full Q&A, navigate your browser to the link beneath this article.
Managing Director (overall game design & coordination)
I think some of the most fun I've had has been in cooperative PvP (nation vs. nation) events. In the early days, we had a simple "capture the flag" adaptation. Now, it's rather more complicated (raids on enemy convoys, border patrols, faction gains and losses, etc.), but either way, it has resulted in a lot of fun, defending one's teammates while taking out the objective.
Graphic Artist (game design, mission programming, art)
The most memorable moment, for me, was in testing some new AI behavior. I spawned 60 of our "seeker" bots, drones that are little more than a camera with locomotion. They all simultaneously decided I was their enemy, and began swarming my ship like a school of minnows, flying at me then dodging out of the way at the last second. It was a lot of fun hunting them all down.
RPG Vault: Vendetta Online Team Q&A #2
Recent Mac Games News
Wednesday, October 27, 2004
Tuesday, October 26, 2004
Monday, October 25, 2004
Friday, October 22, 2004
Thursday, October 21, 2004
Search for other Mac games news stories or browse our Mac Games News Archive.