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Thursday, September 28, 2000
3dfx Q&A
9:42 AM | Andy Largent | Comment on this story

VoodooExtreme has taken a little time to chat with 3dfx's Bubba Wolford. In this quick interview they discuss 3dfx's newly-acquired Gigapixel technology, their beastly Voodoo5 6000, and the competition from NVIDIA and ATI. In this clip, he discusses a bit about the Mac side and why the Voodoo5 will still beat out the Radeon:

Voodoo Extreme -- What are your thoughts on the Raedon's design?  Its numbers are looking sweet!

3dfx -- ATI put a great deal of work into Radeon. It has bandwidth issues and certainly has issues with its 16-bit rendering. ATI focused a great deal on their 32-bit color. The cold fact is that the majority of games out there are still 16-bit only although 32-bit is becoming more popular. It seems their FSAA was an after-thought. If I were a Radeon owner I would certainly be concerned about drivers too. I hearing a great deal about bad 32-bit textures.

On the Macintosh side, their board does not exist yet. They have already announced they have no support for FSAA on the Mac and I can tell you that finding 32-bit games on the Mac side is really difficult. So Macintosh owners that get Radeon will be stuck with 16-bit rendering for the vast majority of games with no FSAA. After seeing our Voodoo5 with our fabulous 16-bit (and 32-bit) rendering with FSAA running, seeing bad 16-bit quality coupled with no FSAA is a big tough pill to swallow.

A quick poll of an IMG gaming machine revealed absolutely no titles, besides Glide ones, that were restricted to 16 bits, so take all of this with the typical grain of salt. The allegation that ATI will not support FSAA on the Mac is also lacking secondary confirmation.

The flip side of the Radeon coin might be higher frame rates, which the Voodoo5 has been having trouble producing on the Mac. We're starting to receive preliminary reports from Cube owners receiving their Radeon machines, so much more details and benchmarks should be known soon.

3dfx Gamers Web Site
VoodooExtreme 3dfx Q&A

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