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Thursday, September 28, 2000

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Soldier of Fortune Post Mortem
9:46 AM | Andy Largent | Comment on this story

Gamasutra has posted another excellent article on the development side of the game industry, this one covering Raven's FPS hit Soldier of Fortune. Both Eric Biessman and Rick Johnson have contributed to the piece, which discusses how they began their first stand-alone game and the good and bad parts of development. Here's a clip noting how difficult it was to get the premise behind SoF pinned down:

One reason for this indecisiveness was that, at the time, our original marketing team was wondering what the "hook" would be for the game. This was a major roadblock in creating the game because we knew that if marketing wasn't behind the idea, SoF wouldn't get the marketing money that it deserved. On top of that, without the backing of the marketing division, the senior management at Activision wouldn't get behind the title, either. We had to constantly sell and resell the idea that a high-octane, action-movie-like, real-world combat game would be enough of a hook. At times, it went so far that we were making design decisions not for the fun or betterment of the game, but to find the hook that we felt we were missing. The last straw came when we found ourselves working on a tactical team-based shooter, a complete 180-degree shift from our original design. We then decided to return to the game's roots and started banging out a new story.
The rest of the article is a fascinating look at the behind-the-scenes work on a major project like this. Soldier of Fortune is coming to the Mac thanks to the efforts of Hyperion Software and is projected to be out before the end of the year; their port of Shogo is nearing completion.

Hyperion Software Web Site
Soldier of Fortune Post Mortem

Other Mac Games News for Thursday, September 28, 2000

Status Update on Fantasoft Games5:59 PM
New Myst III : Exile preview4:55 PM
More 3dfx Q&A4:50 PM
Stupid Invaders Preview4:15 PM
FarSight for The Sims Released3:20 PM
Tim Gerritsen on Rune Perspective11:48 AM
New Rune, 4x4 Evo Shots11:43 AM
DS9: The Fallen Preview11:21 AM
Terminus Patched Again10:00 AM
New Team Arena Images9:55 AM
More Black and White Movies9:49 AM
• Soldier of Fortune Post Mortem9:46 AM
3dfx Q&A9:42 AM
Oni Delayed Until January 2001?9:36 AM
Tomb Raider Level Editor FAQ, Mac Info9:25 AM
View all of the Mac games news for Thursday, September 28, 2000 on one page

Mac Games News for Wednesday, September 27, 2000

Myst III: Exile Designer Interview2:00 PM
New Tropico Images1:34 PM
Devine Update on Q3A Tools12:26 PM
Gaming Mousepad Roundup10:25 AM
Escape Velocity 3 In Action9:38 AM
New Black & White Gameplay Movie8:54 AM
Gameboy Emulator Reaches Beta8:48 AM
Summoner Updates8:43 AM
Strike Force 1.50 for UT Released8:31 AM
4x4 Evo Preview8:21 AM
FAKK2 Multiplayer Q&A8:09 AM
Diablo 2 Expansion Previewed at CGO6:00 AM
Myst 3: Exile Chat Transcript6:00 AM
Quick Rune Interview6:00 AM
The Fallen Images and Impressions6:00 AM
View all of the Mac games news for Wednesday, September 27, 2000 on one page

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