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Monday, October 18, 2004
 

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A Tale in the Desert II Q&A
9:34 AM | Jean-Luc Dinsdale | Comment on this story

Further to last Friday's news report that the non-violent, co-operative MMORPG A Tale In The Desert II has officially been released for the Mac in time for the start of the game's second chapter, the folks over at Gamersinfo.net have posted a lengthy interview with Andrew Tepper, one of the game's designers.

In the interview, Tepper lays out the game's player hierarchy, explains in greater detail some of the game's primary objectives, and illustrates how the game's co-operative nature encourages a self-regulated, anti-cheat system:

Andrew Tepper: ...the Oracles knew who'd cheated their way up to Monument Construction and they'd kept track of their scoring and when the End Game came those people weren't allowed to participate. I was really proud that the players took it seriously and didn't allow those people who cheated their way up to participate. It was true highlight for me.

The players actually organized tournaments and made sure there was no cheating going on. It was wonderful.

A $13.95 USD monthly registration is required to play the online game, however new players interested in trying out the title get a total of 24 free hours over multiple sittings. The Mac version of the game requires a G4 processor running OS X 10.3 or later, 384 MB of RAM, and a GeForce 4 MX video card or better.

Click on the links below to check out the article, or grab the game's 246 MB installation file -

A Tale in the Desert
A Tale In The Desert II Q&A


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• A Tale in the Desert II Q&A9:34 AM
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Gamesome Mac Talks with Indie Games Con Devs8:24 AM
New Return to Dark Castle Beta Available8:24 AM
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View all of the Mac games news for Monday, October 18, 2004 on one page

Mac Games News for Friday, October 15, 2004

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IMG Store: Men of Valor, Rise of Nations Pre-Order8:39 AM
Custer Commutes To A New Desktop7:58 AM
A Tale In The Desert 2 Mac Client Released7:55 AM
Canadians Require Photo ID To Buy Video Games7:55 AM
 
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