A Tale in the Desert II Q&A
9:34 AM | Jean-Luc Dinsdale | Comment on this story
Further to last Friday's news report that the non-violent, co-operative MMORPG A Tale In The Desert II has officially been released for the Mac in time for the start of the game's second chapter, the folks over at Gamersinfo.net have posted a lengthy interview with Andrew Tepper, one of the game's designers.
In the interview, Tepper lays out the game's player hierarchy, explains in greater detail some of the game's primary objectives, and illustrates how the game's co-operative nature encourages a self-regulated, anti-cheat system:
Andrew Tepper: ...the Oracles knew who'd cheated their way up to Monument Construction and they'd kept track of their scoring and when the End Game came those people weren't allowed to participate. I was really proud that the players took it seriously and didn't allow those people who cheated their way up to participate. It was true highlight for me.A $13.95 USD monthly registration is required to play the online game, however new players interested in trying out the title get a total of 24 free hours over multiple sittings. The Mac version of the game requires a G4 processor running OS X 10.3 or later, 384 MB of RAM, and a GeForce 4 MX video card or better.
The players actually organized tournaments and made sure there was no cheating going on. It was wonderful.
Click on the links below to check out the article, or grab the game's 246 MB installation file -
A Tale in the Desert
A Tale In The Desert II Q&A
Recent Mac Games News
Thursday, October 14, 2004
Wednesday, October 13, 2004
Tuesday, October 12, 2004
Monday, October 11, 2004
Friday, October 8, 2004
Search for other Mac games news stories or browse our Mac Games News Archive.