Spider-Man 2 Q&A: the Game Audio Director
7:52 AM | Jean-Luc Dinsdale | Comment on this story
The audiophiles over at music4games.com have posted a quick Q&A with Tom Hays, audio director for Treyarch, and Tim Riley, music supervisor for game publishers Activision, regarding the audio for the latest web-crawling adventure to hit the pixelated screen - Spider-Man 2: The Game.
The interview focuses on the challenges the team faced in creating and producing the unusually large orchestral score for the title, and the creative decisions taken during the creation of the game's audio content:
M4G: Some critics raised issue with the lack of music during gameplay. What would you say to these reviews - do you agree/disagree? Check out the article by navigating through the links below -
Q&A With Spider-Man 2 Audio Directors
Tom Hays: I have never been a fan of wallpaper music that plays incessantly when nothing is happening. I'd rather have music in a game reinforce the emotion of what's going on, and let the background sound effects fill in during the quiet times. We decided that when music played in Spider-Man 2, we wanted it to indicate to the player that something was happening.
Almost any time a mission or specific goal comes up, a piece of music will start, which I think helps give the player a sense that it's time to do something. I get the feeling that some of the reviewers may have had the game sitting on their machine not doing much, swinging around and maybe looking for some detail, as opposed to doing missions and moving the story forward. I'm not sure this is representative of the typical gamer's experience.
Having said that, it's a definite challenge to balance out the ebb and flow of things in a wide-open world like we have in Spider-Man 2, and it's possible that there are moments that could have benefited from music that didn't have them. All in all, though, I think the game's music works nicely.
Spider-Man 2: The Game
Buy Spider-Man 2: The Game
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