Pangea Offers Mac OS X Game Programming Guide
9:04 AM | Tuncer Deniz | Comment on this story
Pangea Software today announced it will be releasing a new game programming book titled Pangea Software’s Ultimate Game Programming Guide for Mac OS X in late October.
Here's more from the official press release:
Brian Greenstone, the developer who programmed Nanosaur, Bugdom, Cro-Mag Rally, Enigmo, Otto Matic, etc. reveals his Mac programming secrets in this indispensable book. The book covers all of the nuances dealing with various Mac OS technologies such as the HID Manager, OpenGL, OpenAL, Core Graphics, Rendezvous, Quicktime, and more. Readers will also learn how to write a plug-in for Maya, do stereo 3D rendering, networking, AltiVec optimizations, and even how to copy-protect their games. For developers interested in self-publishing their games, there is an entire chapter dedicated to marketing and Pangea Software’s Ultimate Game Programming Guide for Mac OS X is expected to ship on October 27th, and pre-orders are now being taken on the Pangea Software web site. Pre-orders placed on Pangea’s site receive a 20% discount off of the $49.95 cover price. This discounted price of $39.95 includes the book, the CD, and free ground shipping.
sales strategies. Never before has so much critical Mac game programming information been available in a single book.
The companion CD that comes with the book contains Xcode sample projects including a fully functional Maya file exporter, networking code, Vertex Array Range acceleration, threading, and a whole lot more! All sample projects are written in C, and the book is designed for intermediate to advanced programmers.
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