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Thursday, September 23, 2004
 
MacMAME Update Available
6:00 AM | Conrad Quilty-Harper | Comment on this story

An update for the popular arcade emulator, MacMAME is now available at the host site, bringing the version upto 0.87. The update includes many bug fixes and brings the code in line with the Win32 0.87 build.

Here's a section from the site regarding changes to the application:

-In sync with the Win32 0.87 build.
-Fixed rotation and performance issues with the OpenGL blitters. [Kent Miller]
-Fixed issue with NeoGeo "raster" games when drawing in 32-bit.
-Brought PPC assembly cores up-to-date.
-Added support for "Not Working" and "Not Available" screenshots for the front-end. [Carsten Klapp]
-Added new info for each game's input devices to the MacMAME Hardware Info screen. [Carsten Klapp]
-MacMAME will now yield idle CPU time when running a game at its normal speed. [Alex Eddy]
-Optimized palette updates. Super Cobra now runs up to 7% faster. [Alex Eddy]
-Many internal fixes to support building with XCode. [Alex Eddy]
Head over to MacMAME.org to get the update.

MacMAME


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