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Wednesday, September 27, 2000

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Quick Rune Interview
6:00 AM | Andy Largent | Comment on this story

Fellow Gamecenter Alliance member Crossroads Gaming has posted a new interview with HumanHead's Tim Gerritson about their upcoming Viking adventure game Rune. As the title moves through testing and towards its release next month, this third-person melee combat title has been receiving much attention in the press (and justifiably so, from what we've seen). Rune will put you in control of a Viking warrior named Ragnar as you slash your way through hordes of monsters, undead and Dark Vikings.

Here's a clip from the interview with Gerritson:

Crossroads: Rune uses a 'visual inventory' where players can only carry certain types and amounts of weapons. Explain the concept. Why go with this design choice?

Tim: Actually, the idea was to be able to see the weapons you have at a glance. This was from early in the design, and we've modified it somewhat. Originally, the design dynamic was a simple, 'weapons get bigger and do more
damage as you go' concept. Therefore, there was no reason to carry more than one axe, as one was simply bigger and badder than the next, so you could throw the old one away. We've decided to change this, however, as we've added the new concept of RuneStones.

RuneStones are like finding potions of Mana in other games. They give you magic power that you can trade in to power up your weapons. Each weapon has a unique power to it, so some weapons will start things on fire, while others will freeze an opponent, while another sucks the life out of opponents and into yourself. This changed the need to keep weapons, so now, while you still can see only
three weapons at a time on your person, we have added a secondary inventory where you can access all of the weapons you currently possess. If you throw them away, however, you still lose them, so it is important to try and make sure you don't toss your weapons over a cliff when throwing them at opponents.

There are also two new screen shots included, one which features a decapitation, if you are into that sort of thing. HumanHead is betting at least some of you are.

Check out the rest of the Q&A for more information; the official Rune web site is also a good source of info, images and movies. The Mac OS version of Rune is very close behind the PC build and should be released soon after thanks to the hard work of the folks at Westlake Interactive. If the PC version hits the projected late October release date, we could potentially see the game on the Mac in early November.

Xroads Rune Interview
Rune Web Site
Gathering of Developers
Human Head Studios
Westlake Interactive

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