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Friday, September 10, 2004
 
OpenGL 2.0 Specs Released
8:58 AM | Eddie Park | Comment on this story

The specs for OpenGL 2.0 have been posted for interested parties. Released on September 7th, this latest iteration includes programmable shading, multiple render targets, and point sprites.

Here's a bit more on the shading language itself:

The OpenGL Shading Language is a high-level, C-like language used to program the vertex and fragment pipelines. The Shading Language Specification defines the language proper, while OpenGL API features control how vertex and fragment programs interact with the fixed-function OpenGL pipeline and how applications manage those programs.
The post also notes that 2.0 is upwardly compatible with previous versions, meaning that programs using pre 2.0 builds will still run under the latest iteration.

More information on all the specifications can be found at the OpenGL site.

What's New in OpenGL 2.0


Other Mac Games News for Friday, September 10, 2004

IMG Posts Railroad Tycoon 3 Preview12:30 PM
Knights of the Old Republic Giveaway Extended12:29 PM
Halo 1.05.3 Patch Released11:25 AM
Custer Travels The World9:02 AM
Blizzard Drops WoW Trade Skills for 'Professions'8:58 AM
Destineer Launches Close Combat Website8:58 AM
IMG 'Family' Grows8:58 AM
• OpenGL 2.0 Specs Released8:58 AM
Ubisoft Announces Shadowbane: Throne of Oblivion8:58 AM
 
View all of the Mac games news for Friday, September 10, 2004 on one page

Mac Games News for Thursday, September 9, 2004

Blizzard Extends WoW Stress Test, Expands Contest11:06 AM
Myst IV: Revelation Goes Gold10:31 AM
id Software's Carmack On Retiring10:19 AM
IMG Posts Close Combat: First To Fight Background Story8:23 AM
Apple Previews Knights of the Old Republic7:58 AM
DOOM 3 PC Demo and Beta Update Information7:58 AM
GarageGames Reminds About IGC047:58 AM
UT2k4 Mod 'Domain 2049' Editor's Choice Released7:58 AM
 
View all of the Mac games news for Thursday, September 9, 2004 on one page


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Archives  News  OpenGL 2.0 Specs Released