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OpenGL 2.0 Specs Released 8:58 AM | Eddie Park | Comment on this story
The specs for OpenGL 2.0 have been posted for interested parties. Released on September 7th, this latest iteration includes programmable shading, multiple render targets, and point sprites. Here's a bit more on the shading language itself: The OpenGL Shading Language is a high-level, C-like language used to program the vertex and fragment pipelines. The Shading Language Specification defines the language proper, while OpenGL API features control how vertex and fragment programs interact with the fixed-function OpenGL pipeline and how applications manage those programs. The post also notes that 2.0 is upwardly compatible with previous versions, meaning that programs using pre 2.0 builds will still run under the latest iteration.More information on all the specifications can be found at the OpenGL site.
What's New in OpenGL 2.0
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