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Tuesday, September 26, 2000
Rune Developer Update
12:15 PM | Toby Allen | Comment on this story

A new developers' dairy has been posted by Human Head Studios' Chris Rhinehart, discussing the upcoming 3D melee combat game Rune. According to Rhinehart, Human Head has hit 'crunch mode,' that period of time when a deadline looms and bugs pop up seemingly at random. Here is an excerpt:

More signs that your project has hit crunchmode:

1) The office door hasn't been locked for weeks because there has always been someone in the office 24/7.

2) There's an abundance of blankets and pillows on office floors, so that people can take quick naps during compiles or level rebuilding. Or, so
that the person can crash overnight.

This is going to have to be a very quick one this time (), as we're incredibly busy with finishing Rune. What's left to
do you ask? Well, because we've already hit Beta, the game is feature complete, meaning that no new features will be added to the game. All
that is left to do is bug fix and tweak/polish everything that is already in the game. It sounds simple when mentioned like that, but, trust me, the
time leading up the very end of a project is easily the most stressful part of a project. Everyone is working furiously testing and fixing bugs. Many
times, some bugs can take days to track down, whereas others are incredibly simple and are fixed in mere minutes.

While Human Head is working on the PC side of Rune, Westlake interactive isn't far behind. Both Mac and PC versions are being published by Gathering of Developers, and should be out in late October.

Human Head studios
Westlake Interactive
Rune's developers' Diary

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