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Tuesday, September 23, 2014



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Wasteland 2 Blasts From The Past
6:00 AM | IMG News | 1 comment

Over 25 years after the original game debuted, inXile Entertainment has released Wasteland 2. The sequel to Wasteland brings to life an alternate future history where America is just beginning to stir from the radioactive aftermath of a deadly nuclear holocaust that took place in 1998. Players must take command of an inexperienced squad of Desert Rangers – the only law left in the Arizona wastes – and set out across the treacherous landscape to help the last remaining remnants of humanity in their struggle for survival against hordes of bandits, criminals, mutants, cultists and worse – much worse.

Brian Fargo of inXile Entertainment said:
“I’m very proud of the final game and the fine work the team at inXile did on Wasteland 2. It’s been one helluva journey over the last few years, with this game being one of the biggest RPGs I have worked on to date and certainly the most detailed. We estimate a solid 70 hours+ of gameplay and, even at that, you will miss much of the content on your first play-through by virtue of the depth of the design. It's difficult to express just how re-playable it is.  Areas, options and story lines are continually opened up and closed off based on your actions, making it almost impossible to play the same game twice. It's going to be quite entertaining for us to hear people describe their contrasting experiences online.”

Welcome back to the Citadel, Rangers! After 2.5 years in development and with the help of over 70,000 Kickstarter backers, the Wasteland's hellish landscape is now waiting for you to make your mark… or die trying.

Wasteland 2 is the direct sequel to 1988’s Wasteland, the first-ever post-apocalyptic computer RPG and the inspiration behind the Fallout series. Until Wasteland, no other CRPG had ever allowed players to control and command individual party members for tactical purposes or given them the chance to make moral choices that would directly affect the world around them. Wasteland was a pioneer in multi-path problem solving, dripping in choice and consequence and eschewing the typical one-key-per-lock puzzle solving methods of its peers, in favor of putting the power into players’ hands to advance based on their own particular play style.

The Wasteland series impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save you. Deck out your Ranger squad with the most devastating weaponry this side of the fallout zone and get ready for maximum destruction with the RPG-style character advancement and customization that made the first Wasteland so brutal. Save an ally from certain death or let them perish – the choice is yours, but so are the consequences.

Features:

  • A free copy of Wasteland 1 - The Original Classic.
  • Mark Morgan's Wasteland 2 original sound track in digital format.
  • An incredible digital concept art book showcasing many of the world's characters and environments.
  • One Size Does Not Fit All: Don't feel like finding the key for a door? Why not try a Rocket Launcher! Basically the same thing... right?
  • Enhanced Classic RPG Game Play: Classic RPG game play ideas updated with modern design philosophies.
  • Decision Making... with Consequences: With both short and long term reactivity to the players choices, every decision matters in the outcome of the story.
  • Huge & Customizable: Dozens of hours of game. Hundreds of characters. Thousands of variations on your Rangers' appearance. Over 150 weapons. Dozens of skills. Even the UI can be customized.
  • Steam Features: Wasteland 2 supports Cloud Saving so you can sync your saves across multiple computers!
Requirements:
  • Mac OS X 10.6.8 or later
  • 2.4 GHz Intel Mac
  • 4 GB RAM
  • 30 GB HD Space
  • Video:
    • ATI Radeon HD 5670
    • NVIDIA GeForce 320M
    • Intel HD Graphics
The Deluxe Edition also includes:
  • A free copy of The Bard's Tale.
  • Three digital novellas set in The Wasteland world.
Wasteland 2 is available now for $39.99 (USD), while the Digital Deluxe Edition costs $59.99 (USD).

Wasteland 2
Wasteland 2 Trailer
Buy Wasteland 2: Digital Deluxe Edition
Buy Wasteland 2



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Tropico 5 Stages A Coup At MGS
6:00 AM | IMG News | Comment on this story

Kalypso Media's Tropico 5 is available now for purchase at Mac Game Store. The next instalment of the dictatorial city-builder series was developed by Haemimont Studios and gives players the chance to start their reign during colonial times and maintain control beyond the 21st century.

Return to the remote island nation of Tropico in the next installment of the critically acclaimed and hugely popular ‘dictator sim’ series. Expand your Dynasty’s reign from the early colonial period to beyond the 21st Century, facing an all-new set of challenges, including advanced trading mechanics, technology and scientific research, exploration and for the first time in Tropico history – cooperative and competitive MULTIPLAYER for up to 4 players.

Features:

  • The Eras - Start your reign during colonial times, survive the World Wars and the Great Depression, be a dictator during the Cold War, and advance your country to modern times and beyond. From the 19th century to the 21st, each era carries its own challenges and opportunities.
  • The Dynasty - Each member of El Presidente’s extended family is present on the island and may be appointed as a ruler, a manager, an ambassador or a general. Invest in the members of your Dynasty to unlock new traits and turn them into your most valuable assets.
  • Research and Renovate - Advance your nation by discovering new buildings, technologies and resources. Renovate your old buildings to more efficient modern buildings.
  • Advanced trade system and trade fleet - Amass a global trade fleet and use your ships to secure trade routes to neighboring islands or world superpowers, both for export and import.
  • Explore your island - Discover what lies beyond the fog of war. Find valuable resource deposits and explore the ruins of ancient civilizations.
  • All new art - All artwork has been re-designed from scratch to provide Tropico 5 with a unique visual identity. Choose from over 100 buildings from each of the individual eras.
  • Cooperative and competitive multiplayer – Up to 4 players can build up their own cities and economies on any given island map. Players can choose to share resources, supplies and population or declare war on each other.
Requirements:
    Mac OS X 10.7 or later
  • 2 GHz Quad Core Intel Mac
  • 8 GB RAM
  • Requires Steam and a Steam Account to play
Tropico 5 can be pre-ordered now for $35.99 (USD), 10% off the regular price.

Tropico 5 Trailer
Tropico 5
Buy Tropico 5


Pandora: Eclipse Of Nashira Released
6:00 AM | Cord Kruse | Comment on this story

Slitherine and Proxy-Studios have announced the release of Pandora: Eclipse of Nashira. The expansion to the sci-fi 4X turn-based strategy game introduces a new faction, covert warfare, deployable minefields, and the chance to expand beyond coastlines.

The world of Pandora, mankind’s new hope, was already a dangerous place for the human colonists. A hostile environment where vile alien creatures roamed the land and these did not welcome the human visitor. As if all these hazards were not enough, Pandora has now become an even more dangerous place. As the sun grows dark, a new enemy species reaches the surface of this hostile world, rising up from the depths of Pandora and a new human faction joins the competition for the planet’s dominance.

In order to cope with these new enemies, players need to use new features to their advantage. The new diplomacy and intelligence options allow them to better cooperate in times of need, or harass a potential enemy before hostilities break out officially. Players have also been given new defensive mechanisms, such as the ability to drop mines from orbit in order to disrupt enemy formations. For the first time in Pandora, players will also be able expand beyond their land into the sea, in order to look for those precious resources that will give them an edge over their foes.

Learn more about the game at the link below.

Pandora: Eclipse Of Nashira


Telepath Tactics Composer Interviewed
6:00 AM | Cord Kruse | Comment on this story

Sinister Design's Craig Stern recently posted a new interview with Ryan Richko, the composer for the company's upcoming Telepath Tactics. Set in the world of the Telepath RPG universe, the turn-based multiplayer tactics game will feature support for up to six players in hotseat mode, a new art style, redesigned UI, and a new combat engine.

What first attracted you to working on Telepath Tactics?

I’m a HUGE fan of role playing games (RPGs). I grew up with video games in the 80’s when Nintendo first came out. My first RPG was Final Fantasy. It changed my life. I was so drawn into the story, music, and tactical gameplay. It was really fascinating. To this day, my favorite series is Final Fantasy and I continue to play RPGs almost exclusively. So naturally, when I saw an opportunity to score a game like Telepath Tactics, (which reminded me of Final Fantasy Tactics) I was pretty excited. It seemed surreal to be able to score a game that so closely resembles the joy of my childhood. Telepath Tactics has so many new gameplay features never seen before in a tactical RPG which makes it unique and interesting. Also the developer was from my hometown of Chicago. =P

How do you think scoring music for a game differs from scoring for film?

It’s completely different, in most cases. Every project is unique. Some games/films require a unique perspective on scoring. And most developers/directors have a clear idea of what they want and how they want to do it. In a general sense though, scoring for games is harder in my opinion. You have to be a lot more musical, memorable, and keep the player engaged at all times. Not to mention the songs have to loop seamlessly. In film, there are only special moments to bring out great music with a wonderful melody. But if you overdo it, the film will be ruined. You never want to be bigger than the characters. You’re only accenting whats happening on screen. In games you can really go all out and I love that!

Click on the link below to read the full interview.

Telepath Tactics Computer Interview
Telepath Tactics


Mac Games News for Monday, September 22, 2014

Russian Front Available Now At MGS6:00 AM
Shadowrun: Dragonfall - Director's Cut Launched6:00 AM
Sid Meier's Civilization: Beyond Earth Screenshots Unveiled6:00 AM
Spacecom Released6:00 AM
 
View all of the Mac games news for Monday, September 22, 2014 on one page


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