Invasion USA To Continue In Homefront: The Revolution
6:00 AM | Cord Kruse | Comment on this story
Deep Silver and Crytek have announced Homefront: The Revolution, an upcoming new open world first person shooter. The sequel to Homefront focuses on the continued struggle of U.S. guerilla warriors fighting to overcome the Korean invaders now occupying the United States.
"Homefront: The Revolution stands out from the crowd by immersing players in a world where they'll feel emotionally compelled to fight for their freedom," said Hasit Zala, Game Director at Crytek. "We're very excited to work with Deep Silver and deliver an experience that underlines Crytek's commitment to quality whilst tapping into the huge potential we saw when we first acquired the Homefront IP."To find out more about the Homefront: The Revolution, and to watch a trailer showing the game in action, visit the links below.
Homefront: The Revolution Trailer
"Crytek has an outstanding track record of creating AAA action games. Homefront is a fascinating IP with huge global potential. With Crytek`s technical pedigree and Deep Silver´s publishing expertise, we will take the IP to new heights," said Dr. Klemens Kundratitz, CEO of Deep Silver / Koch Media.
Homefront: The Revolution throws players into a near future dystopia. Catastrophic events have brought the United States to its knees and enabled the Korean People's Army forces to impose a brutal military occupation. Trapped in this American nightmare, Philadelphia has become a police state, where surveillance drones and armored patrols keep her once-proud citizens at heel, crushing any dissent with totalitarian force.
To overcome their oppressors, players will have to engage in guerrilla warfare and use ambush, infiltration and hit and run tactics in thrilling un-scripted firefights. At every turn they'll find a sprawling open-world city, in which recruiting fellow revolutionaries and building improvised homebrew weapons are just two of the keys to creating a powerful resistance force.
The Resistance flourishes far beyond the single player. Homefront: The Revolution supports up to four players in online Co-Op gameplay where you form your own resistance cell and become renowned as Heroes of the Revolution.
Homefront: The Revolution represents the first time Crytek and Deep Silver have worked together, with the two partners collaborating to release the game as part of a co-publishing agreement.
Developed by Crytek's Nottingham studio, Homefront: The Revolution harnesses the latest features of Crytek's CRYENGINE technology. On the ground, players will encounter a dynamic environment that looks and feels truly alive as day turns to night and storm clouds come and go - an authenticity that extends to the strikingly lifelike expressions, skin and clothing of everyone they encounter.
Homefront: The Revolution
The BioShock Infinite Season Pass Now At MGS
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The Season Pass for BioShock Infinite is now available for purchase and download at Mac Game Store. The pass combines all three DLC packs for the popular adventure shooter: Burial at Sea - Episode One, Burial at Sea - Episode Two, and the Early Bird Special Pack which is only available to Season Pass holders.
Get three DLC packs at an incredible discount only available to Season Pass holders.BioShock Infinite - Season Pass is available now for $14.99 (USD), 25% off the regular price.
BioShock Infinite - Season Pass
BioShock Infinite: Burial at Sea - Episode One
Come back to Rapture in a story that brings Booker and Elizabeth to the underwater city on the eve of its fall from grace. Developed by Irrational Games, the studio behind the original BioShock and BioShock Infinite, this DLC features Rapture as you’ve never seen it before—a shining jewel at the bottom of the ocean, built almost entirely from scratch in the BioShock Infinite engine. The combat experience has been rebalanced and reworked with a greater emphasis on stealth and resource management to give the player an original BioShock combat experience that merges the best parts of BioShock and BioShock Infinite. It includes a new weapon, an old favorite weapon from the original BioShock as well as the return of the weapon wheel, a new Plasmid, new Gear, and Tears.
Explore the city when it was at the height of its beauty, meet some old “friends,” and make some new ones, all through the eyes of Booker DeWitt. Why are Booker and Elizabeth in Rapture? What was the city like before everything fell to pieces? The answers to these questions and more will be found in BioShock Infinite: Burial at Sea – Episode 1. This pack is included in the BioShock Infinite Season Pass and will contain new Achievements.
BioShock Infinite: Burial at Sea - Episode Two
See the world through Elizabeth’s eyes in BioShock Infinite: Burial at Sea – Episode Two. Set immediately after the conclusion of Burial at Sea – Episode One, this final episode puts you in the role of Elizabeth as she journeys through Rapture in an effort to rescue the little sister she abandoned. Developed by Irrational Games, the studio behind the original BioShock and BioShock Infinite, this continuation of the Burial at Sea saga features parts of Rapture you’ve never seen before, incudes modified stealth-oriented gameplay that brings you new weapons and plasmids, and involves nearly every major character from the original BioShock and BioShock Infinite. BioShock Infinite: Burial at Sea - Episode Two is the last of three BioShock Infinite add-on packs and it concludes the storyline of BioShock Infinite and Burial at Sea. This pack is included in the BioShock Infinite Season Pass and will contain new Trophies.
BioShock Infinite: Clash In the Clouds
This first add-on pack puts an intense focus on BioShock Infinite combat. Combine weapons, Vigors, Gear, Tears, and Sky-Lines in ways you never thought possible as you square off against impossible odds. This pack features 60 challenges in four brand-new environments. Complete Blue Ribbon Challenges and unlock concept art, Voxophones, Kinetoscopes, and more in The Columbian Archeological Society. Climb the Leaderboards and earn new achievements.
BioShock Infinite: Early Bird Special Pack
This instant bonus pack contains four pieces of exclusive gear for BioShock Infinite, a Machine Gun Damage Upgrade, a Pistol Damage Upgrade, a gold skin for both weapons and five Infusion bottles that allow players to increase their health, their shield durability or their ability to use Vigors by increasing the quantity of Salts they can carry.
Note: The Early Bird Special bonus pack can only be obtained by purchasing a Season Pass.
Buy BioShock Infinite - Season Pass
End A Curse In House of 1,000 Doors: The Palm of Zoraster CE
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Alawar Entertainment's House of 1,000 Doors: The Palm of Zoraster Collector's Edition is available now for purchase and download at Mac Game Store. The adventure puzzler puts players in the role of Kate Reed, a woman working to break the power of a cursed gem to save the residents of the House of 1,000 Doors.
A cursed gem that has left a trail of smoldering bodies in its wake is threatening the residents of the House of 1,000 Doors, prompting the head of the mystical dwelling, Gabriel, to once again summon Kate Reed to its aid. Guide Kate as she searches Tibet, Jerusalem, Madagascar and more for the artifacts that can break the power of the gem, solve a massive array of cleverly designed puzzles and find hundreds of ingeniously hidden objects. Production values that rival the quality of theatrically released animated 3D films and superbly performed voiceovers will draw you into this story of supernatural intrigue, unbounded adventure and sweeping scope. The House needs you. Will you answer its call?House of 1,000 Doors: The Palm of Zoraster Collector's Edition is available now for $9.99 (USD).
House of 1000 Doors Palm of Zoroaster CE
The Collector's Edition of House of 1,000 Doors: The Palm of Zoroaster comes with concept art, dazzling desktop wallpapers, a step-by-step walkthrough and a captivating bonus chapter that lays bare the mysterious past of Gabriel.
- 100 locations
- 28 mini-games
- 15 hidden object scenes
- Concert Art and wallpapers
- Step-by-step walkthrough
- Mac OS X 10.6 or later
- 1.5 GHz Intel Mac
- 512 MB RAM
- 1 GB HD Space
- 256 MB VRAM
Buy House of 1000 Doors Palm of Zoroaster CE
Early Mac Demo Released For Space Fleet RTS Contact Vector
6:00 AM | Cord Kruse | 1 comment
Magnosphere has released a Mac demo for the upcoming Contact Vector. The real time space fleet strategy title will focus on the tactics and strategy of battle rather than the logistics of unit and base production. The game is also the subject of a Kickstarter campaign with a goal to gather £85,000.
Contact Vector is a strategy game set in space, playable as a real time strategy game and as a simultaneous turn based game. The Contact Vector Kickstarter campaign ends on June 17. Check out the demo and learn more at the links below.
We want to create a game focused on strategy and tactics that will be about manoeuvring your ships and setting up the best formations to out fight your enemy.
To this end we plan to create an intuitive control system that doesn't force you into micromanaging every detail of your fleet, but allows you finer levels of control that will make a real difference to combat when you want it. Experienced players would be able to make better use of these, but our game will be accessible to new players.
Ultimately finer levels of control will make you better at scouting for the enemy, arranging ship formations, missile load outs, defensive system logistics and so on. We hope that these finer levels of control will add depth to an already fun to use game interface, but not be essential to playing a good game.
Real Time Or Turn Based
It seemed to us that players wanting a deeper level of gameplay and more depth would like more time to think about their moves than is possible in a real time game. To this end we want to allow you to set regular pauses in the game that give you more time to give orders to your fleet.
For example you might set a turn length consisting of sixty seconds for putting down orders and two minutes of simulation time. That sixty second pause would allow you to think more about your strategies. You can also decide if you want to allow alterations while orders are being executed or not.
We want to make this system very flexible to the players needs. In essence we're proposing a real time game that can also be played in a turn based way. You will be able to save your favourite configurations to use in future games. Pure real time and pseudo turn based games will all allow you to do the same things using an intuitive and easy to grasp interface, it's just a matter of how much thinking time you get and the game's pace.
Many space games focus on empire building or piloting ships, we wanted a game that focuses on fleet command. Where tactics and strategy are key but unit and base production are not. This isn't the kind of game big developers are producing and in coming to kickstarter we hope to bring together a community of players who want design and play with us.
If you want an RTS where how you use your units is more important than how fast you can produce them, then this is the game for you.
Deploy and lead your task group in system wide combat against your opponents where the outcome is determined by your ability and fleet tactics. Use long and close range combat, sneak up on your enemy and trick them into looking for you in the wrong places. How you achieve victory is up to you.
Single Player Campaign Game
The single player game begins with you in control of a set of planets and with command of a small task force of naval ships in the outer reaches of colonised space.
A signal is detected from a system previously believed to be dead and unnavigable by FTL. The signal is consistent with an FTL re-entry signature. It seems ships of an unknown origin are using undiscovered jump space in the region.
Your task force will first need to use this intelligence to jump into the region and determine the nature of the strange vessels.
As the story unfolds it will become clear, a war is coming.
You will want with defending outposts and evacuating personnel where the enemy cannot be held.
During the course of the campaign you will have reinforcements, new technologies and even additional task groups in other areas assigned to you as you are promoted.
Ships will start in short supply so you will want to keep losses to a minimum.
Resupply of ammunition and other vital war fighting equipment will rely on you keeping your supply train defended and also on how many civilians you manage to save and move backward.
As time progresses and if your losses aren't too great, your industrial military complex will be giving you ships, munitions, equipment and personnel surplus to defence and you can start taking the fight to the enemy.
No two games will have the same star map, so each game will be a strategically different experience. Star system layout of story pieces will change and star systems will be unknown until the start of a given game.
The overall strategic view will be via this map. Battles will be fought in systems in the tactical scale.
System defences and structures will most likely be pre existing although some smaller more mobile temporary defences will also be available to you.
There will be no constructing or producing of units during a battle although it will be possible to rearm and deploy mobile defences during the battle if you can find a safe enough place to do so.
Reinforcements will be sent forward and can also be requested but will depend on the situation to hand and the losses you have incurred.
Ammunition and supplies will also have to be delivered and rearmed. This will take time during which you can be attacked, you have to make your gambits count.
Contact Vector Mac Demo
Kickstarter: Contact Vector
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