The Walking Dead Season Two, Episode 2 Available Now
6:00 AM | IMG News | Comment on this story
Telltale Games has announced that the second episode of the The Walking Dead: Season Two is now available. A House Divided is the latest episode of a five part story focusing on the further experiences of Clementine, a young girl orphaned by the undead apocalypse.
“With the premiere of The Walking Dead’s second season, players quickly learned the unique challenges of surviving in the zombie apocalypse as our 11 year old heroine thrust back into Robert Kirkman’s relentlessly unforgiving world ravaged by the undead,” said Dan Connors, Co-Founder and CEO of Telltale Games. “Clem’s journey continues as even more problems arise, quickly reminding the player that safety is only temporary, and the bonds of trust may not always be as strong as they seem. This episode also introduces our first true villain for the series, the mysterious ‘Carver,’ who’s bent on tracking down her new group of survivors at all costs.”The Walking Dead: Season 2 is currently on sale at Mac Game Store for $16.24 (USD), 35% off the regular price.
The Walking Dead: Season Two continues the story of Clementine, a young girl orphaned by the undead apocalypse. Left to fend for herself, she has been forced to learn how to survive in a world gone mad.
Many months have passed since the events seen in Season One of The Walking Dead, and Clementine is searching for safety. But what can an ordinary child do to stay alive when the living can be just as bad – and sometimes worse – than the dead? As Clementine, you will be tested by situations and dilemmas that will test your morals and your instinct for survival. Your decisions and actions will change the story around you, in this sequel to 2012’s Game of the Year.
The Season Pass gives you access to all five episodes as they become available:
- Episode 1: All That RemainsFeatures:
- Episode 2: A House Divided
- Episode 3: In Harm’s Way
- Episode 4: Amid the Ruins
- Episode 5: No Going Back
- Decisions you made in Season One and in 400 Days will affect your story in Season Two
- Based on Robert Kirkman’s award-winning comic books
- Play as Clementine, an orphaned girl forced to grow up fast by the world around her
- The sequel to 2012’s Game of the Year
- Mac OS X 10.6.8 or later
- 2.3 GHz Dual Core Intel Mac
- 4 GB RAM
- 2 GB HD Space
- 512 MB VRAM
The Walking Dead: Season Two
Buy The Walking Dead: Season Two
Syberia Comes To Mac Game Store
6:00 AM | IMG News | 4 comments
Anuman Interactive and Microïds' Syberia is available now for purchase and download at Mac Game Store. The adventure game follows the exploits of Kate Walker, a young New York lawyer whose assignment to sell an automaton factory in Europe leads her on an unexpected journey.
Kate Walker, a young ambitious lawyer from New York, is handed what seems a fairly straightforward assignment - a quick stopover to handle the sale of an old automaton factory hidden in the Alpine valleys, then straight back home to the US.Check out the links below for more information.
Little did she imagine when embarking on this task that her life would be turned upside down. On her expedition across Europe, traveling from Western Europe to the far reaches of Eastern Russia, she encounters a host of incredible characters and locations in her attempt to track down Hans, the genius inventor - the final key to unlocking the secret of Syberia.
Her voyage across land and time throws all she values into question, while the deal she sets out to sign turns into a pact with destiny.
- A gripping script that goes beyond your imagination
- Rich and intriguing characters
- Film-like camera angles, movements and framing
- Original and creative puzzles
- An incomparable and unique atmosphere
Diablo III +50% XP For A Limited Time
6:00 AM | Cord Kruse | Comment on this story
To help prepare players for the launch of Reaper of Souls Blizzard Entertainment has announced a limited time +50% experience bonus for Diablo III. Scheduled to launch on March 25 the game will challenge players to defeat Malthael, the fallen Archangel of Wisdom, who seeks to seize control of the Black Soulstone. The new expansion will also offer a new hero: The Crusader, a new level 70 experience cap, new spells and abilities for existing classes, greater emphasis on randomized environments, a reworked Paragon progression, as well as two new game modes: Loot Runs and Nephalem Trials.
Reaper of Souls™ launches on March 25 for PC and Mac—and as of today you can prepare for death's imminent arrival with +50% bonus XP in Diablo III,Learn more at the links below.
Diablo III XP Bonus
This hefty XP bonus gives your heroes a leg up on the new Paragon Leveling System, which just went live in patch 2.0.1. The new Paragon Leveling system not only allows ALL of your characters to share and contribute towards a single account-wide Paragon level, but it also grants bonus ability points with each Paragon level gained, which can be discretionally assigned to your character’s stats.
In addition to the Paragon Leveling System, the pre-expansion patch delivers tailored rewards with the all-new Loot 2.0, bigger and better challenges through a revamped Difficulty system, and significant skill updates to all five hero classes. Plus, for the first time ever, Diablo III players can rally their allies with Clans and Communities, making this the ideal time to get your old adventuring group back together and dive into some serious loot hunting.
Diablo III: Reaper Of Souls
Buy Diablo III: Reaper Of Souls
Torment: Tides Of Numenera Q&A Released
6:00 AM | Cord Kruse | Comment on this story
The official Italian Tumblr blog for Torment: Tides of Numenera has added a new interview with inXile Entertainment's Adam Heine about the upcoming spiritual successor to the classic Planescape: Torment fantasy RPG. The interview covers a variety of topics including character design, task challenge, and ways to gain experience in an RPG.
Speaking of character progression, in Numenera you don’t get XPs for killing monsters. You gain experience only through discoveries or GM intrusions, and if you want, you can spend part of this experience in temporary benefits. Some of these features seem like a good match for a CRPG, others don’t. What are you going to keep/change in Torment? And what’s your “ideal” experience system, if any?Read the full interview at the link below. Scroll down for the English version.
First, we aren’t giving XP out for killing enemies. For one thing, it would endanger our “no trash mobs” policy. But also (as Monte Cook points out in the Numenera Corebook), you give out XP when players overcome challenges and make progress toward their objectives—when they do the things you want them to do. Killing enemies is one way to solve some encounters, and in those cases the player gets XP—not because they slaughtered monsters, but because they solved the encounter. If they use their wits instead, they’ll still get XP because the goal is to solve the encounter. That’s what the player should earn XP for.
So in Torment, you’ll earn XP for solving quests and other problems, for unearthing truths and memories, and yes, for making discoveries. How you go about these things can matter (it’s likely you’d get more XP for a more difficult solution, which may or may not involve combat), but the XP is given when the quest is solved or the discovery made.
We’re still talking about ways of adapting GM intrusions. We want to include them, but we’d like them to feel immersive and organic, instead of a pop-up that says: “GM Intrusion! You’re about to drop your sword. Do you allow it? Yes (+2 XP). No (-1 XP).” We’d also like them to be more interesting than dropping your sword ;-)
And we’re going to keep the concept of spending XP on temporary benefits as well as long term ones. Actually, there will be two types of points: XP and what we’re calling Discovery Points (DP). XP is gained through solving Quests and Crises and can be spent on character progression, used to switch Foci (the first Focus switch is free, but it will start costing after that), or converted into DP. DP, then, is gained through discoveries and GM Intrusions (though you may get some for solving Quests and Crises as well), and can only be spent on things like: bonus recovery points, extra Effort for a single task, crafting costs, undoing a character’s most recent action, etc.
Torment: Tides Of Numenera
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