|Thursday, January 23, 2014|
Tomb Raider Begins Launching Today
6:00 AM | Cord Kruse | 36 comments
Feral Interactive has announced that the action adventure game Tomb Raider will be released today on the Mac App Store, with other versions launching on January 30. Developed by Crystal Dynamics and published by Square Enix for PC and consoles, Tomb Raider is the series reboot that tells the story of how a young woman becomes the extraordinary Lara Croft, Tomb Raider.
Winner of over 40 awards, the critically-acclaimed Tomb Raider had the biggest opening week sales in franchise history, and continues to be one of the top-selling titles of 2013.Tomb Raider for the Mac will retail in North America for US $49.99, £34.99 (inc. VAT) in the UK and €44.99 (inc.VAT) throughout Europe. Tomb Raider will be available online for direct digital download.
Alongside the thrilling single-player adventure, Tomb Raider features an exhilarating online multiplayer mode. A Steam account will be required to access online multiplayer, which supports Mac-to-Mac play only. Online multiplayer will not be available in versions of the game purchased through the Mac App Store. The game will launch on the Mac App Store on January 23rd, and will launch on other stores January 30th.
Minimum system requirements call for a 2.0GHz Intel Mac with at least 4.0GB RAM, 512MB or better graphics card, and Mac OS 10.9.1 or later. The following cards are supported: AMD 4xxx series, Nvidia 6xx, Intel 4xxx series graphics card or greater. Intel HD4000 series cards require an Intel i7 CPU or better.
Pre-Order Tomb Raider DLC Collection
Buy Tomb Raider
Tile Matching Fun In Mahjong Royal Towers
6:00 AM | IMG News | Comment on this story
Mahjong Royal Towers from 8 Floor Games is available now for download and purchase at Mac Game Store. The new tile matching game features 120 unique levels in 6 locations, 8 tile sets, and more than 6 hours of gameplay.
Play Mahjong and experience royal generosity for yourself! Complete over 100 unique levels in 6 locations, earning points and trophies. Climb the achievement ladder and the royal treasury will fling its doors open!Mahjong Royal Towers is available now for $6.99 (USD).
Mahjong Royal Towers
Playing Mahjong, you’ll have the opportunity to visit different parts of the royal castle – from the Garden and the Armory all the way to the Throne Room! Special golden tiles can also be found on each level, and are worth many more points than usual. Golden tiles shake up the gameplay and are an extra attractive touch to the visuals.
Levels vary too: there are the classics, as well as layouts with ‘wandering tiles’, in which the arrangement changes with every new attempt.
- Play Mahjong and experience royal generosity yourself!
- 120 unique levels in 6 luxurious locations,
- More than 6 hours of gameplay in a marvelous royal castle,
- 8 outstanding sets of tiles,
- Awesome comics, showy trophies, and a truly royal air!
Buy Mahjong Royal Towers
Eschalon: Book III Previewed
6:00 AM | Cord Kruse | 1 comment
Game Banshee has posted a new preview of Basilisk Games' upcoming Eschalon: Book III. The final title in the old school fantasy RPG series gives players the chance to answer questions about four powerful gemstones and the clouded past of the protagonist.
If you've played the previous two Eschalon games, then the character system might sound familiar. In fact, the engine for Book III as a whole looks like it's going to be almost identical to the engine for Book II. You still need to eat and drink and repair equipment (although these rules can be toggled off), you still need to juggle the best way to see during nighttime and underground explorations (torches aren't convenient and frequently "blow out" now), and you can use skill books and trainers to improve your skills (and it looks like trainers will take you up to rank 8 now rather than just rank 5 like previously).Click over to the link below to read more of the article, which includes a few storyline spoilers.
The main difference I saw between Book III and Book II is in the forage skill. In Book II this skill was way too good; it reduced how quickly you became hungry and thirsty, it found alchemical ingredients for you when you rested, and it put those ingredients into bags, which in essence allowed you to create storage locations for yourself anywhere. But now in Book III the skill only occasionally finds food (and supposedly ingredients at higher ranks) for you when you walk around. I put five points into the forage skill, and the best thing I found was a lightweight fruit that maybe filled my hunger and thirst bars by 10%. This is probably one of the parts of Book III that's going to see some adjustments before the game is released.
Eschalon: Book III
GameBanshee: Eschalon Book III Preview
Buy Eschalon: Book III
Shadowrun Online First Playable In Late March
6:00 AM | Cord Kruse | Comment on this story
Cliffhanger Productions has released a new Kickstarter update with information about Shadowrun Online's progress and plans to have the first playable version of the game in late March. A separate project from Harebraned Schemes' single player focused Shadowrun Returns, Cliffhanger's title will center on multiplayer action with co-op gameplay and player vs player faction wars set in a persistent world.
We have our eyes set on a first playable version towards End of March. This will allow all of you to play a number of missions and get a good idea of the core gameplay (although obviously it will expand in variety), but it will not be the complete game (so you will have predefined characters for example). But at least it is something to finally put into the hands of our backers and fans.Read more at the link below.
Shadowrun Online Status Update
So why does it take us so damn long? For one, as many of you know, we had to find more budget for the game whilst not going to a publisher to get it. This was not an easy task. It actually took us almost a year to get the game securely funded (in the way we wanted it). That is the harsh truth of an independent developer: Even projects of limited ambition are hard to do with a small team and an MMO for that matter is not an easy thing to create...
So the next weeks will be exciting as things finally come together – we have 5 new people in the team (welcome guys and girl!) to help us, greatly increasing the team size and we have an exciting and no doubt wild ride ahead of us. Expect more pictures of actual levels next time we do a game update (after a few more of the short stories our favorite and energetic writer Scott Schletz has whizzed up). It is getting real, folks (and about time, too)!
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