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Wednesday, January 8, 2014

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Van Helsing I: Complete Available At MGS
6:00 AM | IMG News | Comment on this story

Neocore Games's Van Helsing I: Complete Pack, which features the first part of The Incredible Adventures of Van Helsing Action RPG trilogy, is now available for purchase and download at Mac Game Store. The Complete Pack brings the game to Mac users and also includes three unique classes, PvP and co-op multiplayer modes, PC controller support, and new endgame content.

Put on your wide-brimmed hat, grab your weapons and embark on an incredible adventure in the gothic-noir world of Borgovia, where mad science threatens the fragile peace between monster and mortal. Be Van Helsing, monster-hunter extraordinaire and save the day with your charming and beautiful companion, Lady Katarina (who happens to be a ghost, by the way). Explore the savage wilderness in the mountains and the soot-stained brick districts of a grim metropolis twisted by weird science, and don’t forget: you might never know who the real monsters are!

The Van Helsing I: Complete Pack, a complete version of the first part in The Incredible Adventures of Van Helsing series. The pack includes the base game and everything that has been introduced to the gameplay since the launch of the original. After paying close attention to the requests of the community, this package comes with three unique classes, PVP and co-op multiplayer mode, new netcode, PC controller support, monster respawn system, and the long awaited endgame content. In An Open Letter to our Fellow Hunters we explain the changes the game has gone through since its release and talk about the newly introduced features of the pack.

"With The Incredible Adventures of Van Helsing we wanted to leave the doors open for community feedback since the first stages of development." said Zoltán "Pozs" Pozsonyi, producer of the game. "Thanks to our community we could improve the game in every possible way and we definitely count on their help in the future too."


  • Three playable classes – To embark on this gothic-noir adventure, players can choose from three very different classes: the classic Hunter with shooting and melee skills, the magic-wielding Thaumaturge, or the Arcane Mechanic, the master of deadly devices.
  • Detailed level-up system – Players are able to spend points on hit points, mana, damage, and much more as they traverse through skill trees to mold Van Helsing to their liking.
  • Hunter’s Lair – A central hub for players to stash collected loot, trade with non-playable characters, accept new quests from allies who join the resistance against the scientific scourge, teleport between locations, forge new items, and utilize the alchemy lab.
  • Tower-defense mini-game – When the Hunter’s Lair is attacked by enemies, players have the opportunity to defend their HQ with deployable traps and several upgradable functions to ward off evil.
  • Rage system – Enabling players to have up to three active skill modifiers called PowerUps, players have the ability to charge their PowerUps by way of spending Rage points collected from impressive feats.
  • Unique companion system – Lady Katarina, a ghost with snappy wit, comes to the support of Van Helsing with her own set of abilities, behaviors, and two skill trees.
  • Multiplayer – Allowing players to test their skills against each other via the PVP mode (16 players) or join their forces and complete the story in the co-operative campaign (4 players).
  • Endgame content – Based on the community’s demands, the complete pack now includes various scenario levels, the Neverending Story, and respawning monsters.
  • PC Controller Support and Mac version
  • Mac OS X 10.6 or later
  • 2 GHz Dual Core Intel Mac
  • 1 GB RAM
  • 20 GB HD Space
  • 256 MB VRAM
  • Video:
    • ATI Radeon HD 4670
    • NVIDIA GeForce GT 330M
    • Intel HD Graphics 4000
Van Helsing I: Complete Pack is available now for $19.99 (USD).

Van Helsing I: Complete Pack
Buy Van Helsing I: Complete Pack

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Uncover The Secret Of Darkmoor Manor
6:00 AM | IMG News | Comment on this story

The Secret of Darkmoor Manor from Inertia Game Studios is available now for purchase and download at Mac Game Store. The adventure follows the struggles of an amnesiac who wakes up in a mysterious room and must explore the Darkmoor Manor for answers.

As you slowly regain consciousness your eyes begin to focus on your surroundings. You find yourself alone in an unfamiliar room with no memory of how you came to be there. Moonlight streams through a small barred window illuminating the musty stale air. How long have you been here? Worn stone steps lead up to a wooden door, you grip the cold metal handle and turn but it’s locked from the other side - are you a prisoner? can you escape?


  • Beautiful hand-painted scene
  • Absorbing storyline
  • Atmospheric sound track
  • Fully integrated hint system
  • Mac OS X 10.8 or later
  • 1 GHz Intel Mac
  • 512 MB RAM
  • 100 MB HD Space
The Secret of Darkmoor Manor is available now for $4.99 (USD).

The Secret Of Dark Moor Manor
Buy The Secret Of Dark Moor Manor

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Control Command Escape Reviews Rogue Legacy
6:00 AM | Cord Kruse | Comment on this story

Control Command Escape recently posted a new review of Rogue Legacy from Cellar Door Games. Described as a "genealogical Rogue-Lite" the game gives players the task of exploring a procedurally generated castle with a character from one of 8 classes. Although death is permanent characters pass down accumulated goodies to the next character players generate.

With this, Rogue Legacy becomes quite interesting, and the sins of the main game itself, namely the terrible platforming aspects, melt away. Each run you’ll accumulate gold, and this gold can be used by your next character to become a bit tougher, a bit better equipped. There’s something poetic about that, isn’t there? You try to play the game as best you can in order to make your next game that little bit easier.

And so it goes. You run through the castle, bashing enemies and candelabras for gold, avoiding traps and maybe even collecting the odd blueprint or magic rune. Then you die, and you pick a new character (each of which has a set of positive, negative or cosmetic traits, and the sheer variety and imagination offered by each is truly stupendous) and spend all the money you accumulated to increase your maximum health or unlock some new bit of equipment to use. Then you do it all again, try to get that little bit further, to collect a little bit more gold to unlock ever more powerful stuff.

Read more at the link below.

Control Command Escape: Rogue Legacy Review
Rogue Legacy

Diablo III: Reaper Of Souls Loot 2.0 Previewed
6:00 AM | Cord Kruse | Comment on this story

AusGamers recently posted a new preview of Diablo III: Reaper of Souls, the upcoming first expansion for the fantasy based action RPG. Based on a closed beta version of Reaper of Souls the article includes information about changes made to the loot system to adjust to the removal of the auction house, and make item drops more character specific.

You don’t need to read patch notes and feature lists before playing because you’ll pick up on the differences almost immediately. The changes are anything but subtle. Item drops in general will not occur as often but when they do, they’ll usually be of some worth. Items that do drop will more often than not, not only be suited to your character class, but also your build. Stats on the items have also been expanded and are usually tied to one of your character class’s skills. No longer will your Wizard’s inventory be chock full of Demon Hunter bows and other nonsense. Legendary items, especially, follow this route as they’ll usually be significantly better than your currently equipped counterpart, and feel almost tailor made for your character. The entire methodology of the new loot system makes the auction house feel like an obstruction at best and a complete detriment at worst. And it’s no wonder they’re shutting the thing down, and for that fact alone you have to hand it to Blizzard, who most likely had the best of intentions at heart when the game launched in 2012. Bottom line though: the system was broken, and now they’ve fixed it.

Without the auction house to spend all your gold on new items means that some other fundamental aspects need to change outside of making loot drops feel like something out of a dream. First up is upgrading the in-game merchants from a useless collection of pixels that are used strictly for selling items for gold, to actual merchants, meaning they sell weapons, armour, plans, and other items that are useful. Second is an overhaul to the crafting system, by making it worthwhile. This means that crafting components will drop pretty regularly to make better use of the blacksmith and any item plans you may come across. But this isn’t a case of just making everything easier and more abundant, as both item and gem creation has been expanded upon and made a lot more difficult to create the higher level gear or gems.

Check out the full article at the link below.

AusGamers: Reaper Of Souls Preview
Blizzard Entertainment
Diablo III: Reaper Of Souls
Buy Diablo III: Reaper Of Souls

Mac Games News for Tuesday, January 7, 2014

Cities In Motion 2: Marvellous Monorails Expansion Announced6:00 AM
Europa Universalis IV: Conquest Of Paradise Pre-Order Now6:00 AM
New Infinite Space 3: Sea Of Stars Video Unveiled6:00 AM
Unearthed: Trail of Ibn Battuta - Ep 1 - Gold Edition At MGS6:00 AM
View all of the Mac games news for Tuesday, January 7, 2014 on one page

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