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Friday, December 6, 2013news@insidemacgames.com



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IMG Reviews Sid Meier's Civilization V: Brave New World
6:00 AM | Cord Kruse

Inside Mac Games has posted a new review of Sid Meier's Civilization V: Brave New World. The second expansion pack for Civilization V introduces international trade and a renewed focus on culture and diplomacy in addition to nine new civilizations, eight new wonders, two new scenarios, four new gameplay systems and dozens of new units, buildings and improvements.

Here's an excerpt:

While in Gods and Kings spies focused on stealing technology and information from other civilizations, in Brave New World these units can be used to convince opponents to follow your lead. Through their ability to ‘Schmooze’ with your allies, they can vote in favour of your resolution. Whether it be to repeal or ratify a policy, in my play-through this ability proved to be one of the most powerful throughout my campaign. If used effectively you can severely stop rising powers or help out friends.
Read out the full review at the link below.

IMG Review: Civ V Brave New World
Firaxis Games (add to watch list)
Aspyr Media (add to watch list)
Civilization V: Brave New World (add to watch list)
Buy Civilization V: Brave New World


Grab Aspyr's Greatest Hits Bundle At Mac Game Store
4:49 PM | IMG News | 5 comments

A new bundle of games, Aspyr's Greatest Hits Bundle, is now available for a limited time at the Mac Game Store for $39.95. The compilation includes BioShock Infinite, Sid Meier's Civilization V, Borderlands 2, and Call of Duty 4.

Sid Meier's Civilization V

Sid Meier’s Civilization V Mac reinvigorates the classic turn-based strategy genre with an astonishing new engine.

Call of Duty 4: Modern Warfare

Featuring a tense storyline, filled with plot twists, the title thrusts players into battle like never before.

Borderlands 2

Borderlands 2 furthers the distinct blending of First Person Shooter and Role Playing genres to create the true evolution of the Role Playing Shooter.

BioShock Infinite

Uncover the dark secret of Columbia in BioShock Infinite.

Check out the link below for more information.

MGS: Aspyr's Greatest Hits Bundle



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The 12 Labours Of Hercules Begin At MGS
6:00 AM | IMG News | 1 comment

Jetios Limited's 12 Labours of Hercules is available now for purchase and download at Mac Game Store. In the game players take the role of the famous mythological hero as he struggles to rescue his kidnapped wife from the clutches of the evil Hades.

Accompany Hercules on a quest to rescue his wife, kidnapped by the evil Hades in 12 Labours of Hercules! You'll meet heroes from Ancient Greece as you vanquish beasts, repair roads and construct wonders in this stunning Time Management game!

No magical creatures were harmed in the making of the game!

Features:

  • Stunning HD graphics with Retina support
  • Flying horse included
  • Challenging unlockable achievements
  • Action packed mini-games
Requirements:
  • Mac OS X 10.6 or later
  • 1 Ghz Intel Mac
  • 512 MB RAM
  • 300 MB HD Space
12 Labours of Hercules is avaiable now for $6.99 (USD).

12 Labours Of Hercules (add to watch list)
Buy 12 Labours Of Hercules



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Tomb Raider 1-3 Composer Discusses Music & Games
6:00 AM | Cord Kruse | 1 comment

Daryl Baxter of Platform Magazine recently emailed us about his recent interview with game composer Nathan McCree. Perhaps best known for his work developing the musical sound of the first three Tomb Raider titles, McCree discussed a variety of topics including the demands of creating music for games and the changes which have occurred in the industry over the years.

I’m sure there were many versions of the music before we came across it in the final version, but as the levels were being designed, did you see them from an early state to give you a good enough idea of what music could fit well or be refined with for each of them? Are there any levels you remember being vastly different from what we eventually saw?

In fact you’re quite wrong here… there was no time to interate on the tunes.
Every tune was written once, and that version went in the game. I wrote the entire score for TR1 in 4 weeks. And no, I didn’t really see the levels in an ‘early state’. If I was lucky I got to see the area where we needed some music, or some screen shot or something, but most of the time I was working from minimal word descriptions like, “Under water”, “T-Rex”, “Caves” etc.

That’s interesting, a lot of people assume that you’re given a lot of insight as to how the soundtrack should be. Did the schedule of the other two sequels in only two short years only ramp up the score needed for those?

Yeah well we are talking about game development over 15 years ago. Things were very different then.
For the next 2 games, the situation changed a little, but not much. I was still getting very limited descriptions for what musical elements we needed. You should also be aware that I was working on many other games each year and so my available time to work on TR was limited.
However I did immerse myself in TR2 much more and managed to spend 3 months on the project. So in fact it was me who ramped up the content of the music. TR1 was extremely thin on the ground with music and I was determined to make a better job of it for TR2.
TR3 was a different story again. I had left Core Design after TR2 to go freelance and I was contracted in to do the music for TR3. The pay was better and now I could decide how much time to devote to the project. I think it was 4 months in the end for TR3. And once again, it was my decision how much and where to place the music.

Check out the full interview at the page linked below.

Nathan McCree Interview



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Unity Of Command: Black Turn Launches December 10
6:00 AM | Cord Kruse | Comment on this story

Matrix Games and 2X2 Games have announced a December 10 release date for Unity of Command: Black Turn, a new DLC for Unity of Command which serves as a prequel to the main game. In Black Turn players relive the first steps of Operation Barbarossa, the 1941 invasion of the Soviet Union by Nazi Germany.

In Unity of Command, wargamers went through the 1942 “Case Blue” campaign, when the German Army was driving into Southern Russia and faced its fate at Stalingrad. The Red Turn expansion brought us to Operation Citadel and the battle of Kursk. But every story has a beginning: in Unity of Command – Black Turn, player will relive the first steps of “Operation Barbarossa”, the 1941 invasion of the Soviet Union by Nazi Germany.

Unity of Command: Black Turn is the new DLC for Unity of Command, a prequel for the series. Developed by 2x2 Games, this Turn-Based strategy game features the story of the 1941 Nazi invasion of the Soviet Union, Operation Barbarossa, in 13 suspenseful scenarios (11 historical plus two further what-if scenarios if Moscow is captured). The game uses the well-known engine and gameplay of Unity of Command, with aggressive AI, an innovative supply system and excellent modding options.

The PC and Mac releases of Unity of Command: Black Turn will be available in the Matrix Games Online Store on the 10th of December 2013.

Check out the links below for more information.

Unity Of Command (add to watch list)
Unity Of Command: Black Turn (add to watch list)
Buy Unity Of Command
Buy Unity Of Command: Black Turn


Mac Games News for Thursday, December 5, 2013

Eschalon: Book III Launches For RPG Lovers On February 146:00 AM
Last Knight Rides Forth6:00 AM
Luxuria Superbia Blooms At MGS6:00 AM
The Bureau: XCOM Declassified Comes To Macs6:00 AM
The Walking Dead 9 To 5 Bundle Available6:00 AM
 
View all of the Mac games news for Thursday, December 5, 2013 on one page


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