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Tuesday, November 19, 2013news@insidemacgames.com



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IMG Reviews Metro: Last Light
6:00 AM | Cord Kruse | Comment on this story

Inside Mac Games has posted a new review of Metro: Last Light from Deep Silver and 4A Games. The first person shooter with survival horror elements takes place in a post apocalyptic future in which players must struggle to survive against mutants and the perils of a looming civil war.

Here's an excerpt:

In most cases, as you sneak around an area, there are lights, lamps, and so forth to turn off. If this is done carefully enough, the enemy won’t be alerted to your presence. When you are close enough to an enemy to disable or kill him, you are given a choice. Then the animation proceeds as you select. If you drop a guard or soldier, but he falls into an area well lit or easily seen by another, this will most likely alert them to your presence. It is a good idea to wait for units to enter a dark and quiet corner before taking them out. Given good observation and a little patience, it is possible to move through the enemy lines, disabling some and avoiding others. This makes for a good challenge and adds an interesting dimension to this shooter.
Click over to the page below for the full review.

IMG Review: Metro Last Light
Metro: Last Light (add to watch list)
Buy Metro: Last Light



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Franchise Hockey Manager Available At MGS
6:00 AM | IMG News | Comment on this story

OOTP Developments' Franchise Hockey Manager is now available for purchase and download at Mac Game Store. The sim gives players the chance to take control of one of more than 300 teams spanning 19 leagues, and run every aspect of the operation. FHM 2014 also offers historical NHL play as far back as 1947 and the entire WHA history from 1971 to 1979.

Franchise Hockey Manager offers the following features:
  • The 2013-14 season for 19 leagues around the world, with real teams and players. Available leagues include the NHL, AHL, OHL, WHL, Liiga, EIHL, KHL, SHL, and more. (A complete list is found here: http://www.ootpdevelopments.com/franchise-hockey-manager/features.php.)

  • Historical play as far back as the 1947 for the NHL, as well as the entire 1971 through 1979 existence of the WHA.

  • Custom leagues set up in a variety of pre-configured ways, with fresh franchises stocked with fictional players who chart unique careers.

  • A robust simulation engine that produces the most realistic hockey results possible, whether players want to reproduce the later years of the Original Six, replay the high-scoring 1980s, create fictional leagues, or anything else. A variety of league rules and settings can be changed to create different experiences.

  • Plenty of stats, from the usual goals and assists to Corsi, Fenwick, time on ice in various situations, penalty specifics, fights won, and much more.

  • Players oversee team finances, keep an eye on the salary cap, check on their assistance coaches and scouts, watch the waiver wire, put together trade packages, make contract offers to free agents, and much more. They also determine their team's long-term plan, keeping in mind the possibility that they could be fired if they don't live up to the owner's expectations. (That option can be disabled.)

  • The ability to set lines and tactics for a variety of game situations, as well as watch games play out and make tactical decisions on the fly.

  • A living game world complete with news articles, messages from other GMs and players, announcements of upcoming milestones (a player's 500th career goal, for example), and more. Players also have unique personalities that affect their performance, and they won't be afraid to say something if they're unhappy with how they're being used on the team.

  • Support for importing player images, as well as team and league logos.
Requirements:
  • Mac OS X 10.5
  • Intel processor
  • 512 MB RAM
  • 1 GB HD Space
Franchise Hockey Manager is available now for $39.99 (USD).

OOTP Developments (add to watch list)
Franchise Hockey Manager (add to watch list)
Buy Franchise Hockey Manager



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Combat Mission: Battle For Normandy & Fortress Italy Updated
6:00 AM | Cord Kruse | Comment on this story

Battlefront.com recently announced the release of patches for Combat Mission: Battle For Normandy as well as Combat Mission: Fortress Italy and its Gustav Line expansion. Version 2.11 for BFN and version 1.11 for FI include a variety of updates to the game including generally improved graphics, FPS and quality improvements, and better support for faster video cards.

New Combat Mission: Battle for Normandy 2.11 Feature List
  • Generally improved graphics, including FPS and quality improvements, and better support for faster video cards
  • Bridge navigation problems corrected
  • ATG issues when setting up near walls and bocage corrected
  • AA guns can no longer incorrectly limber near walls and bocage
  • Passenger vulnerability in soft skinned vehicles increased
  • German halftrack gunners lowered to a more accurate protective stance
  • Some urban roofs that incorrectly blocked LOS/LOF no longer do
  • Vehicles using Pause do not have accuracy reduced as if they are still moving
  • King Tiger ammo counts lowered to probable correct amounts of 64 for Porsche type and 70 for Henschel
  • Marder II based formation added to Quick Battles (Luftwaffe only)
  • Jagdpanzer IV/70 now has ammo for it's machinegun
  • Sherman M4A3(75)W (Rhino) now shows the cutter attachment
  • PIAT max range reduced to 180m
  • "Ditch Contours" feature
  • US Airborne uniform options for Holland corrected
  • Missing German Airborne and Navy unit portraits now included
  • Various minor bug fixes
    New 2.01 Feature List
  • Fixed a bug that occasionally caused weapons crews to move back to an old position when deploying their weapon.
  • Corrected issues with deploying MGs in buildings.
  • Soldiers fire weapons faster at short ranges, especially Garand rifles.
  • Small arms fire causes more suppression than before.
  • General improvements to MG performance behavior. See note below this list for more information.
  • Sandbags, wire, foxholes, hedgehogs, and trenches are correctly treated as "lower down" for spotting purposes.
  • Pistol accuracy slightly reduced.
  • BAR range increased to 800m.
  • Shaders optimized for nVidia and ATI.
  • Moving a mortar even a short distance causes greater loss of target acquisition.
  • Bunker-mounted MGs are more accurate than before.
  • SS leaders have correct poncho camouflage pattern.
  • Corrected an accuracy problem with on-map indirect fire.
  • Crews bailed out of destroyed vehicles have more jittery morale.
  • Corrected a vehicle navigation problem on bridges.
  • Target line for area fire is slightly thicker to differentiate it.
  • Shooting at bunkers from very short range works better.
  • Daimler SOD given a mounted Bren LMG.
  • Fixed a bug causing immobilized MG teams after dismounting from MG bunkers.
  • Purple "pop smoke" target line goes away when it should.
  • Better small-arms aiming at unarmored vehicles.
  • Minor TO&E fixes.
  • Fixed a bug that caused some Macs to crash while loading scenarios.
Combat Mission Fortress Italy v1.11 WHATS NEW
  • Generally improved graphics, including FPS and quality improvements, and better support for faster video cards
  • Bridge navigation problems corrected
  • ATG issues when setting up near walls and bocage corrected
  • AA guns can no longer incorrectly limber near walls and bocage
  • Passenger vulnerability in soft skinned vehicles increased
  • German halftrack gunners lowered to a more accurate protective stance
  • Vehicles using Pause do not have accuracy reduced as if they are still moving
  • PIAT max range reduced to 180m
  • "Ditch Contours" feature
  • TO&E changes:
    • Italian HMG ammo bearers now carry HMG ammunition again.
    • British Infantry Branch now has a Forward Observer Section available for purchase in Quick Battles.
    • Polish now have Stuart (Recce) available in recce platoons for armoured regiments.
    • Polish Sherman variants availability adjusted: Sherman I removed, Sherman III (early) added. Note that this change will not affect existing scenarios.
    • Canadian Sherman variants availability adjusted: only the Sherman V is available to armoured regiments, while the Sherman II exclusively equips the armoured recce regiments. Note that this change will not affect existing scenarios.
    • Canadians Mech Infantry branch option for Quick Battles is no longer available before February 1944.
  • Various minor bug fixes
Check out the links below for more information.

CMBFN: Patch 2.11
CMFI Patch 1.11
Battlefront.com (add to watch list)
Combat Mission: Battle For Normandy (add to watch list)
Combat Mission: Fortress Italy (add to watch list)
Buy Combat Mission: Battle For Normandy
Buy Combat Mission: Fortress Italy


EVE Online: Rubicon Coming Today
6:00 AM | Cord Kruse | Comment on this story

CCP Games recently revealed a new cinematic trailer for EVE Online's 20th free expansion, EVE Online: Rubicon, scheduled to release today. Among other things new additions will include ship rebalancing, personal deployable structures, and support for guerrila style warfare. The expansion is the first step in CCP's plans to give players more control over the EVE universe.

Welcome to EVE Online: Rubicon
    The pilots of EVE have grown bold, defying the Empires that once created them. Is it dissent? Subversion? Or is it the beginning of a new age, where the immortal elite of a universe take their first steps toward truly claiming the heavens as their own?
    Break Free from the Empires
      Control Hi-Sec Customs Offices - The power to tax the flow of resources harvested from planets in high security space has been wrested from the Empires and is now under Capsuleer control.

      Deploy Mobile Structures - Reduce your reliance on Empire facilities. Transport and deploy temporary, player-owned, mobile structures to support your industrial operations and wartime efforts.

    Reach Beyond Their Grasp
      Sisters of EVE Faction Ships - Branching out their efforts to aid the immortal pilots, the Sisters of EVE have added shipbuilding to their portfolio, introducing a line of new ships designed to support extended, discreet travel in hostile areas of deep space.

      Ship Re-balancing - Evolving ships to keep them competitive in a progressing universe is an ongoing process. Interceptor, Interdictor, and Marauder class hulls head back to the shipyards for re-engineering, among other balancing changes.

    Control Your Destiny
      Guerilla-style Warfare Support - Tactics to chip away at the behemoths have surfaced, allowing small fleets of mercenaries, saboteurs and troublemakers to become cause for concern for even the most reinforced of alliance strongholds.

      Interbus Ship Identification System - A long and treacherous path lies ahead, and Interbus is here to help pilots, new and seasoned, plan the ships and skills they will need with an intuitive guide and a redesign of the EVE certificate system.

Rubicon - towards the future of EVE Online
    As we take the next steps on our journey with EVE Online, we will continue to create an amazing, demanding game experience that challenges intelligent people to master what the universe offers. But now we are also questioning old truths and the rules that govern the New Eden universe, and we are doing it in line with the vision we presented at Fanfest 2013 in Reykjavik. That vision is about giving players, in the form of their immortal capsuleer representations, more power over this universe than ever before. This journey starts with EVE Online: Rubicon, and will unfold over the next several expansions to EVE Online.
Check out the site below for more information about Rubicon.

Rubicon Cinematic Trailer
CCP Games (add to watch list)
TransGaming (add to watch list)
EVE Online (add to watch list)


Mac Games News for Monday, November 18, 2013

Baldur's Gate II: Enhanced Edition Released6:00 AM
Diablo III: Reaper Of Souls Details Revealed6:00 AM
Mac Gamer HQ Giving Away One Copy Of Batman Arkham City6:00 AM
The Banner Saga Launching January 146:00 AM
 
View all of the Mac games news for Monday, November 18, 2013 on one page


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