|Tuesday, October 22, 2013|
Myst Creators Seek To Kickstart Obduction
6:00 AM | Cord Kruse | 2 comments
Cyan, developer of the legendary Myst and Riven puzzle based adventure games, has announced the beginning of a Kickstarter campaign to fund Obduction. The new real-time first person adventure will draw from the elements which made the previous games so memorable to their fans. Cyan is hoping to gather $1.1 million before the campaign ends on November 16.
What is Obduction?Check out the page below to learn more.
Ob`duc´tion, n.1. The act of drawing or laying over, as a covering.
Obduction is an all-new, real-time, first-person adventure that harkens back to the spirit of Cyan’s earlier games Myst and Riven. Obduction resurrects that incredible feeling of suddenly finding yourself in the middle of a new world to explore, discover, solve, and become part of.
This year marks the 20th anniversary of the launch of Myst, one of the best-selling computer games in history. The Myst name is widely recognized as uniquely defining a new kind of gaming - amazingly immersive worlds where the point is to understand your environment rather than test your reflexes. The Obduction project will take what Cyan knows about creating deeply immersive worlds and apply it to an entirely new game with fantastic scenery, incredible architecture, compelling story, and exceptional challenges.
Obduction will be built with the same framework that made Cyan's earlier games such a wonderful experience: stunning landscapes, deep storyline, engaging characters, dramatic soundscapes, and challenging yet intuitive puzzles. Obduction is an entirely new property, delivered using one of the most powerful game development technologies available today. Obduction is an adventure game for the new millennium that stays true to the concepts that made the genre great.
At the base funding level, Obduction will be developed for both Windows and MacOS, with a targeted release of mid-to-late 2015.
The game is being designed with a flexible scope in mind, so that as the budget grows, the game grows. More places; more puzzles; more mystery; more complexity; more adventure!
With the generalities out of the way, it's time to dig a bit deeper into specifics. If you know anything about Cyan's worlds, you know that you don't want to know too much ahead of time. We'll try our best to whet your appetite, without giving away too many spoilers.
Obduction's experience supplies what every good storyteller does: a very personal window into a much larger world. Obduction begins with... well… an abduction - your abduction. On a crystal clear, moon-lit night, a curious, organic artifact drops from the sky and inexplicably whisks you away across the universes to who-knows-where (or when, or why).
And, as anyone who ever played Myst or Riven knows, exploring everything around you allows you to read between the lines and to begin to answer your questions. Why is there an old, abandoned farmhouse - complete with white picket fence - in the middle of an alien landscape? You'll find out. From this point on the story becomes your story.
Obduction has a few game design elements in common with Myst and Riven, and it skews into new areas as well. Cyan's basic design philosophy is simple:
- Build every element of the experience to make you, the player, feel like this virtual world has become your world.
- The interface should be intuitive and transparent.
- The story should be revealed through exploration and not necessarily shoveled out in cinematic form.
- The puzzles should range from easy to difficult, but even the toughest puzzles should be designed so that you know that all the pieces to solve it are there in front of you.
- The sound and music should be balanced; they should add emotion but not become distracting or annoying.
Cyan has a proven history of delivering visually stunning environments that immerse players in our games. We plan to continue that tradition, leveraging Epic Games' Unreal Engine 4. Today's modern realtime engines have plenty of horse-power to produce zillions of bullets per second, but they can also be used to make remarkable landscapes and architecture that approach and even surpass the pre-rendered days of Riven. Unreal 4 is an amazing resource that enables us to build a world that you can lose yourself in.
Control Command Escape Previews Spacebase DF-9
6:00 AM | Cord Kruse | Comment on this story
Control Command Escape has posted a new preview of Double Fine's upcoming Spacebase DF-9. The sci-fi building simulation gives players the chance to construct a space station and struggle to keep the colonists living within alive and happy.
In addition to causing problems for themselves, the Spacebase residents are also at risk from alien parasites and raiders. I’d had an event where a derelict vessel had warped in nearby the base, so sent a security team to check it out. Inside was a number of those rarest of commodities, beds, as well as life support and a hostile person who was quickly pacified (in truth, I’m not quite sure how) and later became a useful member of the colony. But now I had some useful rooms out in space. I could have just destroyed it all and claimed the matter, but I figured it would be far more practical to build a long corridor, joining it to my main base, so that’s what I did.For the full review head over to the page below.
Control Command Escape: Spacebase DF-9 Preview
This worked well right until the point where I received an event that some unfriendly people had docked with my base. They had docked, as in, literally joined onto, the edge of the former derelict, and were making their way into the base. So of course the stand-off was to be in the ridiculously long corridor. I figured they wouldn’t last long, what with my superior numbers. Oh, but it turns out that firing lasers inside is not a good idea, because shots striking the walls will burn holes in them it. My proud resistance, fighting for their home, were summarily sucked into space in a matter of seconds. In the course of one firefight, my former colony of 30 now numbered 6, and those remaining were not happy at all.
Feral Interactive Lobs A New Podcast Over The Net
6:00 AM | Cord Kruse | Comment on this story
Feral Interactive has released a new podcast featuring comments and discussion from Feral staff. This time the podcast covers the recent release of SEGA Superstars Tennis. Developed by Sumo Digital Ltd., published by SEGA for consoles and inspired by two decades of SEGA history, SEGA Superstars Tennis sees 16 fan-favourite characters serving up extreme arcade tennis.
Episode 4: Strings tightened and microphones engaged, Brad and Edwin team up to talk SEGA Superstars Tennis and answer your questions.Listen to the podcast at the page listed below.
Feral Interactive: Podcasts
SEGA Superstars Tennis
Buy SEGA Superstars Tennis
Dark Matter Released
6:00 AM | Cord Kruse | Comment on this story
Iceberg Interactive and InterWave Studios recently announced the release of Dark Matter. The action oriented 2.5D survival platformer is set in a derelict spaceship inhabited by a sinister alien presence and infested with deadly parasites. Players will need to scavenge for supplies as they struggle to survive against their enemies.
Developed by InterWave Studios, Dark Matter is set in a derelict spaceship inundated by a sinister alien presence and infested with deadly parasites. As the Ensign, players must explore the adrift spaceship Endeavour through echoing, fetid hallways and facilities, scavenging for parts and blueprints, while expanding their arsenal and customizing their combat style against the intelligent and reactive enemies.Learn more at the site below.
Dark Matter takes a unique spin on the survival horror genre, set in deep space, with a heavy emphasis on hard-hitting tactical combat and exploration in a beautiful 2D/3D setting. This unique side-scrolling action/survival horror game presents players with heavy tension, as they must decide whether to use environmental resources to prevent an unknown alien presence from ravaging them to pieces, or skilfully wield upgradable weapons one bullet at a time to stay alive.
Dark Matter’s key features include:
- 14 levels set in a gritty tale of deep space survival
- Four weapons, each with four ammo types
- The ability to collect scrap and alien resources to craft tools and health packs
- Specialized weapon upgrades that enable players to develop their own combat techniques
- Complex enemy AI that reacts to player actions and tactics
- Non-linear exploration and storytelling
- Elemental ammo effects enabling gamers to freeze, dissolve, electrocute or set fire to their enemies
- Light and darkness are integral parts of gameplay, not just visual touches
- Uncompromisingly real-time light and shadow casting for spine-tingling moments of pure, darkness-fuelled terror
- Clean, hand-painted textures and custom-shading techniques are combined in a unique visual style
- Dynamic soundtrack that adapts to gameplay circumstances
- Steam Cloud support for save games
- SteamPlay, available for Windows, OSX and Linux
Recent Mac Games News
Friday, October 18, 2013
Thursday, October 17, 2013
Wednesday, October 16, 2013
Tuesday, October 15, 2013
Monday, October 14, 2013
Search for other Mac games news stories or browse our Mac Games News Archive.