Commander Europe at War Grand Strategy 3.0 Out Now
6:00 AM | Cord Kruse | Comment on this story
Slitherine and Matrix Games have announced that the new Grand Strategy 3.0 update for Commander: Europe at War is now available. The update offersa range of bugs and changes such as supply through the Gibraltar port into Africa, changes terrain in Iran, Iraq, and Turkey, Tobruk and Mareth. The update also adds rail depots in France, changes retreat rules, naval movement and expands naval combat in many ways.
MILITARY HISTORY™ Commander: Europe at War is the first in a series of high level turn based strategy games. It is being jointly developed by Firepower Entertainment and being released through Slitherine Software’s Kameleon Project. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre. Can Germany’s rise be stopped or will the jackboots of the SS march through London ?Learn more at the links below.
Commander Europe At War Grand Strategy 3.0
Commander Europe At War Grand Strategy 3.0 Patch Log
Slitherine (add to watch list)
Commander: Europe at War (add to watch list)
Bionic Dues Launches October 8
12:57 PM | Cord Kruse | 1 comment
Arcen Games has announced Bionic Dues, an upcoming tactical turn-based roguelite (with mech customization) set to launch on October 8. Releasing on Mac, Windows and Linux PCs, the game puts players in charge of ending a robot rebellion.
Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.Check out the site below for more information.
Bionic Dues (add to watch list)
Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry.
This is at least as bad as it sounds.
Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.
- Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
- Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
- Carve your own path: choose 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
- Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
- Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
- Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
- Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
- Difficulty levels ranging from quite casual to incredibly hardcore.
- Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."
Pre-Order Bionic Dues
Castle: Never Judge A Book By Its Cover At MGS
12:57 PM | IMG News | Comment on this story
Encore Software's Castle: Never Judge A Book By Its Cover is available now for download and purchase at Mac Game Store. Based on characters from the CBS television series, Castle gives players the chance to join the team of mystery novelist Richard Castle and Detective Kate Beckett as they work to catch a killer.
Castle is an investigative adventure game that will immerse casual players into the thrilling exploits of famous mystery novelist Richard Castle and Detective Kate Beckett. Over the span of five chapters the player will be tasked with finding evidence, tracking down suspects, and uncovering the truth behind the copycat killer responsible for staging murder scenes depicted in his novels.Castle: Never Judge A Book By Its Cover is available now for $19.99 (USD).
Castle: Never Judge A Book By Its Cover (add to watch list)
- Interact with actual characters from the TV show.
- First-rate visuals, dynamic sounds and immersive gameplay.
- Adventure style navigation and interaction.
- Persistent inventory with collectable items and usage puzzles.
- 15 unique hidden object scenes and 15 unique puzzles.
- Mac OS X 10.6 or later
- 1 GHz Intel Mac
- 256 MB RAM
- 400 MB HD Space
- 64 MB VRAM
Buy Castle: Never Judge A Book By Its Cover
Uncover The Truth In The Cameron Files: Secret At Loch Ness
12:57 PM | IMG News | Comment on this story
The Cameron Files: Secret at Loch Ness from Anuman Interactive is available now to download and purchase at Mac Game Store. Set in the Scottish countryside in 1932, the adventure game gives players the chance to take the role of a Chicago detective seeking to find a missing scientist.
1932: In the middle of the Scottish countryside, Devil's Ridge Manor is perched over Loch Ness, far from the commotion of the world. However, this peacefulness is only an illusion. Ghosts and supernatural sightings have been abounding there for some time now. The famous physicist Allister Mac Farley owns the manor. He asks the detective Alan W. Cameron to leave his Chicago office to immerse himself in the mist of the land of his ancestors. But when the detective arrives, the old physicist is nowhere to be found...The Cameron Files: Secret at Loch Ness is available now for $9.99 (USD).
The Cameron Files: Secret At Loch Ness (add to watch list)
- The game text and dialog are in English
- A riddle that will put your nerves and brains to a real test
- Figure out what's supernatural and what's scientific fact
- Plunge into the ambiance of Scotland in the 1930s with meticulously designed decor
- Mac OS X 10.5.8 or later
- Intel Mac
Buy The Cameron Files: Secret At Loch Ness
Two Guys SpaceVenture Status Update
6:00 AM | Cord Kruse | 1 comment
In a new Kickstarter update Two Guys From Andromeda revealed a new status update for the upcomingTwo Guys SpaceVenture In development by Scott Murphy and Mark Crowe, creators of the classic Space Quest series, the game will feature the trademark game elements of the team's previous efforts.
Since the release of the alpha demo back in July, we have learned a lot. We've listened to your feedback and have done a lot more play testing. We've talked about removing things that didn't feel intuitive and adding things that did. Obviously in order to do that, a good amount of code has had to be rewritten, but in saying that, the code that has been rewritten has all been for the greater good of the full game, not just stability for the demo portion of the game. Read more at the page below.
Two Guys SpaceVenture Update
Since the demos release we now have a system in place that manages our narrative and allows for easier narrative updating for the writing of the game. We also just recently got a good system in place that allows for simpler cut scene management and implements narrative and VO to be managed by the game engine without having to do a lot of rigging.
More artwork and animations have been completed by Mark and his team. Ken Allen has also been pumping out more needed SFX and music for the game as well. In saying all of that we did lose one of our Unity programmers due to him having another contract he had to take on. That leaves us with an opening for a unity game developer.
Two Guys From Andromeda
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