|Thursday, October 3, 2013|
Mac Gamer HQ Celebrates Anniversary With BioShock Giveaway
11:59 AM | Cord Kruse | Comment on this story
Mac Gamer HQ has announced it will be giving away three free copies of Aspyr Media's BioShock Infinite to celebrate the site's one year anniversary. BioShock Infinite introduces an "entirely new narrative experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky."
Time flies, it does. Exactly one year ago, on September 27th 2012, I published the first post ever on this site. It was simply called Mac Gaming and was supposed to give you a brief overview of the State of Mac Gaming (later reviewed more in detail). A lot has happened ever since.Read more at the page listed below.
Mac Gamer HQ BioShock Giveaway
It all started as a one man mission to change people’s image of Mac gaming and now we have several contributors creating awesome content, giving their honest feedback about the site and helping spread the word. The blog keeps growing and I can only imagine what it will bring next! It has been a true roller coaster ride. The first month only 3 566 readers came to the site. Today, I’m hoping to close the month with over 40 000 readers! This is the perfect time to reflect on all we’ve done, all we still need to do and above all, celebrate, with a cool giveaway courtesy of The Game Agent!
Buy BioShock Infinite
Control Command Escape Reviews Ironclad Tactics
11:59 AM | Cord Kruse | Comment on this story
Control Command Escape has posted a new review of Ironclad Tactics from Zachtronics. The game is a fast-paced, card-based tactics game featuring steam-powered robots in the American Civil War.
Picture the scene: it’s the American Civil War, with both sides producing an inexhaustible supply of units to destroy each other. The battles are a little different from how history books depict them though, as each side deploys a number of so-called “Ironclads”, huge steam-powered mechanised war-machines, equipped with everything from rifles to bugles and… cats.Read the full review at the page listed below.
Control Command Escape: Ironclad Tactics Review
Your task is to field these units (along with infantry), who then march steadily down a set of Plants-vs-Zombies style lanes towards an opponent who does the same. Units that make it through to the other side score a number of victory points; score enough of these and you’ll win the game. It’s in how the units differ that you’ll find the strategy; some units move faster than others, some have longer ranges, and Ironclads can equip assorted items to increase their abilities and can crush infantry by walking over them. It’s a game about planning, and then abandoning the plan based on what your opponent does.
Buy Ironclad Tactics
Frictional Teases New Game
11:59 AM | Cord Kruse | 5 comments
Frictional Games, developer of the Penumbra survival horror series and Amnesia: The Dark Descent, has added a new "super secret project" to the In Development section of its website. The company has also unveiled a cryptic new web page to tease the upcoming game, in the same way they generated interest for Amnesia.
Check out the links below to see for yourself.
Frictional Games: In Development
Next Frictional Game Teaser Page
Football Manager 2014 Kicks Off October 31, Pre-Order Now
11:59 AM | IMG News | Comment on this story
Sega and Sports Interactive's Football Manager 2014 will be released on October 31 and is available for pre-order now. The latest addition to the soccer management simulation series includes cloud-save technology, an improved match engine, more realistic transfers and contracts, and an enhanced user interface.
New Additions In Football Manager 2014:Football Manager 2014 is available to pre-order now for $49.99 (USD).
Football Manager 2014
- Play it whenever, wherever, howeverRequirements:
Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world. FM14 also includes integration with Steam Workshop making it easy for managers to create and share customised FM content such as photo/logo packs, new and custom competitions and tailor-made challenges using the new Challenge Editor.
- Improved Match Engine
The 3D Match Engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.
- Tactical overhaul
There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers' AI so that they’ll adapt their tactics more readily over time.
- More realistic transfers and contracts
FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.
- More sophisticated board interaction
Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.
- Improved interaction with players, staff and media
There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.
- News system
The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.
- Enhanced user interface
Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.
- Football Manager Classic evolved
Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables.
- Mac OS X 10.6 or later
- 1.8 GHz Intel Mac
- 1 GB RAM
- 3 GB HD Space
- 128 MB VRAM
- ATI Radeon X1600
- NVIDIA GeForce 7300 GT
- Intel GMA X3100
Buy Football Manager 2014
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