Battle Of The Sands Comes To Macs
6:00 AM | Cord Kruse | Comment on this story
HeroicFantasyGames has announced the debut of Mac and Linux OS versions of its 2D real time strategy game, Battle of the Sands. Similar to Dune 2000, the game features 12 campaign missions, 13 stand-alone maps, and a map and campaign editor for the creation of the players' own unique situations.
PrologueBattle of the Sands is available now for £7.50.
The future. Fossil fuels have been completely exhausted on Earth. Yet they remain essential for numerous human activities. Fortunately, vast resource deposits have been discovered on a desert planet in a colonised system. Six mega corporations are vying for control of these resources.
As Director of Production of one of the six companies, it is your duty to repel the enemy factions and ascertain your monopoly. Should you be successful in this endeavour, you will be in an excellent position to claim the Megacorp Vice Presidency. Should you fail, your career will end abruptly, with consequences so disastrous they do not bear thinking about...
Battle of the Sands is available for Windows, Mac OS and Linux.
- 2D real-time combat similar to that found in the old game Dune 2000. Not all combat situations require you to destroy the enemy. In some missions, you must defend yourself a certain amount of time.
- Not your average RTS: Each mission has been carefully designed to be challenging. Do not expect to breeze through the game. There are 12 campaign missions and 13 stand-alone maps.
- Big picture engine: Rather than a set of tiles, each map that comes with the game uses as a backdrop a beautiful big picture drawn by the game's artist.
- User-friendly interface. Tell the computer to start producing tanks and it will not stop until you tell it to. The interface warns you if your next building would create a power shortage. Single left click to tell a group of units to assemble and move in formation to the clicked destination. Right click and drag to scroll the map easily.
- A well-developed artificial intelligence. The enemy factions do not attack recklessly with a small group of units. Allied factions coordinate their attacks and the computer does not cheat.
- Watch the computer: You have the option to watch the AI factions fight each other. Watch the computer build its base, prepare its army and launch joint attacks.
- In-game help files. As in Knights of the Chalice, the in-game help allows you to jump from one topic to the next using hyperlinks. A right click on many buttons and controls opens the help file and displays the appropriate help entry.
- Map and Campaign Editor. Use the integrated editor to create new maps and scenarios easily. Create new campaigns by assembling a number of stand-alone maps.
Click over to the links below to learn more.
Control Command Escape Reviews Tropico 4 Gold
6:00 AM | Cord Kruse | Comment on this story
Control Command Escape has posted a new review of Feral Interactive's Tropico 4: Gold Edition. Developed by Haemimont Games and published by Kalypso Media for Windows and Xbox 360, Tropico 4: Gold Edition is the latest installment of the Tropico series to be launched on the Mac by Feral Interactive and follows Tropico 3: Gold Edition.
You are El Presidente (you can select from a bunch of different dictator avatars, each with different bonuses, though some seem innately more useful than others) and in the course of each of the 20 campaign missions (with a further 8 in the included Modern Times) you must grow a sprawling metropolis of commerce, industry, and tourism from next to nothing, using the great number of tools at your disposal.Read more at the link below.
Control Command Escape: Tropico 4 Gold Edition Review
At the most basic level, you have farms that produce a specific type of crop. These are used to feed your populous (aside from farms that produce tobacco, for instance), but any surplus can be exported to increase your treasury. As you progress, youíll have ever-increasing options for producing goods to sell (as well as other ways to feed your citizens), the most valuable of which are created by chaining different industries together, such as having a salt mine, a fishery, and a cannery, allowing you to export canned fish (just having the requisite buildings seems to be all you need to do, thereís no way to actually ensure that resources get used for a particular purpose, which cuts down on the micromanagement, but does mean that itís anyoneís guess as to how a production line will actually run). You also have the option of importing goods you require for production, though in most cases itís usually possible to build factories that use resources you already produce. Every once in a while a freighter will dock at your port and whisk away goods for export, and your treasury balance will increase. Everything else is about logistics and managing the society.
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Out Of The Park Baseball 14 Update, New Interview
6:00 AM | Cord Kruse | Comment on this story
Out of the Park Developments has announced the release of an update for Out of the Park Baseball 14. Version 14.3.23 offers a variety of new features and improvements for the baseball management sim. Out of the Park Baseball 14 features 2013 major league rosters, a completely recoded player origin system, new fielding ratings development system, better player development tracking, and an expanded real-time simulation experience.
"Our commitment is to not only bolster our lineup of great features every year but to also steadily improve the game during the baseball season," said OOTP 14 lead designer Markus Heinsohn. "We always listen to our fans, and many of the new features in this update are ones that they've requested."In addition to announcing the update OOTPD's Brad Cook also unveiled a new interview with Civilization V lead designer Jon Shafer. The veteran game developer discussed his experiences with the Out of the Park Baseball series.
New features and other improvements in OOTP 14.4.23 include:
- Added the option to display the last 5 games log in the player profile screen stats section
- In historical leagues, the real stats of the current year are also displayed in the player profile screen stats section
- The game log in the player screen now has the order reversed, with most recent games at the top
- Added "Release all coaches / scouts" and "Fill teams with fictional coaches / scouts" function to league setup
- Added contract option type to player salary team report
- Added team records to box score header
- Added "Hit by Pitch" to box scores in the batting summary
- Improved 40-man roster AI
- More aggressive free agent signing AI
- Improved play-by-play commentary
- Improved simulation speed
- Players on irrevocable waivers may no longer be traded (does not apply to online leagues)
- Users can now turn multiple retired players into coaches via the mass-select function
- Online league file upload via "automator" will no longer save database two times
- If online league file routine cannot create target folder for league file it will use the import_export folder
- Fixed issues with the online league quickstart feature
- The "Player of the Week" award is now based on stats complied from Monday through Sunday instead of Sunday through Saturday. Also, pitchers have a higher chance of winning it now.
- Users can now set the scouting & player development budgets during the offseason as well, which allows more financial flexibility during the free agent signing process.
- Multiple other bug fixes & AI improvements
"The great thing about sports is that you never really know what's going to happen," remarks Civilization V lead designer Jon Shafer, who is now the CEO of Conifer Games. "Your ace pitcher could go down just before the playoffs, or a scrub you thought had no chance of making it could blossom into a star. I love this unpredictability and possibility for crushing defeats, as most entertainment today is designed to end with a happy ending. In my opinion, an experience isn't truly rewarding unless there's the possibility of failure."Learn more about the update and read the rest of the interview at the links below.
OOTP Baseball 14 Update Details
In Shafer's case, he learned a lot about what famed designer Will Wright calls "exploring the failure states" after taking over a club in the fictional New City Baseball League (NCBL), which runs on Out of the Park Baseball, in December 2011. He recalls: "The team I took over was a cellar-dweller, and after spending around 10 hours a week wheeling and dealing, watching for players to pick up off waivers, etc., I was successful in completing its transformation into an elite contender just this past season. So now I have to keep playing, just to see if I can win a ring or two!"
Shafer adds: "My own unhealthy habits aside, I'm a huge fan of deep, complex experiences. Whether movies, books or games I always lean towards the meaty stuff that will keep you occupied for a while. OOTP is great because it scratches that itch while giving me something I can constantly tinker with."
OOTP Baseball 14 Jon Schafer Interview
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Torchlight II Delay Due To 'Unexpected Complexities'
6:00 AM | Cord Kruse | 6 comments
In response to a query from Kotaku, Runic Games has offered a statement about the delayed release of a Mac version of Torchlight II. Citing "unexpected complexities" Runic could offer no definite release date for the Mac version or any specific details about it. In addition to a variety of monster types to slay and items to gather Torchlight II will introduce cooperative multiplayer action, a new user interface, and random dungeons.
The official word as of right now is that we encountered unexpected complexities in porting Torchlight 2 to the Mac, simultaneous with our scramble to ramp up on our next project and get it moving forward. The Mac platform still poses some challenges for us as a company (as anyone who waited for the Mac port of Torchlight 1 can attest). As a result, while we are still pursuing it, we don't have a date or any real details to share on the Mac port of Torchlight 2 just yet. When we do have something to share, though, we'll do so as quickly as possible.Click over to the links below for more.
Kotaku: Torchlight II Mac Update
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