Race The Sun Public Beta Unveiled
6:00 AM | Cord Kruse | Comment on this story
Flippfly recently unveiled an public beta for its soon to be released "endless racer" Race the Sun. Currently limited to 5,000 people, the public beta offers access to all core content with unlimited play time. Race the Sun cputs players in the cockpit of a solar powered aircraft racing to keep under the rays of the sun.
Flippfly is enthusiastically ecstatic to announce the unveiling of Race the Sun's Public Beta, and one thing is certain; you will not survive.Read more about Race the Sun at the links below.
Race The Sun Public Beta
A hyper-kinetic endless-racer with minimalist style, Race the Sun demands your devotion in the pursuit of high-scoring perfection as it wraps you in the sumptuous embrace of addiction.
The rules are simple: don't crash, rack up points, and keep boosting to keep your solar-powered craft in the ever-sinking rays of the sun. Race the Sun uses a mixture of hand-crafted and procedurally generated stages to provide a unique world every day, and invites users to create and share their own.
We are opening Race the Sun for a public beta - currently limited to 5,000 people - to help push the limits of the Simplex World Creator, stress-test the servers, and provide feedback. And, let's be honest...we hope you fall absolutely in love with the game. Although preorder customers will eventually receive additional bonuses as thanks for their support, beta testers have access to all the core content and features with unlimited play-time.
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Control Command Escape Reviews Shadowrun Returns
6:00 AM | Cord Kruse | 2 comments
Control Command Escape has posted a new review of Harebrained Schemes' Shadowrun Returns. The role playing game returns players to the Shadowrun universe which features a mixture of cyberpunk tech and high fantasy magic.
Shadowrun Returns is broken in a number of rather important ways. But it’s so damn good I’ve enjoyed almost all of it, and am ready for more.Read more at the page listed below.
Control Command Escape: Shadowrun Returns Review
Above all else, the setting, the world that the game presents is very well fleshed out, something I’ve not experienced since Planescape: Torment. Undoubtedly it helps that there’s so much source material to pillage, but the campaign presents you with weird and wonderful choices from the outset: five races, six classes (or none), and seven “etiquettes” to choose from, with the guarantee that whichever combination you choose will be unlike anything you’ve played before. Pick a female Troll Street Samurai with Gang etiquette, or a male Dwarf Mage with Street etiquette, then ignore all of that and pick whichever skills you like from the comprehensive tree.
Harebrained Schemes (add to watch list)
Shadowrun Returns (add to watch list)
Mac Gamer HQ Reviews Astro A40 Gaming Headset
6:00 AM | Cord Kruse | Comment on this story
Mac Gamer HQ recently posted a new review of the Astro A40 + Mixamp Pro headset. The package combines an acoustically improved A40 Headset with Astrogaming's MixAmp Pro, and features 7.1 Dolby Surround Sound, multiplatform support, and game to voice balancing.
If you know anything about Mac computing, the inability to add hardware is one main advantage that the PC community keeps using as ammunition in “the unspoken war” for computer dominance. Macs don’t have sound cards in the conventional manner. The only support you can use for dynamic audio is through the mini optical port built into the headphone jack. Most people probably don’t even know it’s there. But if you get what is known as a miniplug optical cord and plug it into your headphone jack on your iMac, you can get an optical signal from your Mac (that’s fancy way of saying surround sound). I wasn’t even aware of this myself until I plugged in the headphones and pondered, “um.. how?”. Realizing there is no standard optical port, I had to check their website for Mac setup instructions which led to a Google search to figure it all out.Read the full review at the link below.
Mac Gamer HQ: Astro A40 Review
Apparently, Astro didn’t know about this either because they don’t include this cord or an adapter to hook up to Macs. Its heartbreaking to have a $250 box of awesome that does nothing until you run out to a specialty computer store (because it can be a hard cord to find) and pick up a three dollar cord. In the A40?s case, it’s even worse because the mixamp itself uses a miniplug optical to input into the device from your computer. So they put you half way there. Unfortunately that miniplug to standard optical cord will just not work and you will need to further purchase a miniplug to miniplug cable to hook this up. This just further adds to the confusion of whether or not the Mac is a supported platform. But I have proof, I swear.
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Open World Fantasy RPG Balrum Seeking A Kickstart
6:00 AM | Cord Kruse | Comment on this story
Balcony Team recently emailed us about its Kickstarter campaign to gain $50,000 for the development of Balrum. Describe as an open world fantasy RPG with building, farming and crafting, the game is planned for release on Mac, Windows, and Linux based PCs.
Now that Nasrus revealed his plot, the kings of Balrum sent their armies to the borders of the unknown lands captured by Nasrus. The power of the undead armies had been greatly underestimated. No one survived the battles. Without the armies of the kings, chaos has overcome Balrum. Large bandit clans formed and started to live by their own rules. Soon the kings of Balrum had fallen. Two little villages stood up against the new bandit rulers and decided that the only way they will survive is if they hide in the Dark Woods. No one dare enter the Dark Woods and this is what the villagers took advantage of. A horrible deal has been made, but the villagers are safe for now. The undead hordes of Nasrus are still waiting at the borders, but they can march into the heart of Balrum anytime their lord commands and there is no one to stop them. The people wonder why the good gods of Balrum, Adacus and Eogor don’t seem to be interested in the events that took place.
The world is realtime in Balrum. This means that you will see NPCs and animals living their daily lifes. The living world is one of the most important feature for us, an amount of the kickstarter funds will go into creating animations and AIs (different daily life AI for each NPC) for the NPCs that live in the world. For example: You will see the blacksmith create a weapon, or NPCs will sit down at home and eat, sleep, talk, or the woodcutter will actually go and chop down trees. Animals live their lifes as well, they eat, sleep, even hunt each other. We love to find lots of things to use in our favourite games. So we tried our best to make everything that looks to be useable in the world, useable. You will find vast amount of herbs and materials in Balrum. For your home you will need huge amounts of materials that is why you can chop down trees and mine stone. The world is hand made. Nothing is randomly generated. Every chest you find will have loot that was placed by hand. But don’t gather everything hastily, because the mushroom that you want to pick up may be more powerful the next day. Special mushrooms and other special herbs can level up in Balrum. Small details are important for us for example if it starts to rain, small pools of rain will appear and who knows, you might find something in those little pools! There are lots of dungeons to explore in the world of Balrum, some of them are multiple levels deep. Every dungeon will have a master who is the boss of the given dungeon. These dungeon masters will drop carefully selected loot so that you will feel that beating the dungeon was really worth it. We are creating a game that is aimed at mature players.
Storytelling is really important for us. When you reach chapter 2 in the game, (we will have 5 chapters in the final game) you will be able to choose from 3 guilds to join. Each guild will have its own storyline that will eventually lead you to the outcome of the game. There are dozens of side quests that you can complete in the game. We don't like linear quests so we try our best to create little stories that have multiple ways of completing them. Through quests your character will develop, NPCs will act differently if you help them or if you are kind to them. New dialog options will appear if you earn the trust of the given NPC.
You can build your own home in Balrum. In fact, in chapter 1 you will be asked by your grandfather to build a new home for the two of you because something terrible happened to your old home and it became uninhabitable. In the following chapters you will leave home and you will be able to choose to build a home for youself that is yours only, or not, and live a true adventurer life. There are benefits of building a house:
You can upgrade your house with new furniture or maybe you find a nice trophy or hide that fits in your home nicely , and you can redesign your house anytime.
- NPCs can visit you at home and sometimes offer quests or leave notes!
- If you sleep at home you will get buffs that boost your abilities for a certain amont of time.
- Your farm will be close to your house so essentially the house can act as storage space for your equipment and your farm!
- If you build the crafting “tables” in (or near) your home you can craft anything at home!
There are NPCs around the world who can teach you how to make weapons, or how to brew all kinds of potions, but you can also make your own custom items. You can choose the materials that you would like to use and the item type, after that the game will tell you about your soon to be made item, how powerful it is(various stats of it). You can choose the icon for your item but the icon that you like will only be selectable if the item that you put together meets the icons quality level.
To survive you must eat. You can find food in the world or even buy food, but the best is to cultivate your farm! You can place down your fields near your home and start growing your crops. Every plant needs a different amount of time to grow. You can speed up the process with taking care of your fields, making sure that they are hydrated and fertile if you are lucky it will rain and that helps a lot too! You also have to protect your farm from large creatures that might trample your fields. A sturdy fence would most certainly help!
You can hunt prey in Balrum. Sneak up or attack your prey from afar. Try to shoot a deer with your trusty bow, but if you miss, the deer will most certainly try to run away from you. If you succesfully kill your prey and you know how to skin animals properly, you will be able to process the prey fully. Place down traps and you might get lucky and capture smaller animals without the need of pursuing them.
Combat in Balrum is turn based. (but only combat, the world is realtime) The player will have a large selection of spells and abilities at his or her disposal. (currently 65 but we are aiming for 100+) We worked hard to create spells and abilities that have truly different gameplay mechanics.
Skills are learned from masters. For example: if you want to skin animals you have to know how to. Skills will have different levels, you can achieve new levels in the given skill through using the skill, and if you reach a certain sublevel of the skill you need to learn the next level from a teacher.
Line of sight is affected by light in Balrum. So if you hide in the shadows you will be harder to spot. Also if you have a few water arrows in your inventory you can disable far away torches by shooting them. There are a number of abilities that can only be used while in stealth. For example: Knock Down, Rapid Strike. Since quite a few gameplay mechanics are affected by light in Balrum, we thought that sound should have an affect too! So now if you wear heavy armor your footsteps can be heard more easily than if you were wearing leather. Or if you make lots of noise creating a camp, or crafting something, wildlife might get aware of you! Maybe you want to create noise on purpose!
Teleglitch: Die More Edition Released
6:00 AM | Cord Kruse | Comment on this story
Paradox Interactive has announced the release of Teleglitch: Die More Edition. Teleglitch, a roguelike top-down shooter that traps players in a military research station in the middle of a catastrophe, features procedurally generated levels, craftable and combinable weapons, and the constant risk of permanent death.
In a dystopic future ruled by sinister mega-corporations, an inhospitable planet at the edge of space houses a research station for Military Technology Incorporated, specializing in ‘necrotic tissue reactivation and nonhuman combatants.’ A massive disaster has wiped out the entire staff, save for one surviving scientist, now surrounded by robots, clones, and the reanimated corpses of his colleagues. The entire planet has been quarantined, nobody is coming to help, and the only escape option is at the other end of the facility. Well… survival is not for everyone.Learn more at the page below.
Teleglitch: Die More Edition (add to watch list)
The Die More Edition also includes new branching bonus levels, such as the Robotic Hardware Assembly, the Damage Statistics Department, and Unstable Product Reconfiguration. Players will have access to new items and weapons in order to survive, plus new story content above and beyond those included in the original indie hit – along with smarter, deadlier enemy AI to prevent players from ever seeing it.
Teleglitch: Die More Edition features:
- 10 procedurally generated levels, different every time you play
- Over 20 types of deadly, relentless enemies
- Dozens of weapons and items, which can be crafted and combined into improvised tools and deadly devices
- A sinister plot to be unraveled within the twisting corridors of the Militech facility
- The constant threat of swift, permanent death to keep players on edge
Buy Teleglitch: Die More Edition
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