Race The Music In Rush Bros.
6:00 AM | IMG News | Comment on this story
Rush Bros. from Digital Tribe LLC is now available for download and purchase at Mac Game Store. The platform racing game features a unique mechanic that alters gameplay to match the music currently playing, whether one of the 41 tracks included with Rush Bros. or a tune from the player's own library. The game also includes both single and multiplayer modes.
Get ready to crank up the volume and game to a whole new beat in RUSH BROS. for Mac. It is Treble versus Bass in an artistically stylized race where levels thump and bump along to the music you are playing. Rush Bros. is available now for $9.99 (USD).
Rush Bros. (add to watch list)
Rush Bros is a pulse-pounding, music infused Platform Racing Game that features a single player and a competitive multiplayer either split-screen local or online between two simultaneous racers. Rush through over 40 unique levels jam-packed with puzzles, obstacles and power-ups in a race to the finish line where the victor can literally crush his competition. Two DJs enter, one DJ leaves on May 24, 2013! Contains music by Infected Mushroom.
- 41 pulse-pounding, music-infused, platform racing tracks jam-packed with puzzles, obstacles and power-ups
- Single Player Mode allows players to learn the levels and race against their own Ghost Data
- Two Player Local Split-Screen Action
- Online Multiplayer that supports Cross-Platform competition between PC and Mac gamers
- Rock out to your own MP3 or OGG music library
- Reactive level design where the music you play directly affects the movement of traps, obstacles and backgrounds
- Evolving gameplay through Updates that will feature new Level Packs, Game Modes and more
- Steamworks™ integration including Big Picture, Cloud Save and Achievements
- Mac OS X 10.6 or later
- 2 GHz Intel Mac
- 4 GB RAM
- 512 MB VRAM
- Requires Steam and a Steam Account to play
Buy Rush Bros.
Survive The Zombie Apocalypse In 7 Days To Die
6:00 AM | Cord Kruse | Comment on this story
Dallas based developer The Fun Pimps recently emailed us about a Kickstarter campaign to fund 7 Days to Die. Described as "an open world, voxel-based, sandbox game blending the best elements of FPS, Survival Horror, Tower Defense and Role Playing Games," 7 Days to Die casts players in the role of a survivor trapped in a zombie infested world where they must loot, mine, craft, build, grow, and fight their way through each day.
7 Days to Die is an open world, voxel-based, sandbox game that is a unique mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth.The Fun Pimps hopes to gather $200,000 before the campaign ends on August 15. Learn more at the link below.
7 Days To Die Kickstarter
In the near future where the a third world war leaves the Earth in ruins but the worst was yet to come. Nobody knows for sure if it was the radiation, the biochemical weapons or an act of god but an unknown virus soon transforms the surviving humans into an army of the animated dead, acting as a single-minded being.
You play a survivor trapped in the savage zombie infested world of Navezgane County Arizona one of the last true Eden’s on Earth. Ironically Navezgane means “Killer of Monsters” to the Apache who have inhabited the land for centuries, and that’s pretty much what you’ll do as you fight to survive and search for the truth behind what really happened.
The World - Explore a beautiful, hand crafted, voxel world with a multitude of biomes including: wastelands, forests, snowy mountains, pine forests, plains, deserts, burn forests and radiation zones.
Points of Interest - Discover hundreds of great Points of Interests ranging from caves, campsites to cities and skyscrapers. Each and every building can be explored inside and out.
Dynamic Story Generation - The story unfolds through our “Dynamic Story Generation System” which guides the player to other survivors, better loot and undiscovered Points of Interests through story note quests.
Basic Survival - Scavenge the world for food and water maintaining and boosting health, food, stamina and hydration levels. Grow and harvest a variety of crops and hunt, track or domesticate a multitude of wildlife to live off the land.
Day and Night Game Play - Spend the day looting, mining, crafting and building up your forts defenses as light slows down and weakens the zombies. Hold up somewhere safe at night as the lunar cycle speeds up and strengthens the zombies.
Looting, Mining and Crafting - Loot and mine a multitude of items and ingredients to create hundreds of items including melee weapons, guns, traps, generators, motorized tools, motion detectors, landmines, auto-turrets, salves, potions and more using our 5x5 grid Crafting System.
Relentless and Special Enemies - Enemies will claw, jump, climb and break their way through the world in order to get to you. They can see, smell and hear the player and can work in a group. And watch out for the unique special infected enemies like the Acid Puking Hulk whose acidic vomit can melt blocks.
Block Physics and Stability - Our Physics System simulates real-time structural integrity, durability and mass. Blocks don’t float in the air nor can you build an unsound unsupported structure. Build it right or watch it come crumbling down. Weak blocks can even fall from the weight of the player or zombies.
Item Quality and Food & Water Purity - Every item in the game has a quality level and degrades with use and combine items to create better items. All Food and water items have a purity level the higher the purity level. The higher the health and stamina benefits. Improve crafting to make better items. Improve cooking to make purer food and water.
Stealth and Distraction System - Crouch and sneak your way past enemies or throw objects to distract them. Find or craft sight, sound or smell deterrents and attractor recipes and items to exploit the sight, hearing or smell of the zombies to throw them off track.
XP and Skill Trees - Earn XP and upgrade your skills to become the ultimate Bruiser, Gun Nut, Gadget Man, Chemist or Stealth Agent. Upgrade your melee skill learning to craft better melee weapons and swing them harder & faster and even learn special finishing moves.
Solo, Cooperative and Multiplayer - Play solo, coop or multiplayer in our unique Zombie Nomad Mode be a human, a bandit or a zombie for a no rules experience. Watch the leader boards and fight to be the Big Clan of the Wasteland or the Duke of Navezgane.
Creative User Tools - Build your own worlds and play them with friends using the Creative Mode Tools featuring hundreds of block shapes, prefabs and random generation tools. Create dedicated servers with your own unique game rules and settings.
7 Days To Die
Control Command Escape Reviews Super Splatters
6:00 AM | Cord Kruse | Comment on this story
Control Command Escape has posted a new review of SpikySnail Games' Super Splatters. The physics based arcade action title challenges players to find the most creative ways to burst the juice filled Splatters against arena walls so their contents pour onto, and detonate, explosive fireworks.
From the review:
Whilst playing through the game, I jotted down one word frequently: Peggle. Whether by design or coincidence, Super Splatters shares a lot of design elements with Peggle, but crucially, it borrows all the good ones. The stages are short, but challenging (each has selectable difficulty). The game is exceptionally colourful, but without becoming a visual assault. You’re given a clear targets and constraints every time (destroy all the bombs before running out of Splatters), but without upper limits (do even better to score more points), and perhaps most importantly, it doesn’t give you a chance to wallow in failure. Press “R” at any time to jump back to the beginning of the last stage, almost instantly, and try again.Read the full review at the link below.
Control Command Escape: Super Splatters Review
It’s ridiculously good-looking to boot. The Splatters are animated exceptionally well, with both idle animations and their inevitable self-destruction extremely pleasing to the eye.
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Chris Avellone Discusses Project Eternity Companions
6:00 AM | Cord Kruse | Comment on this story
Obsidian Entertainment has released another new early development blog post focusing on the creation of its upcoming Project Eternity RPG. The latest post offers details about the various aspects of NPC companion creation and includes some of Chris Avellone's amusing art to accompany the descriptions.
Eternal Companion FactsRead more at the link below.
Project Eternity Companions
Some facts from our Eternity design documents that I wanted to say up front before going any further: thanks to backer support, Eternity supports 8, yes 8, pre-made companions and 8 hired adventurers (16 total). You can have up to 5 in the party at any point in time (the 6th/1st role is your player character, who, well, sort of has to be there, you know, because it’s your game). It’s a lot of writing.
We want to allow you to encounter all companions before the mid-point of the story. One issue we’ve found with introducing companions too late is that it doesn’t give players enough time to bond with them, and/or the player may have already formed a strong attachment to their other allies so much so there’s no physical or emotional room for more party members in their lives.
Each companion also has their own mini-arc and quest woven into the game as well, so be prepared - they have agendas of their own. You know, like real people.
Lastly in the fact train, we don’t force you to take anyone in your party. If you want them, take them. If you want to go to the Adventurer’s Hall and make your own, do it. Go solo. We don’t own you. We’re not trying to control you. Play how you want.
Pillars Of Eternity Hero Edition (add to watch list)
Pre-Order Pillars Of Eternity Hero Edition
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