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Friday, July 19, 2013news@insidemacgames.com



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Cities In Motion II: Bus Mania Released
6:00 AM | IMG News | Comment on this story

Bus Mania, a new add-on for Paradox Interactive's Cities in Motion 2 is now available to purchase at Mac Game Store. The latest content for the transit simulation game offers five new modern bus types ranging from the Pavlov Arriva to the Stern-Berger ProTerra.

Want more buses? Here they are! The Bus Mania pack offers five all-new bus type vehicles to spice up the game. Try out these modern vehicles to make the most of your routes, or build new lines with brand new vehicles for the citizens to marvel at.

Pavlov Arriva: Do you have a line with hard to please customers? Pavlov Arriva is small, smart and very comfortable to ride. Passengers are sure to flock to this one!

Comet Sun: Pretty average in every way. Not the best slogan, but the Sun is a well-rounded vehicle with decent capacity and speed. Decent for almost any route!

Maurice Automaton: When your maintenance capacity is under a lot of stress, Maurice Automaton is the vehicle to choose. It has a sturdy structure and a low maintenance need, making it perfect for busy inner city routes with short intervals.

Arnauld 202: Need more capacity? The Arnauld 202 has lots of room and then some! It's very slow, but with the large capacity still very useful for routes with lots of passengers.

Stern-Berger ProTerra: Not many passengers fit into a Stern-Berger ProTerra, but its energy consumption is so low it basically runs on air! This small but powerful vehicle is the top of the line when it comes to eco-friendly inventions.Requirements:

  • Mac OS X 10.6.3 or later
  • 2 GHz Intel Mac
  • 3 GB RAM
  • 512 MB VRAM
  • Video:
    • ATI Radeon HD 4670
    • NVIDIA GeForce 8800 GS
    • Intel HD Graphics
  • Important Notes:
    • Requires Cities In Motion II to Play.
    • Requires Steam and a Steam Account to play.
Cities in Motion II: Bus Mania is available now for $4.99 (USD).

Cities In Motion 2: Bus Mania (add to watch list)
Buy Cities In Motion 2: Bus Mania



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Manage The Pet Store Panic At Mac Game Store
6:00 AM | IMG News | Comment on this story

Pet Store Panic from Ludometrics is now available for download and purchase at Mac Game Store. The time management sim puts players in the role of Polly, the owner of a failing pet store chain who aspires to build a nationwide success story. The game features four locations, 12 different customer types, and more than 40 levels.

Help Polly build a nationwide success story from a failing pet store chain, using the amazing machines invented by current owner Professor Egbert van Alstein. What the Professor has in scientific wizardry he lacks in business acumen - and that's where you come in!

Starting with the simple Pet Popper™ for transporting pets to the shop on demand, your stores and machinery will grow in sophistication and power. Does that cat need to be a different color? Or is that customer looking for a spotted rabbit? No matter, the machines can take care of it.

Along the way, you'll meet a wide variety of customers. From kids looking for their first pet, to Vegas showmen looking for some company between performances, and even some customers who don't seem to be of this world... Just remember to get them the right pet before they lose patience!

Features:

  • Make it through four locations
  • 12 different customer types
  • More than 40 levels
  • Over 10 machine types
  • Six different species of pet
Requirements:
  • Mac OS X 10.6 or later
  • Intel Mac
Pet Shop Panic is available now for $6.99 (USD).

Pet Store Panic (add to watch list)
Buy Pet Store Panic



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Two Guys SpaceVenture Early Demo Released
6:00 AM | Cord Kruse | Comment on this story

In a new Kickstarter update Two Guys From Andromeda revealed the release of a Two Guys SpaceVenture demo to backers of the Kickstarter campaign. In development by Scott Murphy and Mark Crowe, creators of the classic Space Quest series, the game will feature the trademark game elements of the team's previous efforts.

Hey there, Classic Adventure Gaming fans as well as those relatively new to our worlds. Scott Murphy and Mark Crowe, aka ‘The Two Guys from Andromeda’, are back together. No, your optic orbs have not been on a bender. You read correctly. After a very brief 20+ year hiatus, we have joined forces once again and are tooling-up to bring you a new Space Adventure, or SpaceVenture™, if you will.

We fully intend to bring back every element that you guys loved from our original games! You’ve been very clear and concise as to what you enjoyed from our previous efforts. Here’s a short list of things you can expect if our project gets funded:

  • A Sci-fi adventure from Scott Murphy and Mark Crowe working happily together as a team once again.
  • Hilarious death sequences
  • Tons of the fresh (and moldy) pop-culture references
  • Fun and unique humor
  • Art design and direction by Mark
  • Dialog that will make you blow nostril Tang, written by Scott along with Mark
  • Narration of all this by Gary Owens and the voice acting of other characters by the above mentioned quality industry voice talent
  • Game music that will hopefully give you chills and wedge in your main orb for the rest of your natural Earth life and make you wish you lived inside your computer!
  • A game that you will feel comfortable playing with your children, but with some entertainment that will safely appeal only to the adult psyche
Head over to the link below for more information.

Two Guys SpaceVenture Demo Released
Two Guys From Andromeda



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Orbs CCG Looking To Kickstart Collectible Card Gaming
6:00 AM | Cord Kruse | Comment on this story

Jerpix founder Jeff Pickhardt recently emailed us about a new Kickstarter campaign to fund Orbs CCG, an upcoming digital collectible card game. Drawing from games like Magic: The Gathering, Orbs gives players the chance to build a 50 card deck from a variety of card options and either play games against other aspiring card sharks or against a computer AI. It will feature asynchronous play, tournaments, clans, and a single-player campaign.

How does the gameplay work?

Orbs CCG introduces some new concepts to the CCG genre, such as the Bench and a novel energy system, while still feeling familiar to those who've played Magic: the Gathering, World of Warcraft cards, Yu-Gi-Oh cards, and other CCGs.

Orbs CCG introduces some new concepts to the CCG genre, such as the Bench and a novel energy system, while still feeling familiar to those who've played Magic: the Gathering, World of Warcraft cards, Yu-Gi-Oh cards, and other CCGs.

Since this is a digital game, Orbs CCG includes abilities that would be prohibitive in a physical card game. However, we were careful not to take this too far. Some digital CCGs think they're being innovative by taking advantage of the digital medium to add lots of complexity, but end up making the game too taxing for a human to think about strategically. Or they introduce a lot of randomness in the game, making the game overly chaotic and less skill-based. Neither of these scenarios are ultimately fun, and will not happen with Orbs CCG.

One unique game zone is called the Bench. During the Main Phase, any card may be benched, by paying its energy cost and then placing it face down in the Bench. Cards may then be used from the Bench during the Defense or Main Phase. Benching is useful for bluffing and preplaying cards when you have the energy. Trap cards are used exclusively from the bench, in fact. Further, some cards interact with the bench in interesting ways: the Wolves, for example, gain strength with each turn they are benched. The Bench is a way make bluffing a more important aspect of the game.

Another unique innovation is that Orbs CCG has a colored resource system, but does not have "mana screw" or "mana flooding". How does this work? Rather than playing dedicated energy cards (like lands from Magic: the Gathering), once per turn, ANY card may be converted to energy of its color by discarding it from your hand. Energy generated in this way regenerates at the start of your turn. (For example, if you discard a red card for energy, you'll get one red energy each turn for the rest of the game.) In this way, the game avoids the most frustrating part of Magic: the Gathering (mana screw and mana flood), while still having a strategic, colored resource system.

Jerpix is hoping to raise $40,000 before the campaign ends on August 24.

Orbs CCG Kickstarter
Orbs CCG


Mac Games News for Thursday, July 18, 2013

Champions Of Demah RTS Action Hybrid Coming This Winter6:00 AM
Corrupt A World Next Year In Rack N Ruin6:00 AM
Drox Operative Updated6:00 AM
Dusty Revenge At Mac Game Store6:00 AM
 
View all of the Mac games news for Thursday, July 18, 2013 on one page


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