Gateways Open For Mac
6:00 AM | Cord Kruse | Comment on this story
Smudged Cat Games has released the Mac version of Gateways. The retro 2D platformer gives players the chance to explore a large lab filled with mysterious puzzles. To succeed they will need to master the gateway gun, a device which can allow them to leap from place to place, change size, and even defy gravity.
Gateways is a retro-styled 2D platformer from Smudged Cat Games, the creators of The Adventures of Shuggy. Grab the gateway guns and explore a huge lab filled with mysterious puzzles in this classic platforming adventure. Use gateway technology to leap from one place to another, change size to explore small passages or defeat large enemies, walk on walls and ceilings to reach new areas and even travel in time to work together with past echoes of yourself.Follow the link below for more information.
Gateways (add to watch list)
Move seamlessly between different areas of the vast labyrinthian map with no waiting for loading screens as you explore and discover new power ups. Use each of your new abilities to progress further, unlock shortcuts and find even more power ups.
The world warping, gravity defying, time travelling 2D puzzle platformer Gateways has made its way onto MacOS. Finally, Macintosh users will be able to enjoy the game that was one of the winners of Dream Build Play, Edge rated 8/10 and Game Informer listed as one of their top 50 games of 2012, rating it 9/10.
By transporting Portal into a 2D metroidvania and adding some unique new twists, Gateways became a PC and Xbox classic when it was released in September last year.
CCE Reviews Tiny Tiny's Assault, Walking Dead 400, Napoleon
6:00 AM | Cord Kruse | Comment on this story
Command Control Escape recently posted new reviews of The Walking Dead: 400 Days, Borderlands 2: Tiny Tiny's Assault on Dragon Keep, and Napoleon: Total War - Gold Edition. 400 days centers around the stories of five new characters struggling to survive the first 400 days of the apocalypse, Tiny Tiny's Assault takes the zany shooter on a flight of fantasy into the mind of the diminutive Dungeon Master, and Napoleon is the latest installment of the Total War series to arrive for Macs.
From 400 Days review:
400 Days begins with selecting from five different characters. Contrary to my initial excitement over this, this choice is actually meaningless, as you’ll play all of the characters anyway, so you’re just choosing the order. Playing the characters like this isn’t a problem in and of itself; it gives the stories something of a non-linear narrative (each takes place a different number of days after the outbreak). The problem is that it means each storyline takes ten minutes to play through.From Tiny Tiny's Assault review:
To their credit, Telltale have done a marvellous job of making each of those ten minutes count. Each of the vignettes is a fine example of storytelling and writing; we get to know each of the characters through their actions rather than exposition, but by the fifth one, the setup becomes formulaic, as in here’s this character, they’ll make one significant choice and develop a dark secret as a result (and regardless of the choice made).
The fourth significant add-on for Borderlands 2, Tiny Tina’s Assault on Dragon Keep reunites many of the most memorable characters from the series, in an outing into a fully realised take on fantasy CRPG territory. Reload those guns, because it’s time to do battle with skeletons, Orcs and dragons.From Napoleon review:
Yes, you read that correctly, you’re going to be using bullets against sword- and axe-wielding foes. It seemed completely wrong to me until I took my first steps towards a group of skeletal archers and had my shield depleted in an instant, at which point I switched to a rocket launcher and blew them to bits (before berating myself not to waste ammunition). So that was the first big plus for the DLC: it turns out that an assortment of fantasy villains can actually be quite fun to fight, even when you’re armed to the teeth with the most outrageous weaponry a cartoon future can offer.
The monotony of the political side of the game can be broken up by entering into a battle and this is where Napoleon: Total War excels. As you might expect this occurs when your army meets an enemy on the map. Once you clash you will be able to choose a few different actions, you could choose to automatically resolve the battle, this involves the computer running a simulation to determine who would win, there is no player involvement here and from my own experience this option will cause much greater losses to yourself than if you were to fight the battle manually. If you did choose to fight the battle manually, you enter into the the real-time strategy element of the game, you can see your troops in their units on the battlefield, you position them and control their aiming and stance. You outmaneuver the enemy and attack using any tactical advantage you see fit.The full reviews are available at the pages linked below.
Control Command Escape: The Walking Dead 400 Days Review
Control Command Escape: Tiny Tiny's Assault On Dragon Keep Review
Control Command Escape: Napoleon Total War Gold Edition
The Walking Dead: 400 Days
Tiny Tina's Assault on Dragon Keep (add to watch list)
Feral Interactive (add to watch list)
Napoleon: Total War - Gold Edition (add to watch list)
Buy Tiny Tina's Assault on Dragon Keep
Buy Napoleon: Total War - Gold Edition
Salvage Trader Looking For A Kickstart
6:00 AM | Cord Kruse | Comment on this story
Rasmus Rasmussen recently emailed us about Salvage Trader, a new 2D space adventure featuring "exploration, trade, building a life for yourself and getting back at the pirates who destroyed your home." The project is currently the subject of a Kickstarter campaign to raise $6,000 to fund its completion. Salvage Trader is in development for Mac OS X, with a Windows 8 version planned if the Kickstarter is successful.
Gameplay in Salvage Trader is built around an open galaxy map, which you can explore at your own pace. You will find resources and enemies scattered throughout space, as well as planets to visit and space stations to dock at. Each destination has a built in mini game, like memory puzzles and an arcade like sidescroller, or series of missions that you can take on and complete at your leisure.Check out the page below for more information.
Salvage Trader Kickstarter
The story follows the sole survivor from a small colony, destroyed by raiding space pirates. Having lost everything, you set out to join the one organization strong enough to take on these outlaws - the Salvager's Guild. By upgrading your ship and completing missions, you will eventually take on the very pirate that attacked your home.
As for how crowdfunding comes into the picture, designer Rasmus Rasmussen says "Salvage Trader combines many of my favorite elements, from strategy and open exploration to simple arcade fun. All the major features are there, it's just a matter of making it look and sound good, replacing the placeholder graphics and adding more meat to the bones. That is what I'm hoping this Kickstarter will do."
Salvage Trader is being developed for Mac OS X, using the Gamesalad engine. A Windows 8 version will be added if the funding is successful.
Satellite Reign To Summon The Spirit Of Syndicate
6:00 AM | Cord Kruse | 4 comments
Several IMG readers have emailed us about 5 Lives Studios' Kickstarter campaign to fund Satellite Reign, a new real-time, class-based strategy game from the creator of Syndicate Wars. 5 Lives is seeking £350,000 in funding before the campaign's July 28 end date. The game will be available for Mac, Windows, and Linux based PCs.
Satellite Reign is a real-time, class-based strategy game. You control a team of four agents, each with distinct and unique abilities, collectively battling for control of a fully simulated, living cyberpunk city.Head over to the page below for more information.
Satellite Reign Kickstarter
The game world is designed to facilitate emergent gameplay, giving you the tools and freedom to play how you want to play, so you can create strategies and scenarios that not even we had anticipated!
Customise your team with the strength to destroy your enemies head-on, or hack into their facilities to manipulate their infrastructure without them ever knowing you were even there.
Will you take down your enemies with brute-force? Covert espionage and infiltration? Or will you use propaganda to influence the citizens of the city and overthrow the controlling powers?
The world's governments are controlled by mega-corporations, democracy to the highest bidder. Society is structured for the benefit of those in power. The poor exist in the dark squalid underbelly of the city, while the wealthy swim in opulence and luxury on the upper tiers, and the vast middle-class are too comfortable with their lives of convenience to see the world for what it really is. Corporate police patrol the streets, brutally maintaining the status quo, all under the guise of keeping the people safe.
The time for change is now, as a mysterious organisation rises from the slums of the city. They'll have to bribe, steal, hack and augment their way through the barriers between them and their ultimate goal...but what are they trying to achieve? To free the masses from the corporate stranglehold, or to take control for themselves? That, is up to you.
This is one big, open, living metropolis. The city isn't just a cool location (although it is pretty cool), it actually functions like a city; the streets are bustling with people by day, and controlled by criminal organisations by night. Power grids actually power the city, information and finances flow from one district to another, and you can use all of these things to your advantage.
The entire game-world is designed around emergent gameplay. Civilians, police and corporate soldiers will all react uniquely to your actions. Power conduits, communication networks and security systems are there for you to hijack, modify or destroy. Learn how the city and its inhabitants operate, then exploit them all to advance your agenda.
The city is huge and you can move around and tackle objectives however you want to. You won't be spoon-fed one mission after another, you'll be able to use whatever means you can to get to your final goal. Bribe scientists to advance your technologies, and kidnap doctors to augment your agents. Steal money from the banks to fund your war against the corporations, and exploit neural implants to bend the will of others. Or, try to take your objectives through good old-fashioned brute-force.
Distinct character classes give you total control over how you approach a situation. Different classes with different combinations of augmentations, gear and weapons gives you the ability to customise your team and your experience.
Not every problem is easily solved by shoving a gun in its face. Sometimes the situation requires a bit more subtlety, a bit more finesse. Try siphoning cash out of the corporate account, bribing a bank manager to “misplace” his security pass, or steal the identity of a corporate soldier to pass through security checkpoints unseen.
From our previous experience with the Unity Engine, we could look no further. Its flexibility, ease of use, and quick turnaround on development means less barriers between the creators and the creation.
Its robust scripting system and one click approach to deployment allows us to simultaneously develop releases for Windows, Linux and Mac.
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