Napoleon: Total War - Gold Edition Released
6:00 AM | Cord Kruse | Comment on this story
Feral Interactive has released the historical strategy game Napoleon: Total War - Gold Edition. Developed by Creative Assembly and published by SEGA for Windows, the game is the latest Mac installment of the Total War series to be launched by Feral Interactive and follows Empire: Total War - Gold Edition.
"The Napoleonic wars are an inspired setting for a Total War game," said David Stephen, Managing Director of Feral Interactive. "The historical narrative and the introduction of attrition brings additional elements of realism to a fantastic series."Napoleon: Total War - Gold Edition is available now for $29.99 (USD).
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Napoleon: Total War - Gold Edition is a sophisticated combination of real-time battle tactics and turn-based political strategy that immerses players in a meticulous re-creation of the Napoleonic Wars that wracked Europe in the early 19th century.
The game gives players the choice to either command Napoleon's Grande Armée and attempt to surpass the achievements of the Little Corporal himself, or else to lead one of the Four Great Powers: Great Britain, Austria, Prussia and Russia allied against him. In "Napoleon's Campaigns" and the "Campaigns of the Coalition", players must combine political cunning with military endeavor in order to lead their nation to victory across the campaign maps of Europe, the Middle East and North Africa.
In addition to the campaign modes, Napoleon: Total War - Gold Edition features "Napoleon's Battles", where players can fight famous battles such as Austerlitz, Trafalgar and Waterloo in the same conditions faced by Napoleon.
The Mac version of Napoleon: Total War - Gold Edition comprises the base game and all the game updates, improvements and downloadable content, including The Peninsula Campaign, which sees Napoleon battle for control of the Iberian Peninsula against the allied forces of Spain, the United Kingdom and Portugal. It also includes three unit packs, the Imperial Eagle Pack, the Coalition Battle Pack and the Heroes of the Napoleonic Wars Pack.
- 2 GHZ Processor
- Mac OS X 10.7.5
- 4 GB RAM
- 30 GB HD Space
- 256 MB Graphics Card
- ATI Radeon HD 4670
- NVIDIA GeForce Go 7300
- Intel HD Graphics
- The following cards require you to have 8GB of system RAM: Intel HD3000, NVIDIA 9400, Intel HD4000 and NVIDIA 320M.
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Broken Age Busted, Double Fine Seeking New Funds
6:00 AM | Cord Kruse | 6 comments
After raising $3.3 million in a record setting Kickstarter campaign for Double Fine Adventure, since named Broken Age, Double Fine has revealed it has run out of funds. In an update letter sent to Kickstarter backers Tim Schafer announced the company plans to split the game into two chapters, selling the first chapter as part of the Steam Early Access program to fund completion of the second chapter. Kickstarter backers who contributed enough to receive the full game will gain both chapters for no extra charge.
We were always planning to release the beta on Steam, but in addition to that we now have Steam Early Access, which is a new opportunity that actually lets you charge money for pre-release content. That means we could actually sell this early access version of the game to the public at large, and use that money to fund the remaining game development. The second part of the game would come in a free update a few months down the road, closer to April-May.Check out the full letter at the Gamasutra link below.
Gamasutra: Broken Age Split In Half
So, everybody gets to play the game sooner, and we don’t have to cut the game down drastically. Backers still get the whole game this way—nobody has to pay again for the second half.
And whatever date we start selling the early release, backers still have exclusive beta access before that, as promised in the Kickstarter.
I want to point out that Broken Age's schedule changes have nothing to do with the team working slowly. They have been kicking ass and the game looks, plays, and sounds amazing. It's just taking a while because I designed too much game, as I pretty much always do. But we're pulling it in, and the good news is that the game's design is now 100% done, so most of the unknowns are now gone and it’s not going to get any bigger.
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Crafting And Item Repair In Project Eternity
6:00 AM | Cord Kruse | Comment on this story
Obsidian Entertainment has released another new early development blog post focusing on the creation of its upcoming Project Eternity RPG. The latest post offers details about the game's crafting system and how it interacts with item durability and repair costs.
Most items don’t degrade over time. This means that boots, rings, helmets, gloves, amulets, cloaks, and belts are not worn down by use. However, weapons, shields, and armor (that is, chest armor) do have durability values and are worn down by use. Specifically, every attack with a weapon degrades that weapon by one unit, and armor and shields are similarly degraded when the wearer is attacked.Read more at the link below.
Project Eternity Crafting Update
Items have lots of units of durability, and they do not suffer any negative effects until those units are completely gone. When an item has reached 25% of its maximum durability, it will become “worn” and appear that way in your inventory, but it will not behave any differently until the last unit of durability is lost. At that point, the item is “damaged” and the following effects will happen:
Items can never become worse than “damaged”. They will not break or become more damaged. They just stay damaged until you have them fixed.
- Weapons – damaged weapons do less damage and have less accuracy
- Armor – damaged armor has lower damage thresholds and the wearer’s attack speed is slower
- Shields – damaged shields lose part of their defense bonuses
Vendors can repair items for money, so that’s a fast and easy way to keep all of your items in top notch condition. The cost of the repair is proportional to the percentage of the durability lost and the cost of the item, so expensive items tend to be more costly to repair than cheaper ones, especially if you let them lose a lot of their durability before repairing them.
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Eschalon: Book III Status Update
6:00 AM | Cord Kruse | 12 comments
Basilisk Games has released a development update for Eschalon: Book III. the upcoming third and final episode of the old-school fantasy RPG series. The post includes details about populating the world with interesting areas to encounter, as well as outlines elements which still need to be implemented.
Work continues unabated on Book III. Seems like most of our time has been spent filling in the empty areas of the world. When Book III was in it's earliest stages, most of the important areas were made first leaving large tracts of land literally empty. Those needed filled in, and so we are. This activity is time consuming, in part because we are really giving these secondary areas as much details as the rest of the game. Secret paths, hidden stashes, and even just simple details that might only be seen by a few people who walk off the beaten path. We'll maybe even throw in a few secret messages and Easter eggs. This is the final Eschalon game, after all- we want to go out leaving players with a great experience.Read the full post at the link below.
Eschalon Book III July Update
What still needs to be done? Well, we have not touched the Skill system at all. Over the past couple years we have talked about various changes to a few of the skills- some minor tweaks and some major alterations. While we've played around with a few ideas, these changes still need to be formally added and balanced, which really only works when the rest of the game is laid out. Beyond this, there is still a long bug list that needs addressed and a few more side quests that we plan on getting in, so we still have some development time ahead of us. But rest assured, Eschalon: Book III is crawling ever closer to the finish line day by day
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