The Walking Dead: 400 Days Shambles Onto Macs
6:00 AM | Cord Kruse | 2 comments
Telltale Games has announced a July 3rd release date for The Walking Dead: 400 Days. The downloadable content for The Walking Dead game will center around the stories of five new characters struggling to survive the first 400 days of the apocalypse.
How does this episode relate to Season 1?The Walking Dead: 400 Days will be available for $4.99 (USD) or equivalent as downloadable content for The Walking Dead: Season One. 400 Days will require at least Episode One of Season One to be installed on a user's game system in order to play.
The Walking Dead 400 Release Dates
400 Days is a brand new chapter in the world of The Walking Dead. Although the events of 400 Days take place in the same geographical region as Season 1, this is not Lee or Clem’s story. 400 Days is split over 5 short stories; each presents the apocalypse through the eyes of a different survivor.
Was this episode created by the same people that made Season 1?
Why isn’t this episode about Clementine?
The creators of 400 Days wanted to provide a different perspective on the world of The Walking Dead prior to Season 2 beginning later this year and provide interesting ‘connective tissue’ between the two seasons.
Does this episode play in the same way as Season 1?
Yes. 400 Days offers the same game-play dynamics as Season 1. Even in this self-contained series of short stories, your choices will matter.
Will my choices in Season 1 affect 400 Days and will my choices in 400 Days affect Season 2?
Yes. 400 Days will check to see if you have a Season 1 save file. The decisions you made in Season 1 will have an effect on your 400 Days experience. And yes…choices made in 400 Days will resonate in Season 2.
The Walking Dead 400 FAQ
Telltale Games (add to watch list)
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Abducted Combat Video Unveiled
6:00 AM | Cord Kruse | 2 comments
Sunside has released a combat video for the upcoming episodic horror title, Abducted. Based on a concept originally unveiled by Contraband Entertainment over ten years ago, this all new game will feature new graphics and a redesigned modern engine. In the game players will take the role of a person abducted by aliens and taken thousands of light years from home.
IntroductionAbducted Episode 1 is due to ship in August 2013 on Mac, Windows, Linux, and iOS devices. Android and the OUYA console versions will follow shortly after. New episodes are planned for release every 75 days, with a total of six episodes in the series.
Abducted is a game in which you play an ordinary person thrust into extraordinary circumstances. Abducted by aliens and taken thousands of light years from home, you have one ultimate goal: Escape. But you have so many unanswered questions… How did you get here? What is this place? Who took you and why?
Abducted is an action-adventure mystery horror game with a focus on a deep storyline, immersive gameplay as well as a mixture of classic adventure game and RPG-lite mechanics. While all these elements may seem familiar, they are combined with intense visceral combat, horrific death, and environmental puzzles, making Abducted a truly unique experience.
Gameplay & Mechanics Overview
- The Arm
One of the most interesting and mysterious things you will do is interact with an alien computer embedded in your arm, which we simply call “The Arm.” Why and how the computer got there is a critical element of the story.
The Arm computer is your primary source of guidance and information. In truth, it’s your only friend and ally in an otherwise baffling and inhospitable world. You interact with your Arm computer by having conversations with it. We have developed a directed free-form conversation system that allows for near endless discussions. In Abducted the flow of conversation is player-driven and not predetermined. This is very different from games such as Mass Effect or Star Wars Knights Of the Old Republic where conversions are fixed in their structure.
What does this mean for you as the player? It means that you can discover things through conversation in a very dynamic way. You may uncover information about your environment that gives you interesting backstory, unlocks a new ability or upgrade, or even saves your life. However, you are never forced to use The Arm. You can have deep hour long conversations with it or you can ignore it entirely.
In Abducted the environment can be “manipulated” (moved) by the player. Manipulating objects is a mysterious power that The Arm gives to the player.
Using your Manipulate ability to fling a hostile Tentacle
Some objects in the environment are deadly unless they are bent or moved by the player to keep them at a safe distance or otherwise restrain them from moving. Others may not obey your commands permanently so you must be wary of objects that may snap back with deadly consequences.
Manipulate is also upgradable, making it more powerful and affecting more objects or holding objects in place longer. If the player’s Manipulate skill is not high enough he/she may have to find other ways of solving a puzzle.
Your only physical defense (and if used creatively, possibly even an “offense”) is the Shield, an electrically charged air-tight bubble that forms around your character that can protect against most physical threats.
Unfortunately, your Shield is necessarily air-tight and will kill you if you leave it on for too long. Over time, you may find ways of upgrading your Shield, gaining the ability to overcharge it and possibly electrocuting enemies that get too close.
Your Arm can fire a bolt of energy that will obliterate anything in its path. It is a scary and often unwieldy weapon that if left charging too long has the potential to explode, killing you and anything unlucky enough to be in the vicinity.
Upgrading your Pulse ability will let you use it more often and will unlock alternate modes of operation.
In Abducted exploration is a mechanic in and of itself. The player has to combine critical thinking and his/her other abilities to successfully explore and travel through the environment without being injured or killed in the process.
Sometimes exploration and progression involves run-and-gun intense action where you must use your Shield and Pulse abilities to blast your way through flesh-eating bugs as big as your head. Death in Abducted doesn’t just happen from being eaten. It can also come from falling or being crushed or in other unforeseen ways.
We may be indie, but we don’t intend on looking like it. Sunside uses advanced 3D techniques that are typically employed in modern AAA games, but we do this more rapidly and with lower cost than big studios. One example of this is the heroine Eve.
For this particular work we use the scanning services at SurfaceMimic. This helps us make characters and environments that are more detailed and realistic.
This is not industrial factory work. There is a lot of artistry that goes into scanning a real person and bringing them to life in a game. The actor provides a basis and professional artists take it to the next level.
True Cinematic Gameplay
The camera in Abducted is controlled by a cinematic “director” AI system. This is not a typical over-the-shoulder third person view. Environments and levels are built with tracks similar to a movie set, with conditions that control how and where the camera will change and how it will respond as the player moves. This is designed with a high degree of control, giving the game a very cinematic and visceral feel. We use the camera to affect the mood and emotion of the scene and of the player.
Music and Sound FX
Music and sound effects are extremely important to our environment and horror theme. We have partnered with Voodoo Highway Music to produce all our music and sound for Abducted, and they have already created a large volume of amazing content for us. Music and sound effect queues are used to great effect throughout the game.
Custom Built for Each Platform
Abducted is being developed using our in-house multiplatform engine, Radiance™. On the PC we have high resolution textures, per-pixel dynamic lighting, shadows, and volumetric fog. We are able to bring these same effects to mobile targets using a number of systems we have designed that allow us to scale our assets across multiple platforms. These techniques are similar to systems in large commercial engines like Unreal™ and Unity™.
The user interface is designed exclusively for each platform. This means full mouse and keyboard support on PC (including user-assignable keys), touchscreens on mobile, and gamepads for consoles.
Each platform has its own perks and unique advantages. For example:
Minimum PC System Requirements:
- The Mac and PC version will also include higher resolution textures and FX, Steam achievements and bonus materials like the soundtrack.
- For iOS and the Mac App Store we will support cross platform Game Center and achievements between Mac and iOS gamers.
- We will be on modern Android devices including the OUYA console.
- Radiance™ gives us the capability of taking Abducted to Xbox and Playstation.
- Windows Vista, Mac OSX 10.7, Ubuntu 12.04
- Intel Core i3
- NVidia GeForfce 600 Series and AMD Radeon HD 5000 Series
- 1 GB of RAM
Check out the links below for more information.
Contraband Entertainment (add to watch list)
Abducted (add to watch list)
Abducted Combat Video
Alpha Demo Released For Aaru's Awakening
6:00 AM | Cord Kruse | 1 comment
Lumenox has released an alpha demo for the upcoming Aaru's Awakening. The 2D platformer features hand drawn graphics and follows the adventures of Aaru, champion of Dawn, who must work to restore the balance between Dawn, Day, Dusk, and Night.
Lumenox: Aaru's Awakening is a hand drawn 2D action platformer. You are the champion of Dawn, Aaru. As you complete missions and explore the world of Lumenox, you must make the most of Aaru's highly mobile skills, teleportation and charging.Follow the links below to learn more about the game.
Aaru's Awakening Trailer
The world of Lumenox consists of a balance between Dawn, Day, Dusk and Night. But the balance is being compromised, a dark menace unlike anything this world has ever seen is fast approaching from the domain of Night. As a last hope Dawn sends out his champion, Aaru, to travel all the way to Night’s domain and restore balance. It is up to you to save the world of Lumenox.
Aaru's Awakening takes place in Lumenox - a fictional universe controlled by four entities. The world of Lumenox is created with a transcendent, dreamy art style that is completely drawn by hand. The music is carefully crafted to further your experience with dreamy hymns, that capture the mood of the game. The storyline is expressed through cinematic cut scenes. Everything is created to deliver the unique experience of the world of Lumenox.
Aaru's mobile skills are at the center of the gameplay - as he can both charge and teleport. These two elements are at the heart of every level design and intertwine to make up for a challenging and fluid experience.
- Hand drawn art - Unique art style drawn completely by hand.
- Compelling Story - Artistic narrated cut-scenes.
- Dreamy Music - Dreamy hymns that immerse you into the Lumenox world
- Lumenox Residents - Otherworldly inhabitants - who are full of strange agendas, such as extreme hunger for light, slime fetish and electricity lust.
Aaru's Awakening Screenshots
Aaru's Awakening Alpha Demo
Aaru's Awakening (add to watch list)
The Few Takes Flight At MGS
6:00 AM | IMG News | Comment on this story
BlackMoon Design's The Few is now available for download and purchase at Mac Game Store. The strategy title puts players in charge of the RAF during World War II, where they manage war production, squadron placement, patrol organization, and unit tactics.
Take command over RAF during the WW2 history turning point, the Battle of Britain! The Few is available now for $7.99 (USD).
The Few (add to watch list)
The goal of the game is to defend Great Britain against German bombing raids.
The game has two distinct gameplay experiences where:
Once combat is initiated the player can lead their squadrons to attack waves of German bombers utilizing simple touch or mouse commands.
- The player manages war production and squadron placement
- The player organizes patrol routes and tactics
The game follows the historical timeline very closely, but at the same time - the game mechanics are easy to learn (yet hard to master) and it provides great entertainment for both seasoned and novice players.
The game implements ‘German Command AI” which results in each campaign playing out differently. No two games will ever be the same.
- Every pilot is earning his own experience - witness your rookies become aces!
- There are 8 aircraft types in the game - including of course the famous Supermarine Spitfire!
- Manage the British war machine - decide what should be built and where
- Fight epic air battles!
- Lead English, Polish, Czechs, Canadian and New Zealands squadrons to fight for freedom!
- Mac OS X 10.6 or later
- 1.8 GHz Intel Processor
- 512 MB RAM
- 200 MB HD Space
Buy The Few
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