Drox Operative: Invasion Of The Ancients Scavenger Revealed
6:00 AM | Cord Kruse | Comment on this story
Soldak Entertainment has revealed information about a new race from the upcoming Drox Operative: Invasion of the Ancients expansion for its starship action RPG. The Scavenger race makes use of the ship debris left over after interstellar battles, and is both despised and feared.
Scheduled for a release in the third quarter of this year, Invasion of the Ancients will focus on a galactic invasion by the older races. Players will have to defend both the Drox Operative Guild and the younger races in the galaxy from the sinister threat.
A mixer of vehicle components, Scavengers adapted both mechanical and biological tech as solutions for advancement. Natural evolution led to incorporating any leftover debris after battles, including other races' ship corpses and technological abilities. Profiting from the demise of others was business as usual, but other races thought it an abhorrent practice and despised the Scavengers for it. The Scavengers enjoy a period of great advancement and wealth during wartime, which explains many other races' fear and hesitancy to engage this voracious enemy.More information about the expansion and the new race can be found at the links below.
Drox Operative Races
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IMG Reviews Don't Starve
6:00 AM | Cord Kruse | 7 comments
Inside Mac Games has posted a new review of Klei Entertainment's Don't Starve. The wilderness survival game places players in the role of a scientist trapped in a mysterious wilderness world full of strange creatures, dangers, and surprises.
Here's an excerpt:
You quickly learn to carefully divide your daytime between gathering (food as well as materials), and exploring. I found it useful to build a base camp with a fire pit, a place to store gathered materials and my Science Machines. Choose a location well, the resources near your base camp will make survival easier. You might also start a garden or build a chest to store things in. I found it a good idea to be near an area with trees for firewood, rabbits for meat, and buffalo for fertilizer. Once you get a food chain established, you can begin some serious exploration.Read more at the link below.
IMG Review: Don't Starve
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Map Building In Eschalon: Book III
6:00 AM | Cord Kruse | Comment on this story
Basilisk Games recently released a screenshot for the company's upcoming Eschalon: Book III. The third title in the old school fantasy RPG series is currently in development and will complete the epic saga. The new screenshot offers a glimpse of the tools used to construct maps for the RPG.
Eschalon: Book III brings the trilogy to a climatic end as you seek to uncover the mystery of your past, the secrets of the Crux stones, and who the Orakur really are. You’ll traverse miles of virtual wilderness and dungeons, filled with secrets and danger, in an unparalleled role-playing experience designed to feel like a true pen-and-paper RPG.Learn more about Basilisk Games and Eschalon: Book III at the links below.
Map Making Screenshot
- The end of a saga! The final Book in the Eschalon Trilogy brings the story to an epic conclusion and all your questions will be answered. Of course, we’ve made sure Book III can be fully enjoyed even if you’ve never played the previous games.
- Dozens of fan-requested features and updates to the engine and rule set.
- Hundreds of graphic updates including re-rendered tiles, new spell effects, and enhanced environment effects. New sound effects and music in crystal-clear HD audio via an updated sound engine.
- Expanded stats for creatures give them new abilities, defenses and vulnerabilities. Combat will require new levels of strategy.
- New spells and hundreds of new items for you to discover. A huge world filled with secrets, riddles, traps, treasure, and glory awaits you!
- Book III is not a dumbed-down “RPG for the masses”. Rapid button clicking won’t save you here. Eschalon pays honor to the greatest RPGs of the past, with unlimited character development options and freedom to explore the world as you wish. The difficulty of the game does not scale to your character.
- Developer tools to be released shortly after the availability of the game. Build your own maps and make your own adventures!
- Single player only, like a great RPG should be.
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Transistor Action RPG Coming To Macs
6:00 AM | Cord Kruse | 2 comments
Supergiant Games recently revealed its upcoming Transistor action RPG will be making its way to Macs. Planned for initial release early next year on PlayStation 4 and Windows PC, the game is a sci-fi themed experience which will give players the chance to "wield an extraordinary weapon of unknown origin as they fight through a stunning futuristic city."
One of the most common questions we get about our next game is, which platforms is it coming to? Today we’re excited to have a specific answer for you at last: When Transistor is released sometime early next year, it will be available day one for PlayStation 4, and for PC on Steam. We plan to bring the game to Linux and Mac afterwards, and haven’t ruled anything out beyond that.Click over to the links below to learn more about the game.
It’s no coincidence we’re making this announcement now during the week of the big Electronic Entertainment Expo in Los Angeles. Sony gave us the opportunity to show our game in their booth this week, where we’ll be on hand with an early playable build. After an amazing PAX East, it’s going to be great letting a whole new slew of players try the game at E3 — but back to the topic at hand!
Even before we announced Transistor earlier this year, we’d been giving a lot of thought to which platform or platforms would make the best home for the game. It’s a big decision that can influence aspects of the game’s design and can ultimately have a lot to do with its overall success. By focusing on the PlayStation 4 and PC as our launch platforms, we think we’ll be able to reach many of our existing fans right from the start, while letting us focus on delivering the best game possible at launch.
You may know that our first game, Bastion, is available for more than six different platforms at this point. But it started on just one. We were still working on new versions of Bastion more than a year after the initial launch on Xbox LIVE Arcade. The main reason Bastion ended up in so many places, of course, is because a lot of people liked the game. And the main reason a lot of people liked it is because we were able to create the game we wanted to make in the first place, by not spreading our focus too thin and making sure Bastion ran great on XBLA, then on Steam, and so on. So, in short: Our strategy of focusing on a console/PC launch worked well on Bastion so we’re doing it again on Transistor.
Transistor Reveal Trailer
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