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Monday, June 3, 2013

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New Combat Mission: Fortress Italy Demo Released
6:00 AM | Cord Kruse | Comment on this story

Battlefront.com has announced the release of a new updated free demo of Combat Mission: Fortress Italy for both Mac and Windows PCs. Version 1.10 includes one additional scenario and new game engine features from the recently released Gustav Line module.

  • four scenarios are playable:
    10 April, 1944, San Pietro
    The Fallschirmjäger square off against the British! On a cold, misty spring morning, a massive German Elefant tank hunter has become mired in the deep mud of a stream bed. The task of defending the trapped beast falls upon a force of German paratroopers from the 12th Fallschirmjäger Regiment. The relentless Allied advance threatens to overwhelm them as the British Hampshire Regiment attacks with their leading rifle company. Featured in this mission are the Elefant tank hunter, the turretless Stuart Recce, the Daimler Dingo scout car, and the LG 40 7.5 cm recoilless gun.

  • QuickBattles are disabled (but the QB setup screen is visible)
  • multiplayer modes (PBEM/TCP) are fully enabled
  • the Scenario Editor is enabled and fully functional, but it will not allow you to purchase units, load, or save any maps
  • contains nag screens during launch end exit of the demo.
Head over to the links below for more information.

Combat Mission: Fortress Italy Demo
Combat Mission: Fortress Italy
Buy Combat Mission: Fortress Italy

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Building, Travelling, And Camping In The Banner Saga
6:00 AM | Cord Kruse | 5 comments

Stoic recently updated its website with new information about the company's upcoming strategy role playing adventure game, The Banner Saga. The lengthy update includes information about the toolset used to build the game, storyline development, the game's travel mode, and camping. Stoic also revealed several screenshots from The Banner Saga.

The most important thing about camp is that it lets you talk to your companions. Characters you can talk to will appear as a talk button in camp. As you gather playable characters to your party, they’ll often have things to say, or will talk to each other (allowing you to listen in). Unlike previous games we’ve worked on, talking to characters in camp won’t be completely unrelated to what’s going on around you. For example, if you go into conversation with one of your warriors they probably won’t pour out their hearts about their childhood, family life and father issues. They will, however, react appropriately to what is going on in the world. If a major city just burnt to the ground and they have some connection to it they’ll have something to say about that. Events that occur throughout the game are what trigger new conversations. Some characters will have more to talk about than others.

Speaking of games we’ve worked on in the past, you might be wondering about relationships and romance! We’ve discussed it a bit before, but it’s worth mentioning here. The Banner Saga is not meant to be a dating sim, and frankly if I start writing fictional romances about vikings hooking up, they’re not going to be very... good. Plus I think this is not what most people want to see. “Romance” in the usual game sense often just means talking to someone repeatedly until sex happens. That’s not really what we’re going for here. There will be a couple instances where some characters make a romantic gesture, but it might not be with you (the main character), and there won’t be any sex in the game.

For more follow the links below.

The Banner Saga Status Update
The Banner Saga

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Wasteland 2: First Look At Inventory System, New Screenshot
6:00 AM | Cord Kruse | Comment on this story

In a Kickstarter update InXile Entertainment recently offered new information about the company's upcoming post-apocalyptic Wasteland 2 RPG. The new post includes details and video about the game's inventory system, a screenshot of an area in the game, and news that the game is in "a fully playable, 'alpha-ish' state."

In this update, you’ll find a relatively quick video detailing some features of our inventory screen. Our top design goal with inventory is to make sure it is functional and easy to navigate. We considered the positives and negatives of things like grid vs. list backpacks, weight-based or “tetris” style along with navigation details to see which elements will work best with our design. Being that Wasteland 2 is a party-based game, you will essentially have between 4 and 7 inventories to access at any one point. This could become tedious if the design doesn't promote easy management and trading. To reduce this nasty element, we added things like double-click to equip/use, column-based sorting for major characteristics, hot keys for trading, and our smart-loot favorites system.

Here are a few things on our task lists that aren't shown in the video. These weren't fully implemented yet but will be prior to release.

  • Key bindings for menus and commonly used items. You’ll have the ability to designate hot keys for quick navigation of things like trading items to a specific party member or entering into various menus.
  • Mouse-overs for all relevant icons and backpack items to give detailed stats. Each of the icon details on the item pictures and inventory slots will have mouse-overs that show all of the granular stats you've come to expect from hardcore RPG's.
Check out the rest at the link below.

Wasteland 2 Update 29
Wasteland 2
Buy Wasteland 2

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Ravensword: Shadowlands Available Now At MGS
6:00 AM | IMG News | Comment on this story

Crescent Moon Games' Ravensword: Shadowlands is available now for download and purchase at Mac Game Store. The fantasy role playing adventure game features a large detailed world, powerful weapons to collect, hundreds of items to find, and a storyline centered on uncovering the mysteries of the Kingdom of Tyreas.

From the award winning studio that brought you Ravensword: The Fallen King and Aralon: Sword and Shadow, comes RAVENSWORD: SHADOWLANDS.

Ravensword brings great visuals to the role playing and adventure genre. Explore a vast and richly detailed world, gather powerful weapons, collect hundreds of items, increase your skills, and follow a deep storyline to solve the mysteries of the Kingdom of Tyreas.


  • Enormous 3d world to explore
  • First Person and 3rd Person on the fly switching
  • Gorgeous and realistic scenery
  • Ragdoll Physics
  • Original Soundtrack from composer Sean Beeson
  • Hundreds of items to use
  • Reflex and precision based combat with manual blocking and dodging
  • Various weapon types - Bows, Crossbows, Hammers, Swords, Axes
  • Flying Mounts
  • Horses
  • Tons of enemy types including huge prehistoric creatures.
  • Lockpicking
  • Pick Pocketing
  • Stealth
  • Magical Runes
  • Item enhancement
  • Tons of loot
  • Plenty of armor upgrades
  • Mounted combat
  • Decision based, multi-part Quests
  • Reputation and Jail System
  • Mac OS X 10.6.6 or later
  • 1 GHz Intel Mac
  • 1 GB RAM
  • 10 GB HD Space
Ravensword: Shadowlands is available now for $12.99 (USD). Learn more about the game and check out a trailer at the links below.

Ravensword: Shadowlands
Buy Ravensword: Shadowlands

Mac Games News for Friday, May 31, 2013

6 Games For Just $19.99 In The MGS Feral Games Bundle6:00 AM
Monument Builders: Notre Dame Begins Construction At MGS6:00 AM
Painting A Picture In Project Eternity6:00 AM
The Night Of The Rabbit Available Now6:00 AM
Torment: Tides Of Numenera - Combat, Storyline, And More6:00 AM
View all of the Mac games news for Friday, May 31, 2013 on one page

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