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Wednesday, May 15, 2013

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Incredible Machine Developers Announce Contraption Maker
6:00 AM | Cord Kruse | 1 comment

Spotkin recently unveiled a new website for the upcoming Contraption Maker, a spiritual successor to The Incredible Machine from Dynamix. With a development group that includes members of the original Incredible Machine team, Spotkin promises to offer a modern take on the classic puzzle experience. Contraption Maker gives players the chance to solve puzzles by creating devices from a selection of over 100 parts.

The team that created the original Incredible Machine is bringing all of the Rube Goldberg craziness to the modern age.

Solve puzzles involving ridiculous chain reactions full of hamster motors, trampolines, alligators, cats, and so much more. Then go to the powerful Maker Lab, where you can create your own contraptions. Everything you loved about the original game is back and improved with a new physics engine, high definition art, and new parts and programmability.

Our community features will allow you to share your creations with the world. Cooperative play, subassemblies, mods and more are coming soon. Keep a eye out for the Early Access (Alpha) release coming to PC & Mac this summer!


  • Delicious Graphics: A reimagined yet familiar look made for high definition displays.
  • Improved Engine: Modern physics and a new C++ codebase removes old limitations, allowing you to make the contraptions of your dreams.
  • Devious Puzzles: Puzzles so good, your brain will explode.
  • Build all the Things: Let your imagination run wild in the Maker Lab. Create your own devious puzzles, or just make a fun contraption to show off how brilliant you are.
  • So Many Parts: Build your contraptions with parts ranging from seesaws to the Cat-o-Matic 4000™. Over 100 parts both old and new are waiting for you to put them to use.
  • Robust Community: Integration inside of the game allows for sharing of puzzles, backgrounds, mods, and more!
  • Whimsical Cast of Characters: Not just mechanical parts, Toolman Tim and his animal buddies turn your contraptions into more than boring engineering projects.
  • And More! Look out for more features like sub-assemblies, cooperative play, and Arduino integration.
Check out the link below for more information.

Contraption Maker

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Hero-U: Now With More Quest For Glory
6:00 AM | Cord Kruse | Comment on this story

The developers of Hero-U: Rogue to Redemption have released a new status update for the upcoming RPG adventure title. Heeding the wishes of their Kickstarter supporters, the developers have adjusted the game's look and gameplay to more closely resemble that of the Quest for Glory series.

It was clear that what you really wanted was something more like the Quest for Glory series and less like yet another RPG.

As we read your comments, our vision evolved. We put more story and puzzles into the design. We went away from the cartoony look into a more realistic character style like the best Sierra On-Line characters of the 1990's.

Hero-U: Rogue to Redemption evolved from an RPG/Adventure Game into a modern take on Quest for Glory with turn-based, puzzle-oriented combat. We decided to let the players out-think the monsters in the game rather than out-mouse-click them.

Learn more at the link below.

Hero-U: Evolution In Action

Discussing The Elder Scrolls Online
6:00 AM | Cord Kruse | Comment on this story

Edge Online recently posted a new interview with ZeniMax Online Studios' Matt Firor about the company's upcoming MMO adaptation of Bethesda's Elder Scrolls universe. The developer discussed the current challenges MMO developers face, expectations for The Elder Scrolls Online, the developer's relationship with Elder Scrolls fans, and the decision to add a first person mode.

The last few years haven’t been kind to traditional MMOGs. What, in your mind, is the key to bucking that trend?

The biggest single thing you can do to ensure your MMOG is successful is take your time and do it right. You only have one chance to launch, [so] you’ve got to make sure that you have a full range of features for a full range of people. I like to think of it more as we’re making a world that we want people to live in. Yes, there’s a game there, but there’s a lot of games in the game. We want to make sure there’s just a ton of stuff for you to do.

Click on the link below to read more.

Edge Online: Elder Scrolls Interview
The Elder Scrolls Online
Buy The Elder Scrolls Online

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Don't Starve Reviewed
6:00 AM | Cord Kruse | Comment on this story

Mac|Life recently posted a review of Klei Entertainment's Don't Starve. The wilderness survival game places players in the role of a scientist trapped in a mysterious wilderness world full of strange creatures, dangers, and surprises.

From the review:

What first strikes the would-be survivalist is the gnawing, pen-drawn art style, which -- along with the macabre sense of bone-dry humor and 19th century British parlor aesthetic -- traces back to artist Edward Gorey and his Gashlycrumb Tinies book. In what other world could pigs develop an uneasy trade cycle of crops and feces with a poor scientist dabbling in meteorology and the occult?

Don’t Starve is punctuated by those kinds of obtuse relationships, which set the stage for the player's inevitable, failed attempts at survival in the always-freshly-generated landscape. The majority of in-game time is spent gathering basic resources like grass, rocks, and carrots, which quickly fill up the meager inventory slots. Collected components can then be combined to create useful inventions like tents, science machines, earmuffs, meat effigies, improved farms, fire darts, golden shovels, or campfires. The better portion of early play will find you discovering new inventions and deciding on the relative utility of each.

Head over to the site linked below to read more.

Mac|Life: Don't Starve
Don't Starve
Buy Don't Starve

Mac Games News for Tuesday, May 14, 2013

Out Of The Park Baseball 14 Updated6:00 AM
The Mad Monk Of Wasteland 26:00 AM
The Sims 3: Dragon Valley Debuts May 306:00 AM
Wargame: European Escalation Reviewed6:00 AM
View all of the Mac games news for Tuesday, May 14, 2013 on one page

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