Diablo III Patch 1.08 Released
6:00 AM | Cord Kruse | Comment on this story
Blizzard Entertainment has announced the release of patch 1.08 for its action RPG sequel, Diablo III. The update includes a host of bug fixes and content additions, including enhancements to multiplayer co-op play. Diablo III returns players to the world of Sanctuary where they must once again take up arms against the forces of hell.
General:Learn more at the page listed below.
Diablo III Patch 1.08 Details
- Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
- The cooldown incurred by changing skills outside of town on Inferno difficulty has been reduced to 30 seconds (down from 60 seconds)
- The bonus experience granted by Enlightened shrines is now also calculated multiplicatively
- The Magic and Gold Find granted by Fortune shrines can now exceed the 300% cap
- There is now an option in Video Settings to lock the cursor to the window when in fullscreen windowed mode, if Diablo III is the active window
- Multiplayer Co-Op
- Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game
- The Magic Find and Gold Find bonuses can exceed their respective 300% caps
- The Experience bonus can stack with other bonuses from items and Monster Power (the bonuses will stack multiplicatively)
- A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map
- In addition to this, an icon will also appear over player banners in town to indicate if they're in combat with a monster, Elite monster, or Treasure Goblin
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Leviathan: Warships Launched At MGS
6:00 AM | IMG News | Comment on this story
Paradox Interactive's tactical action game, Leviathan: Warships, is now available for download and purchase at Mac Game Store. The game, which challenges players to assemble customized fleets of warships and weaponry, features cross-platform gameplay across all supported platforms, allowing battles to be fought from nearly any computer, tablet, or location. The game includes a full co-op campaign and several player-vs.-player maps ready to put fleets to the test.
In Leviathan: Warships, players will choose from a wide array of ship and weapon types to build a personalized fleet and fight battles in a unique blend of action and turn-based gameplay. Captains can take their time to plot out their turn, assigning moves and attacks to their ships, and then witness the chaos of battle as each fleet engages their maneuvers in simultaneous action sequences. With Leviathan: Warships, Paradox puts the sea in the cloud, allowing players to start a session from their tablet and continue their cloud-saved skirmish from their computer, challenging foes on any available device.Leviathan: Warships is available now for $9.99 (USD).
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Leviathan: Warships is a strategic action game where players can build and customize their own fleet of warships to play with or against their friends. Play together in the co-op campaign missions against the growing Marauder threat or fight through special Challenge Missions with your friends. If you rather want to test your admiral capabilities, you can fight against your friends or foes in multiplayer skirmishes across 14 different maps. The fleet editor features multiple ship and weapon types which can be combined in almost any possible way, allowing players to try out a vast amount of strategic possibilities.
- Turn-based gameplay enables you to take your time to plan your moves
- Build and Customize your own personal warships, featuring up to 11 ship and 16 weapon types
- 3 different factions: Commonwealth, Marauders and Elites
- Cross-platform play across PC, Mac, iPad and Android devices
- Five Challenge missions that can be played with up to 3 other players
- Co-op campaign spanning 9 missions which can be played with up to 3 other players
- Face your friends and foes in multiplayer skirmishes across 14 maps
- Cloud saving ensures the possibility for you to continue your sessions from any computer, tablet or location
- Save replays of your battles and use them to improve your tactical skills for the future
- Mac OS X 10.6.8 or later
- 2 GHz Intel Mac
- 2 GB RAM
- 800 MB HD Space
- 512 MB VRAM
- AMD Radeon HD 6750M
- NVIDIA GeForce 9600M GT
- Intel HD Graphics
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Project Eternity Monk Revealed
6:00 AM | Cord Kruse | Comment on this story
Obsidian Entertainment has released another new early development blog post focusing on the creation of its upcoming Project Eternity RPG. The post reveals details about the Monk class, including its unique ability to use wounds to power special attacks and other talents.
Monks in Eternity are different than you might expect. There are no restrictions on armor and weapons – you could wear plate and use a sword, if you wanted to, and the talent system is flexible enough so you could build a great monk that specialized in that gear. But at the core of this class is a little rule about how monks take damage. You see, when a monk gets hit, only part of the damage is inflicted on him or her immediately. The rest is redirected to a Wound, which is an effect that causes damage over time (called a DoT effect) to the monk. That slowly-ticking Wound would only seem to be delaying the inevitable result except for one thing: the monk can get rid of that Wound by using special attacks.Read more at the link below.
Project Eternity: Monk Class Details
The monk gets all kinds of cool special attacks that do extra effects beyond simply damage and, as a side effect, also eliminate his Wounds. Some of their special attacks include:
- Torment’s Reach - this ability increases the range of melee attacks by 200% for a short duration. Enemies between the monk and his or her target are also attacked. Costs 1 Wound to activate.
- Turning Wheel - if the monk suffers from a DoT effect (including Wounds ticking down), he or she adds a proportional fire bonus to his or her melee damage. This is a passive ability which works automatically whenever the monk has any DoT effect.
- Clarity of Agony - when used, this ability cuts the duration of hostile status effects in half. It lasts for a brief amount of time, halving both incoming effects and ones that are currently on the monk. Costs 2 Wounds.
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Stonehearth Coming To Macs
6:00 AM | Cord Kruse | Comment on this story
Stonehearth, an upcoming strategy/simulation game from Radiant Entertainment, reached its $120,000 Kickstarter campaign target in three days. It has since gone on to achieve funding targets for several stretch goals, including Mac OS support. The game puts players in charge of a medieval civilization struggling to build and grow an economy while fending off goblin hordes and other fantasy enemies. It will feature procedurally generated terrain, dynamic AI encounters, city building, boss battles, and extensive mod support.
Stonehearth is a game about exploration and survival in an epic fantasy setting. Your job is to help a small group of settlers survive and carve out a place for themselves in a hostile land. You’ll need to establish a food supply, build shelter, defend your peope, and find a way to grow and expand, facing challenges at every step. Stonehearth's Kickstarter campaign concludes on May 30. Read more about the game at the link below.
Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines city sim and good old combat with infinite building possibilities. It’s built to be moddable at every level, from your city, to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.
Build and Grow Your City
The heart of the game is city building and management. When you're just starting out, you'll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders.
Once you've achieved a foothold in the world, it will be up to you to write the destiny for your people. You’re going to have the flexibility to choose your own path in this game. Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish.
Level Up Your Settlers
All the settlers in your towns have jobs. A job is like a class in a role playing game. Each job has a specific role like hauling materials, building, crafting, and fighting. As your little guys work at a job they will gain experience and levels. Some jobs, when they meet certain pre-requisites, can upgrade into entirely new jobs with new capabilities
This tech tree shows just a portion of the jobs related to basic crafting and food production. We'll have all kinds of jobs related to combat, trading , exotic crafting, and more!
Usually to assign someone a new job you'll also need to craft a tool for them. The Mason can craft blocks, statues, and tools from stone, but to do it he'll need a mallet and chisel crafted by the carpenter. Our goal is to have a tech tree that's both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area.
Epic Boss Fights!
As your town becomes more wealthy and prosperous, you risk attracting the attention of one of the world's Titans, epic boss monsters looking to protect their turf, or just to plunder your riches.
Each boss will have a unique lore and set of abilities used to lay waste to your city.
Player Driven Legacy Through Modding
We LOVE mods and want to make it as easy as possible to author and share mods.
Want to see a new kind of sword in the game? You can model it, define it’s stats, and then craft it in game. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game.
As a modder you’ll be able to do basically anything that we as developers can do: introduce new items and monsters, write new scripted adventures, influence the AI, you name it. It goes back to that original pen and paper RPG experience, where “the game” is a collaboration between the core ruleset and the stories crafted by the gamemaster.
Stonehearth Dev Blog
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