Use Your Words In Spellirium
6:00 AM | Cord Kruse | 1 comment
Untold Entertainment has introduced its upcoming new game, Spellirium. As Brother Todd of the Runekeepers players will travel a ruined land seeking to bring peace and order to those they meet. Described as a "trashpunk comedy adventure with monsters, mystics, and linguistic spellslingers," the game will challenge players to engage in word-based spellcasting battles with various enemies.
Spellirium is currently available for pre-order, which includes access to an alpha version of the game. Similar to a Kickstarter campaign, Untold's pre-order system allows players to contribute more for a variety of rewards beyond access to the game.
In a future when reading and writing have been outlawed, Brother Todd of the Runekeepers and a motley crew of characters must journey across the devastated landscape, bringing peace and order to a ruined civilization. But outlandish legends thrive on oral tradition, and Todd uncovers a painful truth written in the margins of his life's story.Check out the page below to learn more.
Spellirium (add to watch list)
Using word-based spellcasting to battle monsters and shadowy overlords, Spellirium is an adventure for clever players. More than just manipulating letters to form words, players must utilize palindromes, synonyms, color combos, rhymes, and more. One monster, for example, can only be defeated through onomatopoeia (CRASH, BANG, BOOM). A certain achievement sees players building semordnilaps - words that spell valid, entirely different words when read backwards (ROOM <-> MOOR). A mindless word-search this most definitely is not.
Spellirium is now available for pre-order at Spellirium.com
Pre-order customers immediately receive an alpha download of the game, which includes the prologue and two of three acts. The "kickENDER campaign," as called by Untold Entertainment founder, Ryan Henson Crieghton, will be used to fund further development, including the implementation of the final act, voice-overs, and sound effects.
Rewards for financial backers at various tiers include voicing a character in the game, designing a creature, and branding a word in the Spellirium Dictionary; a collectible list of 50,000 words that can be used to buy items and craft power-ups. The Reserve-A-Word tier is already proving popular with players, who have reserved a bizarre list of words including SLUG, LIZARD, MOIST, BARF, MOMMY, SAMURAI and SAUSAGE.
Amnesia: A Machine For Pigs Screenshots Unveiled
6:00 AM | Cord Kruse | 2 comments
Worthplaying has posted some new screenshots for Amnesia: A Machine For Pigs, the upcoming first person horror title in development at thechineseroom. Although not a direct sequel to Frictional's original game, the first person horror title exists in the same universe and takes place on New Year's Day 1899, in London.
The year is 1899. Wealthy industrialist Oswald Mandus has returned home from a disastrous expedition to Mexico, which has ended in tragedy. Wracked by fever, haunted by dreams of a dark machine, he recovers consciousness in his own bed, with no idea of how much time has passed since his last memory. As he struggles to his feet, somewhere beneath him, an engine splutters, coughs, roars into life...View the visuals at the page below.
Worthplaying: Machine For Pigs Screens
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Amnesia: A Machine For Pigs (add to watch list)
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Leisure Suit Larry Reloaded Revamps The Franchise In May
6:00 AM | Cord Kruse | 1 comment
Speaking to Shacknews, Replay Games CEO Paul Trowe recently revealed that Leisure Suit Larry Reloaded is on track for a May 31 release (UIG Entertainment will be bringing the game to Europe in June). The remake of the Leisure Suit Larry In The Land of the Lounge Lizards adult adventure game will include new HD graphics as well as expanded puzzles, locations, humor, and gameplay.
Re-made, expanded and enhanced in every detail with original creator Al Lowe and original writer Josh Mandel at the helm, Leisure Suit Larry Reloaded sees Larry Laffer’s first and greatest adventure, Leisure Suit Larry in the Land of the Lounge Lizards, re-made for a brand new audience 26 years after its original release. Behind all-new hi-res, hand-drawn art and animation replacing the blocky pixelated graphics of the 1987 original, come expanded puzzles, locations, humour and gameplay. And rounding off the package (no pun intended!) is a re-written musical score from Grammy-nominated and BAFTA-winning composer Austin Wintory featuring Al Lowe on saxophone!Head over to the links below to learn more.
Shacknews.com: Larry Remake News
God’s gift to womankind (at least in his own mind!) is back and he’s got brand new leopard skin underpants to prove it!
Leisure Suit Larry: Reloaded (add to watch list)
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Wasteland 2: Weapons, Milestones, And DRM
6:00 AM | Cord Kruse | Comment on this story
InXile Entertainment has posted a new status update for the upcoming Wasteland 2 RPG. The new information includes discussion of key production milestones the team has achieved, a new call for art asset contributions, details about a DRM free release, DLC plans, and a lengthy discussion of weapon design.
Wasteland 2’s weapons are divided into a number of classes, each with their own progression. We’ve created a system where if you invest into pistols, you can use them from start to finish and be effective throughout. The same thing goes for sniper rifles, sub machine guns, blunt weapons, bladed weapons, brawling weapons, anti-tank, demolitions, energy weapons, and rifles (list subject to change™). We even took this a step further and allowed more specific, thematic progression within the classes. For instance, we have a range of revolvers from starting equipment up to end-game death dealers that are all part of the handgun class/skill. The same is true for semi-automatic pistols if they are more to your taste. Do you like bolt-action or semi-automatic sniper rifles? One-handed or two-handed melee weapons? How about rockets or grenade launchers? Not to worry, we have something for all of you!Check out the latest information at the link below.
Wasteland 2 Status Update, Weapon Discussion
That’s not to say that each of these weapons will be as effective as the others in every combat situation. A core design tenet that spans all systems we’re creating has been one of “the trade-off”. We applied this to the weapons system by creating a defined role for each class. Most of these roles you will pick up on quickly. SMGs aren’t as accurate as rifles, don’t shoot as far, and don’t hit as hard or penetrate armor as easily. They do however put out a respectable amount of lead, have the advantage of using pistol rounds which are in greater supply, and require less Action Points to move with. A fast character can be devastating with a SMG, quickly closing in and unloading on an enemy where the accuracy penalty is drastically reduced. On a lightly armored enemy, the damage per action point will be much higher with a SMG versus a rifle (of the same approximate level). Anti-Tank weapons fire and reload slowly, will reduce your character’s speed in combat and are expensive to use, but will do massive damage to a large area. Just make sure you don’t have rangers standing behind your rocket-propelled grenade or the back blast might take them out too.
Wasteland 2 (add to watch list)
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